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CuckooChess: Optimized reverse futility margins using CLOP. No significant change in playing strength though.
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@ -30,7 +30,7 @@ public class ComputerPlayer implements Player {
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public static final String engineName;
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static {
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String name = "CuckooChess 1.13a5";
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String name = "CuckooChess 1.13a6";
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String m = System.getProperty("sun.arch.data.model");
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if ("32".equals(m))
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name += " 32-bit";
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@ -557,10 +557,10 @@ public class Search {
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if (!inCheck && (depth < 5*plyScale) && (posExtend == 0)) {
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if ((Math.abs(alpha) <= MATE0 / 2) && (Math.abs(beta) <= MATE0 / 2)) {
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int margin;
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if (depth <= plyScale) margin = 200;
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else if (depth <= 2*plyScale) margin = 400;
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else if (depth <= 3*plyScale) margin = 600;
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else margin = 800;
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if (depth <= plyScale) margin = 204;
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else if (depth <= 2*plyScale) margin = 420;
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else if (depth <= 3*plyScale) margin = 533;
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else margin = 788;
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if (evalScore == UNKNOWN_SCORE)
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evalScore = eval.evalPos(pos);
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if (evalScore - margin >= beta) {
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