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https://github.com/peterosterlund2/droidfish.git
synced 2024-11-27 06:10:28 +01:00
Improve en passant capture animation
The captured pawn is not removed from the board until the moving pawn has reached its target square.
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parent
546c3a7251
commit
514d81b8fe
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@ -154,9 +154,7 @@ public abstract class ChessBoard extends View {
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return animActive();
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return animActive();
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}
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}
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private boolean animActive() {
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private boolean animActive() {
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if (paused || (startTime < 0) || (now >= stopTime) || (posHash != pos.zobristHash()))
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return !paused && startTime >= 0 && now < stopTime && posHash == pos.zobristHash();
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return false;
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return true;
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}
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}
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public final boolean squareHidden(int sq) {
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public final boolean squareHidden(int sq) {
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if (!animActive())
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if (!animActive())
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@ -170,10 +168,10 @@ public abstract class ChessBoard extends View {
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drawAnimPiece(canvas, piece2, from2, to2, animState);
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drawAnimPiece(canvas, piece2, from2, to2, animState);
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drawAnimPiece(canvas, piece1, from1, to1, animState);
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drawAnimPiece(canvas, piece1, from1, to1, animState);
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long now2 = System.currentTimeMillis();
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long now2 = System.currentTimeMillis();
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long delay = 20 - (now2 - now);
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long delay = 10 - (now2 - now);
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// System.out.printf("delay:%d\n", delay);
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// System.out.printf("delay:%d\n", delay);
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if (delay < 1) delay = 1;
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if (delay < 1) delay = 1;
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handlerTimer.postDelayed(() -> invalidate(), delay);
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handlerTimer.postDelayed(ChessBoard.this::invalidate, delay);
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}
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}
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private void drawAnimPiece(Canvas canvas, int piece, int from, int to, double animState) {
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private void drawAnimPiece(Canvas canvas, int piece, int from, int to, double animState) {
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if (piece == Piece.EMPTY)
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if (piece == Piece.EMPTY)
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@ -235,6 +233,14 @@ public abstract class ChessBoard extends View {
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anim.piece2 = p2;
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anim.piece2 = p2;
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anim.from2 = move.to;
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anim.from2 = move.to;
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anim.to2 = move.to;
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anim.to2 = move.to;
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} else if (move.to == sourcePos.getEpSquare()) {
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if (sourcePos.whiteMove) {
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anim.piece2 = Piece.BPAWN;
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anim.from2 = anim.to2 = move.to - 8;
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} else {
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anim.piece2 = Piece.WPAWN;
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anim.from2 = anim.to2 = move.to + 8;
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}
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} else if ((p == Piece.WKING) || (p == Piece.BKING)) {
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} else if ((p == Piece.WKING) || (p == Piece.BKING)) {
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boolean wtm = Piece.isWhite(p);
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boolean wtm = Piece.isWhite(p);
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if (move.to == move.from + 2) { // O-O
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if (move.to == move.from + 2) { // O-O
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