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Update to Stockfish 13
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@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -553,8 +553,8 @@ ScaleFactor Endgame<KRPPKRP>::operator()(const Position& pos) const {
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assert(verify_material(pos, strongSide, RookValueMg, 2));
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assert(verify_material(pos, weakSide, RookValueMg, 1));
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Square strongPawn1 = pos.squares<PAWN>(strongSide)[0];
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Square strongPawn2 = pos.squares<PAWN>(strongSide)[1];
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Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
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Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
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Square weakKing = pos.square<KING>(weakSide);
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// Does the stronger side have a passed pawn?
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@ -638,8 +638,8 @@ ScaleFactor Endgame<KBPPKB>::operator()(const Position& pos) const {
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return SCALE_FACTOR_NONE;
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Square weakKing = pos.square<KING>(weakSide);
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Square strongPawn1 = pos.squares<PAWN>(strongSide)[0];
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Square strongPawn2 = pos.squares<PAWN>(strongSide)[1];
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Square strongPawn1 = lsb(pos.pieces(strongSide, PAWN));
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Square strongPawn2 = msb(pos.pieces(strongSide, PAWN));
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Square blockSq1, blockSq2;
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if (relative_rank(strongSide, strongPawn1) > relative_rank(strongSide, strongPawn2))
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@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -1,6 +1,6 @@
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
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Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -37,12 +37,13 @@
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#include "incbin/incbin.h"
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// Macro to embed the default NNUE file data in the engine binary (using incbin.h, by Dale Weiler).
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// Macro to embed the default efficiently updatable neural network (NNUE) file
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// data in the engine binary (using incbin.h, by Dale Weiler).
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// This macro invocation will declare the following three variables
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// const unsigned char gEmbeddedNNUEData[]; // a pointer to the embedded data
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// const unsigned char *const gEmbeddedNNUEEnd; // a marker to the end
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// const unsigned int gEmbeddedNNUESize; // the size of the embedded file
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// Note that this does not work in Microsof Visual Studio.
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// Note that this does not work in Microsoft Visual Studio.
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#if !defined(_MSC_VER) && !defined(NNUE_EMBEDDING_OFF)
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INCBIN(EmbeddedNNUE, EvalFileDefaultName);
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#else
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@ -60,9 +61,9 @@ namespace Eval {
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bool useNNUE;
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string eval_file_loaded = "None";
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/// NNUE::init() tries to load a nnue network at startup time, or when the engine
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/// NNUE::init() tries to load a NNUE network at startup time, or when the engine
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/// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
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/// The name of the nnue network is always retrieved from the EvalFile option.
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/// The name of the NNUE network is always retrieved from the EvalFile option.
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/// We search the given network in three locations: internally (the default
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/// network may be embedded in the binary), in the active working directory and
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/// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
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@ -187,11 +188,11 @@ using namespace Trace;
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namespace {
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// Threshold for lazy and space evaluation
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constexpr Value LazyThreshold1 = Value(1400);
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constexpr Value LazyThreshold2 = Value(1300);
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constexpr Value SpaceThreshold = Value(12222);
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constexpr Value NNUEThreshold1 = Value(550);
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constexpr Value NNUEThreshold2 = Value(150);
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constexpr Value LazyThreshold1 = Value(1565);
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constexpr Value LazyThreshold2 = Value(1102);
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constexpr Value SpaceThreshold = Value(11551);
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constexpr Value NNUEThreshold1 = Value(682);
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constexpr Value NNUEThreshold2 = Value(176);
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
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@ -212,9 +213,9 @@ namespace {
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{ S(-47,-59), S(-20,-25), S( 14, -8), S( 29, 12), S( 39, 21), S( 53, 40), // Bishop
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S( 53, 56), S( 60, 58), S( 62, 65), S( 69, 72), S( 78, 78), S( 83, 87),
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S( 91, 88), S( 96, 98) },
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{ S(-61,-82), S(-20,-17), S( 2, 23) ,S( 3, 40), S( 4, 72), S( 11,100), // Rook
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S( 22,104), S( 31,120), S( 39,134), S(40 ,138), S( 41,158), S( 47,163),
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S( 59,168), S( 60,169), S( 64,173) },
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{ S(-60,-82), S(-24,-15), S( 0, 17) ,S( 3, 43), S( 4, 72), S( 14,100), // Rook
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S( 20,102), S( 30,122), S( 41,133), S(41 ,139), S( 41,153), S( 45,160),
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S( 57,165), S( 58,170), S( 67,175) },
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{ S(-29,-49), S(-16,-29), S( -8, -8), S( -8, 17), S( 18, 39), S( 25, 54), // Queen
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S( 23, 59), S( 37, 73), S( 41, 76), S( 54, 95), S( 65, 95) ,S( 68,101),
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S( 69,124), S( 70,128), S( 70,132), S( 70,133) ,S( 71,136), S( 72,140),
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@ -222,21 +223,26 @@ namespace {
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S(112,178), S(114,185), S(114,187), S(119,221) }
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};
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// BishopPawns[distance from edge] contains a file-dependent penalty for pawns on
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// squares of the same color as our bishop.
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constexpr Score BishopPawns[int(FILE_NB) / 2] = {
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S(3, 8), S(3, 9), S(2, 8), S(3, 8)
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};
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// KingProtector[knight/bishop] contains penalty for each distance unit to own king
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constexpr Score KingProtector[] = { S(8, 9), S(6, 9) };
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// Outpost[knight/bishop] contains bonuses for each knight or bishop occupying a
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// pawn protected square on rank 4 to 6 which is also safe from a pawn attack.
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constexpr Score Outpost[] = { S(56, 34), S(31, 23) };
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constexpr Score Outpost[] = { S(57, 38), S(31, 24) };
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// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
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constexpr Score PassedRank[RANK_NB] = {
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S(0, 0), S(9, 28), S(15, 31), S(17, 39), S(64, 70), S(171, 177), S(277, 260)
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S(0, 0), S(7, 27), S(16, 32), S(17, 40), S(64, 71), S(170, 174), S(278, 262)
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};
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// RookOnFile[semiopen/open] contains bonuses for each rook when there is
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// no (friendly) pawn on the rook file.
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constexpr Score RookOnFile[] = { S(19, 7), S(48, 27) };
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constexpr Score RookOnClosedFile = S(10, 5);
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constexpr Score RookOnOpenFile[] = { S(19, 6), S(47, 26) };
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// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
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// which piece type attacks which one. Attacks on lesser pieces which are
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@ -250,9 +256,8 @@ namespace {
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};
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// Assorted bonuses and penalties
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constexpr Score BadOutpost = S( -7, 36);
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constexpr Score UncontestedOutpost = S( 1, 10);
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constexpr Score BishopOnKingRing = S( 24, 0);
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constexpr Score BishopPawns = S( 3, 7);
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constexpr Score BishopXRayPawns = S( 4, 5);
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constexpr Score CorneredBishop = S( 50, 50);
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constexpr Score FlankAttacks = S( 8, 0);
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@ -265,7 +270,6 @@ namespace {
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constexpr Score ReachableOutpost = S( 31, 22);
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constexpr Score RestrictedPiece = S( 7, 7);
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constexpr Score RookOnKingRing = S( 16, 0);
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constexpr Score RookOnQueenFile = S( 6, 11);
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constexpr Score SliderOnQueen = S( 60, 18);
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constexpr Score ThreatByKing = S( 24, 89);
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constexpr Score ThreatByPawnPush = S( 48, 39);
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@ -384,15 +388,15 @@ namespace {
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constexpr Direction Down = -pawn_push(Us);
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constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB
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: Rank5BB | Rank4BB | Rank3BB);
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const Square* pl = pos.squares<Pt>(Us);
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Bitboard b1 = pos.pieces(Us, Pt);
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Bitboard b, bb;
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Score score = SCORE_ZERO;
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attackedBy[Us][Pt] = 0;
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for (Square s = *pl; s != SQ_NONE; s = *++pl)
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{
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while (b1) {
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Square s = pop_lsb(&b1);
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// Find attacked squares, including x-ray attacks for bishops and rooks
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b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(QUEEN))
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: Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(QUEEN) ^ pos.pieces(Us, ROOK))
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@ -419,13 +423,12 @@ namespace {
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score += BishopOnKingRing;
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int mob = popcount(b & mobilityArea[Us]);
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mobility[Us] += MobilityBonus[Pt - 2][mob];
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if (Pt == BISHOP || Pt == KNIGHT)
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{
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// Bonus if the piece is on an outpost square or can reach one
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// Reduced bonus for knights (BadOutpost) if few relevant targets
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// Bonus for knights (UncontestedOutpost) if few relevant targets
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bb = OutpostRanks & (attackedBy[Us][PAWN] | shift<Down>(pos.pieces(PAWN)))
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& ~pe->pawn_attacks_span(Them);
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Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN);
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@ -434,7 +437,7 @@ namespace {
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&& bb & s & ~CenterFiles // on a side outpost
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&& !(b & targets) // no relevant attacks
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&& (!more_than_one(targets & (s & QueenSide ? QueenSide : KingSide))))
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score += BadOutpost;
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score += UncontestedOutpost * popcount(pos.pieces(PAWN) & (s & QueenSide ? QueenSide : KingSide));
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else if (bb & s)
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score += Outpost[Pt == BISHOP];
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else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us))
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@ -447,14 +450,14 @@ namespace {
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// Penalty if the piece is far from the king
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score -= KingProtector[Pt == BISHOP] * distance(pos.square<KING>(Us), s);
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if (Pt == BISHOP)
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if constexpr (Pt == BISHOP)
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{
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// Penalty according to the number of our pawns on the same color square as the
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// bishop, bigger when the center files are blocked with pawns and smaller
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// when the bishop is outside the pawn chain.
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Bitboard blocked = pos.pieces(Us, PAWN) & shift<Down>(pos.pieces());
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score -= BishopPawns * pos.pawns_on_same_color_squares(Us, s)
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score -= BishopPawns[edge_distance(file_of(s))] * pos.pawns_on_same_color_squares(Us, s)
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* (!(attackedBy[Us][PAWN] & s) + popcount(blocked & CenterFiles));
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// Penalty for all enemy pawns x-rayed
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@ -479,26 +482,34 @@ namespace {
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}
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}
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if (Pt == ROOK)
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if constexpr (Pt == ROOK)
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{
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// Bonus for rook on the same file as a queen
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if (file_bb(s) & pos.pieces(QUEEN))
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score += RookOnQueenFile;
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// Bonus for rook on an open or semi-open file
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// Bonuses for rook on a (semi-)open or closed file
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if (pos.is_on_semiopen_file(Us, s))
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score += RookOnFile[pos.is_on_semiopen_file(Them, s)];
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// Penalty when trapped by the king, even more if the king cannot castle
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else if (mob <= 3)
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{
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File kf = file_of(pos.square<KING>(Us));
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if ((kf < FILE_E) == (file_of(s) < kf))
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score -= TrappedRook * (1 + !pos.castling_rights(Us));
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score += RookOnOpenFile[pos.is_on_semiopen_file(Them, s)];
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}
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else
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{
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// If our pawn on this file is blocked, increase penalty
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if ( pos.pieces(Us, PAWN)
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& shift<Down>(pos.pieces())
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& file_bb(s))
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{
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score -= RookOnClosedFile;
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}
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// Penalty when trapped by the king, even more if the king cannot castle
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if (mob <= 3)
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{
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File kf = file_of(pos.square<KING>(Us));
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if ((kf < FILE_E) == (file_of(s) < kf))
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score -= TrappedRook * (1 + !pos.castling_rights(Us));
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}
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}
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}
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if (Pt == QUEEN)
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if constexpr (Pt == QUEEN)
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{
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// Penalty if any relative pin or discovered attack against the queen
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Bitboard queenPinners;
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@ -506,7 +517,7 @@ namespace {
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score -= WeakQueen;
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}
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}
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if (T)
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if constexpr (T)
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Trace::add(Pt, Us, score);
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return score;
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@ -582,18 +593,18 @@ namespace {
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int kingFlankAttack = popcount(b1) + popcount(b2);
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int kingFlankDefense = popcount(b3);
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kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them]
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+ 185 * popcount(kingRing[Us] & weak)
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+ 148 * popcount(unsafeChecks)
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+ 98 * popcount(pos.blockers_for_king(Us))
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+ 69 * kingAttacksCount[Them]
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+ 3 * kingFlankAttack * kingFlankAttack / 8
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+ mg_value(mobility[Them] - mobility[Us])
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- 873 * !pos.count<QUEEN>(Them)
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- 100 * bool(attackedBy[Us][KNIGHT] & attackedBy[Us][KING])
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- 6 * mg_value(score) / 8
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- 4 * kingFlankDefense
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+ 37;
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kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] // (~10 Elo)
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+ 183 * popcount(kingRing[Us] & weak) // (~15 Elo)
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+ 148 * popcount(unsafeChecks) // (~4 Elo)
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+ 98 * popcount(pos.blockers_for_king(Us)) // (~2 Elo)
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+ 69 * kingAttacksCount[Them] // (~0.5 Elo)
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+ 3 * kingFlankAttack * kingFlankAttack / 8 // (~0.5 Elo)
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+ mg_value(mobility[Them] - mobility[Us]) // (~0.5 Elo)
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- 873 * !pos.count<QUEEN>(Them) // (~24 Elo)
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- 100 * bool(attackedBy[Us][KNIGHT] & attackedBy[Us][KING]) // (~5 Elo)
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- 6 * mg_value(score) / 8 // (~8 Elo)
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- 4 * kingFlankDefense // (~5 Elo)
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+ 37; // (~0.5 Elo)
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// Transform the kingDanger units into a Score, and subtract it from the evaluation
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if (kingDanger > 100)
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@ -606,7 +617,7 @@ namespace {
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// Penalty if king flank is under attack, potentially moving toward the king
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score -= FlankAttacks * kingFlankAttack;
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if (T)
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if constexpr (T)
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Trace::add(KING, Us, score);
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return score;
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@ -707,7 +718,7 @@ namespace {
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score += SliderOnQueen * popcount(b & safe & attackedBy2[Us]) * (1 + queenImbalance);
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}
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if (T)
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if constexpr (T)
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Trace::add(THREAT, Us, score);
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return score;
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@ -777,14 +788,16 @@ namespace {
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bb = forward_file_bb(Them, s) & pos.pieces(ROOK, QUEEN);
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if (!(pos.pieces(Them) & bb))
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unsafeSquares &= attackedBy[Them][ALL_PIECES];
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unsafeSquares &= attackedBy[Them][ALL_PIECES] | pos.pieces(Them);
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// If there are no enemy attacks on passed pawn span, assign a big bonus.
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// If there are no enemy pieces or attacks on passed pawn span, assign a big bonus.
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// Or if there is some, but they are all attacked by our pawns, assign a bit smaller bonus.
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// Otherwise assign a smaller bonus if the path to queen is not attacked
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// and even smaller bonus if it is attacked but block square is not.
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int k = !unsafeSquares ? 35 :
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!(unsafeSquares & squaresToQueen) ? 20 :
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!(unsafeSquares & blockSq) ? 9 :
|
||||
int k = !unsafeSquares ? 36 :
|
||||
!(unsafeSquares & ~attackedBy[Us][PAWN]) ? 30 :
|
||||
!(unsafeSquares & squaresToQueen) ? 17 :
|
||||
!(unsafeSquares & blockSq) ? 7 :
|
||||
0 ;
|
||||
|
||||
// Assign a larger bonus if the block square is defended
|
||||
|
@ -798,7 +811,7 @@ namespace {
|
|||
score += bonus - PassedFile * edge_distance(file_of(s));
|
||||
}
|
||||
|
||||
if (T)
|
||||
if constexpr (T)
|
||||
Trace::add(PASSED, Us, score);
|
||||
|
||||
return score;
|
||||
|
@ -833,11 +846,13 @@ namespace {
|
|||
behind |= shift<Down>(behind);
|
||||
behind |= shift<Down+Down>(behind);
|
||||
|
||||
// Compute space score based on the number of safe squares and number of our pieces
|
||||
// increased with number of total blocked pawns in position.
|
||||
int bonus = popcount(safe) + popcount(behind & safe & ~attackedBy[Them][ALL_PIECES]);
|
||||
int weight = pos.count<ALL_PIECES>(Us) - 3 + std::min(pe->blocked_count(), 9);
|
||||
Score score = make_score(bonus * weight * weight / 16, 0);
|
||||
|
||||
if (T)
|
||||
if constexpr (T)
|
||||
Trace::add(SPACE, Us, score);
|
||||
|
||||
return score;
|
||||
|
@ -852,7 +867,7 @@ namespace {
|
|||
Value Evaluation<T>::winnable(Score score) const {
|
||||
|
||||
int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
|
||||
- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
|
||||
+ int(rank_of(pos.square<KING>(WHITE)) - rank_of(pos.square<KING>(BLACK)));
|
||||
|
||||
bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
|
||||
&& (pos.pieces(PAWN) & KingSide);
|
||||
|
@ -894,23 +909,37 @@ namespace {
|
|||
{
|
||||
if (pos.opposite_bishops())
|
||||
{
|
||||
// For pure opposite colored bishops endgames use scale factor
|
||||
// based on the number of passed pawns of the strong side.
|
||||
if ( pos.non_pawn_material(WHITE) == BishopValueMg
|
||||
&& pos.non_pawn_material(BLACK) == BishopValueMg)
|
||||
sf = 18 + 4 * popcount(pe->passed_pawns(strongSide));
|
||||
// For every other opposite colored bishops endgames use scale factor
|
||||
// based on the number of all pieces of the strong side.
|
||||
else
|
||||
sf = 22 + 3 * pos.count<ALL_PIECES>(strongSide);
|
||||
}
|
||||
// For rook endgames with strong side not having overwhelming pawn number advantage
|
||||
// and its pawns being on one flank and weak side protecting its pieces with a king
|
||||
// use lower scale factor.
|
||||
else if ( pos.non_pawn_material(WHITE) == RookValueMg
|
||||
&& pos.non_pawn_material(BLACK) == RookValueMg
|
||||
&& pos.count<PAWN>(strongSide) - pos.count<PAWN>(~strongSide) <= 1
|
||||
&& bool(KingSide & pos.pieces(strongSide, PAWN)) != bool(QueenSide & pos.pieces(strongSide, PAWN))
|
||||
&& (attacks_bb<KING>(pos.square<KING>(~strongSide)) & pos.pieces(~strongSide, PAWN)))
|
||||
sf = 36;
|
||||
// For queen vs no queen endgames use scale factor
|
||||
// based on number of minors of side that doesn't have queen.
|
||||
else if (pos.count<QUEEN>() == 1)
|
||||
sf = 37 + 3 * (pos.count<QUEEN>(WHITE) == 1 ? pos.count<BISHOP>(BLACK) + pos.count<KNIGHT>(BLACK)
|
||||
: pos.count<BISHOP>(WHITE) + pos.count<KNIGHT>(WHITE));
|
||||
// In every other case use scale factor based on
|
||||
// the number of pawns of the strong side reduced if pawns are on a single flank.
|
||||
else
|
||||
sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide));
|
||||
sf = std::min(sf, 36 + 7 * pos.count<PAWN>(strongSide)) - 4 * !pawnsOnBothFlanks;
|
||||
|
||||
// Reduce scale factor in case of pawns being on a single flank
|
||||
sf -= 4 * !pawnsOnBothFlanks;
|
||||
}
|
||||
|
||||
// Interpolate between the middlegame and (scaled by 'sf') endgame score
|
||||
|
@ -918,7 +947,7 @@ namespace {
|
|||
+ eg * int(PHASE_MIDGAME - me->game_phase()) * ScaleFactor(sf) / SCALE_FACTOR_NORMAL;
|
||||
v /= PHASE_MIDGAME;
|
||||
|
||||
if (T)
|
||||
if constexpr (T)
|
||||
{
|
||||
Trace::add(WINNABLE, make_score(u, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL - eg_value(score)));
|
||||
Trace::add(TOTAL, make_score(mg, eg * ScaleFactor(sf) / SCALE_FACTOR_NORMAL));
|
||||
|
@ -990,7 +1019,7 @@ make_v:
|
|||
Value v = winnable(score);
|
||||
|
||||
// In case of tracing add all remaining individual evaluation terms
|
||||
if (T)
|
||||
if constexpr (T)
|
||||
{
|
||||
Trace::add(MATERIAL, pos.psq_score());
|
||||
Trace::add(IMBALANCE, me->imbalance());
|
||||
|
@ -1023,8 +1052,8 @@ Value Eval::evaluate(const Position& pos) {
|
|||
{
|
||||
// Scale and shift NNUE for compatibility with search and classical evaluation
|
||||
auto adjusted_NNUE = [&](){
|
||||
int mat = pos.non_pawn_material() + PieceValue[MG][PAWN] * pos.count<PAWN>();
|
||||
return NNUE::evaluate(pos) * (720 + mat / 32) / 1024 + Tempo;
|
||||
int mat = pos.non_pawn_material() + 2 * PawnValueMg * pos.count<PAWN>();
|
||||
return NNUE::evaluate(pos) * (641 + mat / 32 - 4 * pos.rule50_count()) / 1024 + Tempo;
|
||||
};
|
||||
|
||||
// If there is PSQ imbalance use classical eval, with small probability if it is small
|
||||
|
@ -1033,16 +1062,20 @@ Value Eval::evaluate(const Position& pos) {
|
|||
bool largePsq = psq * 16 > (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50;
|
||||
bool classical = largePsq || (psq > PawnValueMg / 4 && !(pos.this_thread()->nodes & 0xB));
|
||||
|
||||
v = classical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
|
||||
// Use classical evaluation for really low piece endgames.
|
||||
// The most critical case is a bishop + A/H file pawn vs naked king draw.
|
||||
bool strongClassical = pos.non_pawn_material() < 2 * RookValueMg && pos.count<PAWN>() < 2;
|
||||
|
||||
v = classical || strongClassical ? Evaluation<NO_TRACE>(pos).value() : adjusted_NNUE();
|
||||
|
||||
// If the classical eval is small and imbalance large, use NNUE nevertheless.
|
||||
// For the case of opposite colored bishops, switch to NNUE eval with
|
||||
// small probability if the classical eval is less than the threshold.
|
||||
if ( largePsq
|
||||
&& (abs(v) * 16 < NNUEThreshold2 * r50
|
||||
|| ( pos.opposite_bishops()
|
||||
&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
|
||||
&& !(pos.this_thread()->nodes & 0xB))))
|
||||
if ( largePsq && !strongClassical
|
||||
&& ( abs(v) * 16 < NNUEThreshold2 * r50
|
||||
|| ( pos.opposite_bishops()
|
||||
&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
|
||||
&& !(pos.this_thread()->nodes & 0xB))))
|
||||
v = adjusted_NNUE();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -36,7 +36,7 @@ namespace Eval {
|
|||
// The default net name MUST follow the format nn-[SHA256 first 12 digits].nnue
|
||||
// for the build process (profile-build and fishtest) to work. Do not change the
|
||||
// name of the macro, as it is used in the Makefile.
|
||||
#define EvalFileDefaultName "nn-baeb9ef2d183.nnue"
|
||||
#define EvalFileDefaultName "nn-62ef826d1a6d.nnue"
|
||||
|
||||
namespace NNUE {
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -21,15 +21,12 @@
|
|||
#include "bitboard.h"
|
||||
#include "endgame.h"
|
||||
#include "position.h"
|
||||
#include "psqt.h"
|
||||
#include "search.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
#include "thread.h"
|
||||
#include "tt.h"
|
||||
#include "uci.h"
|
||||
#include "syzygy/tbprobe.h"
|
||||
|
||||
namespace PSQT {
|
||||
void init();
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -25,31 +25,36 @@
|
|||
using namespace std;
|
||||
|
||||
namespace {
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Polynomial material imbalance parameters
|
||||
|
||||
constexpr int QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||
// OUR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{1438 }, // Bishop pair
|
||||
{ 40, 38 }, // Pawn
|
||||
{ 32, 255, -62 }, // Knight OUR PIECES
|
||||
{ 0, 104, 4, 0 }, // Bishop
|
||||
{ -26, -2, 47, 105, -208 }, // Rook
|
||||
{-189, 24, 117, 133, -134, -6 } // Queen
|
||||
// One Score parameter for each pair (our piece, another of our pieces)
|
||||
constexpr Score QuadraticOurs[][PIECE_TYPE_NB] = {
|
||||
// OUR PIECE 2
|
||||
// bishop pair pawn knight bishop rook queen
|
||||
{S(1419, 1455) }, // Bishop pair
|
||||
{S( 101, 28), S( 37, 39) }, // Pawn
|
||||
{S( 57, 64), S(249, 187), S(-49, -62) }, // Knight OUR PIECE 1
|
||||
{S( 0, 0), S(118, 137), S( 10, 27), S( 0, 0) }, // Bishop
|
||||
{S( -63, -68), S( -5, 3), S(100, 81), S(132, 118), S(-246, -244) }, // Rook
|
||||
{S(-210, -211), S( 37, 14), S(147, 141), S(161, 105), S(-158, -174), S(-9,-31) } // Queen
|
||||
};
|
||||
|
||||
constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||
// THEIR PIECES
|
||||
// pair pawn knight bishop rook queen
|
||||
{ }, // Bishop pair
|
||||
{ 36, }, // Pawn
|
||||
{ 9, 63, }, // Knight OUR PIECES
|
||||
{ 59, 65, 42, }, // Bishop
|
||||
{ 46, 39, 24, -24, }, // Rook
|
||||
{ 97, 100, -42, 137, 268, } // Queen
|
||||
// One Score parameter for each pair (our piece, their piece)
|
||||
constexpr Score QuadraticTheirs[][PIECE_TYPE_NB] = {
|
||||
// THEIR PIECE
|
||||
// bishop pair pawn knight bishop rook queen
|
||||
{ }, // Bishop pair
|
||||
{S( 33, 30) }, // Pawn
|
||||
{S( 46, 18), S(106, 84) }, // Knight OUR PIECE
|
||||
{S( 75, 35), S( 59, 44), S( 60, 15) }, // Bishop
|
||||
{S( 26, 35), S( 6, 22), S( 38, 39), S(-12, -2) }, // Rook
|
||||
{S( 97, 93), S(100, 163), S(-58, -91), S(112, 192), S(276, 225) } // Queen
|
||||
};
|
||||
|
||||
#undef S
|
||||
|
||||
// Endgame evaluation and scaling functions are accessed directly and not through
|
||||
// the function maps because they correspond to more than one material hash key.
|
||||
Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
|
||||
|
@ -82,11 +87,11 @@ namespace {
|
|||
/// piece type for both colors.
|
||||
|
||||
template<Color Us>
|
||||
int imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||
Score imbalance(const int pieceCount[][PIECE_TYPE_NB]) {
|
||||
|
||||
constexpr Color Them = ~Us;
|
||||
|
||||
int bonus = 0;
|
||||
Score bonus = SCORE_ZERO;
|
||||
|
||||
// Second-degree polynomial material imbalance, by Tord Romstad
|
||||
for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1)
|
||||
|
@ -213,7 +218,7 @@ Entry* probe(const Position& pos) {
|
|||
{ pos.count<BISHOP>(BLACK) > 1, pos.count<PAWN>(BLACK), pos.count<KNIGHT>(BLACK),
|
||||
pos.count<BISHOP>(BLACK) , pos.count<ROOK>(BLACK), pos.count<QUEEN >(BLACK) } };
|
||||
|
||||
e->value = int16_t((imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16);
|
||||
e->score = (imbalance<WHITE>(pieceCount) - imbalance<BLACK>(pieceCount)) / 16;
|
||||
return e;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -37,8 +37,8 @@ namespace Material {
|
|||
|
||||
struct Entry {
|
||||
|
||||
Score imbalance() const { return make_score(value, value); }
|
||||
Phase game_phase() const { return gamePhase; }
|
||||
Score imbalance() const { return score; }
|
||||
Phase game_phase() const { return (Phase)gamePhase; }
|
||||
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
|
||||
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
|
||||
|
||||
|
@ -57,9 +57,9 @@ struct Entry {
|
|||
const EndgameBase<Value>* evaluationFunction;
|
||||
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
|
||||
// side (e.g. KPKP, KBPsK)
|
||||
int16_t value;
|
||||
Score score;
|
||||
int16_t gamePhase;
|
||||
uint8_t factor[COLOR_NB];
|
||||
Phase gamePhase;
|
||||
};
|
||||
|
||||
typedef HashTable<Entry, 8192> Table;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -65,7 +65,7 @@ namespace {
|
|||
|
||||
/// Version number. If Version is left empty, then compile date in the format
|
||||
/// DD-MM-YY and show in engine_info.
|
||||
const string Version = "280920";
|
||||
const string Version = "13";
|
||||
|
||||
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
|
||||
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
|
||||
|
@ -583,11 +583,10 @@ namespace CommandLine {
|
|||
string argv0; // path+name of the executable binary, as given by argv[0]
|
||||
string binaryDirectory; // path of the executable directory
|
||||
string workingDirectory; // path of the working directory
|
||||
string pathSeparator; // Separator for our current OS
|
||||
|
||||
void init(int argc, char* argv[]) {
|
||||
(void)argc;
|
||||
string separator;
|
||||
string pathSeparator;
|
||||
|
||||
// extract the path+name of the executable binary
|
||||
argv0 = argv[0];
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -24,6 +24,7 @@
|
|||
#include <ostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
@ -63,6 +64,17 @@ std::ostream& operator<<(std::ostream&, SyncCout);
|
|||
#define sync_cout std::cout << IO_LOCK
|
||||
#define sync_endl std::endl << IO_UNLOCK
|
||||
|
||||
// `ptr` must point to an array of size at least
|
||||
// `sizeof(T) * N + alignment` bytes, where `N` is the
|
||||
// number of elements in the array.
|
||||
template <uintptr_t Alignment, typename T>
|
||||
T* align_ptr_up(T* ptr)
|
||||
{
|
||||
static_assert(alignof(T) < Alignment);
|
||||
|
||||
const uintptr_t ptrint = reinterpret_cast<uintptr_t>(reinterpret_cast<char*>(ptr));
|
||||
return reinterpret_cast<T*>(reinterpret_cast<char*>((ptrint + (Alignment - 1)) / Alignment * Alignment));
|
||||
}
|
||||
|
||||
/// xorshift64star Pseudo-Random Number Generator
|
||||
/// This class is based on original code written and dedicated
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -85,7 +85,7 @@ namespace {
|
|||
|
||||
// Add pawn pushes which give discovered check. This is possible only
|
||||
// if the pawn is not on the same file as the enemy king, because we
|
||||
// don't generate captures. Note that a possible discovery check
|
||||
// don't generate captures. Note that a possible discovered check
|
||||
// promotion has been already generated amongst the captures.
|
||||
Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7;
|
||||
if (dcCandidateQuiets)
|
||||
|
@ -134,7 +134,7 @@ namespace {
|
|||
moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ksq);
|
||||
}
|
||||
|
||||
// Standard and en-passant captures
|
||||
// Standard and en passant captures
|
||||
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
|
||||
{
|
||||
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
|
||||
|
@ -156,10 +156,8 @@ namespace {
|
|||
{
|
||||
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
|
||||
|
||||
// An en passant capture can be an evasion only if the checking piece
|
||||
// is the double pushed pawn and so is in the target. Otherwise this
|
||||
// is a discovery check and we are forced to do otherwise.
|
||||
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
|
||||
// An en passant capture cannot resolve a discovered check.
|
||||
if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
|
||||
return moveList;
|
||||
|
||||
b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
|
||||
|
@ -167,7 +165,7 @@ namespace {
|
|||
assert(b1);
|
||||
|
||||
while (b1)
|
||||
*moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
*moveList++ = make<EN_PASSANT>(pop_lsb(&b1), pos.ep_square());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -175,29 +173,24 @@ namespace {
|
|||
}
|
||||
|
||||
|
||||
template<Color Us, PieceType Pt, bool Checks>
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
|
||||
template<PieceType Pt, bool Checks>
|
||||
ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) {
|
||||
|
||||
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
|
||||
|
||||
const Square* pl = pos.squares<Pt>(Us);
|
||||
Bitboard bb = piecesToMove & pos.pieces(Pt);
|
||||
|
||||
for (Square from = *pl; from != SQ_NONE; from = *++pl)
|
||||
{
|
||||
if (Checks)
|
||||
{
|
||||
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
|
||||
&& !(attacks_bb<Pt>(from) & target & pos.check_squares(Pt)))
|
||||
continue;
|
||||
if (!bb)
|
||||
return moveList;
|
||||
|
||||
if (pos.blockers_for_king(~Us) & from)
|
||||
continue;
|
||||
}
|
||||
[[maybe_unused]] const Bitboard checkSquares = pos.check_squares(Pt);
|
||||
|
||||
while (bb) {
|
||||
Square from = pop_lsb(&bb);
|
||||
|
||||
Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
|
||||
|
||||
if (Checks)
|
||||
b &= pos.check_squares(Pt);
|
||||
if constexpr (Checks)
|
||||
b &= checkSquares;
|
||||
|
||||
while (b)
|
||||
*moveList++ = make_move(from, pop_lsb(&b));
|
||||
|
@ -209,8 +202,14 @@ namespace {
|
|||
|
||||
template<Color Us, GenType Type>
|
||||
ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
|
||||
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
|
||||
Bitboard target;
|
||||
|
||||
static_assert(Type != LEGAL, "Unsupported type in generate_all()");
|
||||
|
||||
constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
|
||||
Bitboard target, piecesToMove = pos.pieces(Us);
|
||||
|
||||
if(Type == QUIET_CHECKS)
|
||||
piecesToMove &= ~pos.blockers_for_king(~Us);
|
||||
|
||||
switch (Type)
|
||||
{
|
||||
|
@ -230,15 +229,13 @@ namespace {
|
|||
case NON_EVASIONS:
|
||||
target = ~pos.pieces(Us);
|
||||
break;
|
||||
default:
|
||||
static_assert(true, "Unsupported type in generate_all()");
|
||||
}
|
||||
|
||||
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
|
||||
moveList = generate_moves<KNIGHT, Checks>(pos, moveList, piecesToMove, target);
|
||||
moveList = generate_moves<BISHOP, Checks>(pos, moveList, piecesToMove, target);
|
||||
moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target);
|
||||
moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target);
|
||||
|
||||
if (Type != QUIET_CHECKS && Type != EVASIONS)
|
||||
{
|
||||
|
@ -260,7 +257,7 @@ namespace {
|
|||
|
||||
|
||||
/// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
|
||||
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions(except checking knight)
|
||||
/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
|
||||
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
|
||||
///
|
||||
/// Returns a pointer to the end of the move list.
|
||||
|
@ -283,8 +280,8 @@ template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
|
|||
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
|
||||
|
||||
|
||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures.
|
||||
/// Returns a pointer to the end of the move list.
|
||||
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures giving check,
|
||||
/// except castling. Returns a pointer to the end of the move list.
|
||||
template<>
|
||||
ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
|
||||
|
||||
|
@ -357,7 +354,7 @@ ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
|
|||
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
|
||||
: generate<NON_EVASIONS>(pos, moveList);
|
||||
while (cur != moveList)
|
||||
if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
|
||||
if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
|
||||
&& !pos.legal(*cur))
|
||||
*cur = (--moveList)->move;
|
||||
else
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -73,8 +73,9 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist
|
|||
assert(d <= 0);
|
||||
|
||||
stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
|
||||
!(ttm && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
|
||||
&& pos.pseudo_legal(ttm));
|
||||
!( ttm
|
||||
&& (pos.checkers() || depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare)
|
||||
&& pos.pseudo_legal(ttm));
|
||||
}
|
||||
|
||||
/// MovePicker constructor for ProbCut: we generate captures with SEE greater
|
||||
|
@ -98,15 +99,15 @@ void MovePicker::score() {
|
|||
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
|
||||
|
||||
for (auto& m : *this)
|
||||
if (Type == CAPTURES)
|
||||
if constexpr (Type == CAPTURES)
|
||||
m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6
|
||||
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
|
||||
|
||||
else if (Type == QUIETS)
|
||||
else if constexpr (Type == QUIETS)
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
|
||||
+ (ply < MAX_LPH ? std::min(4, depth / 3) * (*lowPlyHistory)[ply][from_to(m)] : 0);
|
||||
|
||||
|
@ -116,8 +117,8 @@ void MovePicker::score() {
|
|||
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
|
||||
- Value(type_of(pos.moved_piece(m)));
|
||||
else
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
|
||||
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
|
||||
- (1 << 28);
|
||||
}
|
||||
}
|
||||
|
@ -141,7 +142,7 @@ Move MovePicker::select(Pred filter) {
|
|||
}
|
||||
|
||||
/// MovePicker::next_move() is the most important method of the MovePicker class. It
|
||||
/// returns a new pseudo legal move every time it is called until there are no more
|
||||
/// returns a new pseudo-legal move every time it is called until there are no more
|
||||
/// moves left, picking the move with the highest score from a list of generated moves.
|
||||
Move MovePicker::next_move(bool skipQuiets) {
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -84,7 +84,7 @@ enum StatsType { NoCaptures, Captures };
|
|||
/// unsuccessful during the current search, and is used for reduction and move
|
||||
/// ordering decisions. It uses 2 tables (one for each color) indexed by
|
||||
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
|
||||
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
|
||||
typedef Stats<int16_t, 13365, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
|
||||
|
||||
/// At higher depths LowPlyHistory records successful quiet moves near the root
|
||||
/// and quiet moves which are/were in the PV (ttPv). It is cleared with each new
|
||||
|
@ -108,12 +108,12 @@ typedef Stats<int16_t, 29952, PIECE_NB, SQUARE_NB> PieceToHistory;
|
|||
typedef Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB> ContinuationHistory;
|
||||
|
||||
|
||||
/// MovePicker class is used to pick one pseudo legal move at a time from the
|
||||
/// MovePicker class is used to pick one pseudo-legal move at a time from the
|
||||
/// current position. The most important method is next_move(), which returns a
|
||||
/// new pseudo legal move each time it is called, until there are no moves left,
|
||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha
|
||||
/// beta algorithm, MovePicker attempts to return the moves which are most likely
|
||||
/// to get a cut-off first.
|
||||
/// new pseudo-legal move each time it is called, until there are no moves left,
|
||||
/// when MOVE_NONE is returned. In order to improve the efficiency of the
|
||||
/// alpha-beta algorithm, MovePicker attempts to return the moves which are most
|
||||
/// likely to get a cut-off first.
|
||||
class MovePicker {
|
||||
|
||||
enum PickType { Next, Best };
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -25,32 +25,12 @@
|
|||
#include "../position.h"
|
||||
#include "../misc.h"
|
||||
#include "../uci.h"
|
||||
#include "../types.h"
|
||||
|
||||
#include "evaluate_nnue.h"
|
||||
|
||||
namespace Eval::NNUE {
|
||||
|
||||
const uint32_t kpp_board_index[PIECE_NB][COLOR_NB] = {
|
||||
// convention: W - us, B - them
|
||||
// viewed from other side, W and B are reversed
|
||||
{ PS_NONE, PS_NONE },
|
||||
{ PS_W_PAWN, PS_B_PAWN },
|
||||
{ PS_W_KNIGHT, PS_B_KNIGHT },
|
||||
{ PS_W_BISHOP, PS_B_BISHOP },
|
||||
{ PS_W_ROOK, PS_B_ROOK },
|
||||
{ PS_W_QUEEN, PS_B_QUEEN },
|
||||
{ PS_W_KING, PS_B_KING },
|
||||
{ PS_NONE, PS_NONE },
|
||||
{ PS_NONE, PS_NONE },
|
||||
{ PS_B_PAWN, PS_W_PAWN },
|
||||
{ PS_B_KNIGHT, PS_W_KNIGHT },
|
||||
{ PS_B_BISHOP, PS_W_BISHOP },
|
||||
{ PS_B_ROOK, PS_W_ROOK },
|
||||
{ PS_B_QUEEN, PS_W_QUEEN },
|
||||
{ PS_B_KING, PS_W_KING },
|
||||
{ PS_NONE, PS_NONE }
|
||||
};
|
||||
|
||||
// Input feature converter
|
||||
LargePagePtr<FeatureTransformer> feature_transformer;
|
||||
|
||||
|
@ -126,10 +106,28 @@ namespace Eval::NNUE {
|
|||
// Evaluation function. Perform differential calculation.
|
||||
Value evaluate(const Position& pos) {
|
||||
|
||||
alignas(kCacheLineSize) TransformedFeatureType
|
||||
transformed_features[FeatureTransformer::kBufferSize];
|
||||
// We manually align the arrays on the stack because with gcc < 9.3
|
||||
// overaligning stack variables with alignas() doesn't work correctly.
|
||||
|
||||
constexpr uint64_t alignment = kCacheLineSize;
|
||||
|
||||
#if defined(ALIGNAS_ON_STACK_VARIABLES_BROKEN)
|
||||
TransformedFeatureType transformed_features_unaligned[
|
||||
FeatureTransformer::kBufferSize + alignment / sizeof(TransformedFeatureType)];
|
||||
char buffer_unaligned[Network::kBufferSize + alignment];
|
||||
|
||||
auto* transformed_features = align_ptr_up<alignment>(&transformed_features_unaligned[0]);
|
||||
auto* buffer = align_ptr_up<alignment>(&buffer_unaligned[0]);
|
||||
#else
|
||||
alignas(alignment)
|
||||
TransformedFeatureType transformed_features[FeatureTransformer::kBufferSize];
|
||||
alignas(alignment) char buffer[Network::kBufferSize];
|
||||
#endif
|
||||
|
||||
ASSERT_ALIGNED(transformed_features, alignment);
|
||||
ASSERT_ALIGNED(buffer, alignment);
|
||||
|
||||
feature_transformer->Transform(pos, transformed_features);
|
||||
alignas(kCacheLineSize) char buffer[Network::kBufferSize];
|
||||
const auto output = network->Propagate(transformed_features, buffer);
|
||||
|
||||
return static_cast<Value>(output[0] / FV_SCALE);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -43,90 +43,6 @@ namespace Eval::NNUE::Features {
|
|||
template <typename Derived>
|
||||
class FeatureSetBase {
|
||||
|
||||
public:
|
||||
// Get a list of indices for active features
|
||||
template <typename IndexListType>
|
||||
static void AppendActiveIndices(
|
||||
const Position& pos, TriggerEvent trigger, IndexListType active[2]) {
|
||||
|
||||
for (Color perspective : { WHITE, BLACK }) {
|
||||
Derived::CollectActiveIndices(
|
||||
pos, trigger, perspective, &active[perspective]);
|
||||
}
|
||||
}
|
||||
|
||||
// Get a list of indices for recently changed features
|
||||
template <typename PositionType, typename IndexListType>
|
||||
static void AppendChangedIndices(
|
||||
const PositionType& pos, TriggerEvent trigger,
|
||||
IndexListType removed[2], IndexListType added[2], bool reset[2]) {
|
||||
|
||||
auto collect_for_one = [&](const DirtyPiece& dp) {
|
||||
for (Color perspective : { WHITE, BLACK }) {
|
||||
switch (trigger) {
|
||||
case TriggerEvent::kFriendKingMoved:
|
||||
reset[perspective] = dp.piece[0] == make_piece(perspective, KING);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
if (reset[perspective]) {
|
||||
Derived::CollectActiveIndices(
|
||||
pos, trigger, perspective, &added[perspective]);
|
||||
} else {
|
||||
Derived::CollectChangedIndices(
|
||||
pos, dp, trigger, perspective,
|
||||
&removed[perspective], &added[perspective]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
auto collect_for_two = [&](const DirtyPiece& dp1, const DirtyPiece& dp2) {
|
||||
for (Color perspective : { WHITE, BLACK }) {
|
||||
switch (trigger) {
|
||||
case TriggerEvent::kFriendKingMoved:
|
||||
reset[perspective] = dp1.piece[0] == make_piece(perspective, KING)
|
||||
|| dp2.piece[0] == make_piece(perspective, KING);
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
if (reset[perspective]) {
|
||||
Derived::CollectActiveIndices(
|
||||
pos, trigger, perspective, &added[perspective]);
|
||||
} else {
|
||||
Derived::CollectChangedIndices(
|
||||
pos, dp1, trigger, perspective,
|
||||
&removed[perspective], &added[perspective]);
|
||||
Derived::CollectChangedIndices(
|
||||
pos, dp2, trigger, perspective,
|
||||
&removed[perspective], &added[perspective]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (pos.state()->previous->accumulator.computed_accumulation) {
|
||||
const auto& prev_dp = pos.state()->dirtyPiece;
|
||||
if (prev_dp.dirty_num == 0) return;
|
||||
collect_for_one(prev_dp);
|
||||
} else {
|
||||
const auto& prev_dp = pos.state()->previous->dirtyPiece;
|
||||
if (prev_dp.dirty_num == 0) {
|
||||
const auto& prev2_dp = pos.state()->dirtyPiece;
|
||||
if (prev2_dp.dirty_num == 0) return;
|
||||
collect_for_one(prev2_dp);
|
||||
} else {
|
||||
const auto& prev2_dp = pos.state()->dirtyPiece;
|
||||
if (prev2_dp.dirty_num == 0) {
|
||||
collect_for_one(prev_dp);
|
||||
} else {
|
||||
collect_for_two(prev_dp, prev2_dp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Class template that represents the feature set
|
||||
|
@ -146,30 +62,6 @@ namespace Eval::NNUE::Features {
|
|||
CompileTimeList<TriggerEvent, FeatureType::kRefreshTrigger>;
|
||||
static constexpr auto kRefreshTriggers = SortedTriggerSet::kValues;
|
||||
|
||||
private:
|
||||
// Get a list of indices for active features
|
||||
static void CollectActiveIndices(
|
||||
const Position& pos, const TriggerEvent trigger, const Color perspective,
|
||||
IndexList* const active) {
|
||||
if (FeatureType::kRefreshTrigger == trigger) {
|
||||
FeatureType::AppendActiveIndices(pos, perspective, active);
|
||||
}
|
||||
}
|
||||
|
||||
// Get a list of indices for recently changed features
|
||||
static void CollectChangedIndices(
|
||||
const Position& pos, const DirtyPiece& dp, const TriggerEvent trigger, const Color perspective,
|
||||
IndexList* const removed, IndexList* const added) {
|
||||
|
||||
if (FeatureType::kRefreshTrigger == trigger) {
|
||||
FeatureType::AppendChangedIndices(pos, dp, perspective, removed, added);
|
||||
}
|
||||
}
|
||||
|
||||
// Make the base class and the class template that recursively uses itself a friend
|
||||
friend class FeatureSetBase<FeatureSet>;
|
||||
template <typename... FeatureTypes>
|
||||
friend class FeatureSet;
|
||||
};
|
||||
|
||||
} // namespace Eval::NNUE::Features
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -28,12 +28,9 @@ namespace Eval::NNUE::Features {
|
|||
return Square(int(s) ^ (bool(perspective) * 63));
|
||||
}
|
||||
|
||||
// Find the index of the feature quantity from the king position and PieceSquare
|
||||
template <Side AssociatedKing>
|
||||
inline IndexType HalfKP<AssociatedKing>::MakeIndex(
|
||||
Color perspective, Square s, Piece pc, Square ksq) {
|
||||
|
||||
return IndexType(orient(perspective, s) + kpp_board_index[pc][perspective] + PS_END * ksq);
|
||||
// Index of a feature for a given king position and another piece on some square
|
||||
inline IndexType make_index(Color perspective, Square s, Piece pc, Square ksq) {
|
||||
return IndexType(orient(perspective, s) + kpp_board_index[perspective][pc] + PS_END * ksq);
|
||||
}
|
||||
|
||||
// Get a list of indices for active features
|
||||
|
@ -45,7 +42,7 @@ namespace Eval::NNUE::Features {
|
|||
Bitboard bb = pos.pieces() & ~pos.pieces(KING);
|
||||
while (bb) {
|
||||
Square s = pop_lsb(&bb);
|
||||
active->push_back(MakeIndex(perspective, s, pos.piece_on(s), ksq));
|
||||
active->push_back(make_index(perspective, s, pos.piece_on(s), ksq));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,9 +57,9 @@ namespace Eval::NNUE::Features {
|
|||
Piece pc = dp.piece[i];
|
||||
if (type_of(pc) == KING) continue;
|
||||
if (dp.from[i] != SQ_NONE)
|
||||
removed->push_back(MakeIndex(perspective, dp.from[i], pc, ksq));
|
||||
removed->push_back(make_index(perspective, dp.from[i], pc, ksq));
|
||||
if (dp.to[i] != SQ_NONE)
|
||||
added->push_back(MakeIndex(perspective, dp.to[i], pc, ksq));
|
||||
added->push_back(make_index(perspective, dp.to[i], pc, ksq));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -52,10 +52,6 @@ namespace Eval::NNUE::Features {
|
|||
// Get a list of indices for recently changed features
|
||||
static void AppendChangedIndices(const Position& pos, const DirtyPiece& dp, Color perspective,
|
||||
IndexList* removed, IndexList* added);
|
||||
|
||||
private:
|
||||
// Index of a feature for a given king position and another piece on some square
|
||||
static IndexType MakeIndex(Color perspective, Square s, Piece pc, Square sq_k);
|
||||
};
|
||||
|
||||
} // namespace Eval::NNUE::Features
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -41,6 +41,11 @@ namespace Eval::NNUE::Layers {
|
|||
static constexpr IndexType kOutputDimensions = OutputDimensions;
|
||||
static constexpr IndexType kPaddedInputDimensions =
|
||||
CeilToMultiple<IndexType>(kInputDimensions, kMaxSimdWidth);
|
||||
#if defined (USE_AVX512)
|
||||
static constexpr const IndexType kOutputSimdWidth = kSimdWidth / 2;
|
||||
#elif defined (USE_SSSE3)
|
||||
static constexpr const IndexType kOutputSimdWidth = kSimdWidth / 4;
|
||||
#endif
|
||||
|
||||
// Size of forward propagation buffer used in this layer
|
||||
static constexpr std::size_t kSelfBufferSize =
|
||||
|
@ -65,7 +70,58 @@ namespace Eval::NNUE::Layers {
|
|||
for (std::size_t i = 0; i < kOutputDimensions; ++i)
|
||||
biases_[i] = read_little_endian<BiasType>(stream);
|
||||
for (std::size_t i = 0; i < kOutputDimensions * kPaddedInputDimensions; ++i)
|
||||
#if !defined (USE_SSSE3)
|
||||
weights_[i] = read_little_endian<WeightType>(stream);
|
||||
#else
|
||||
weights_[
|
||||
(i / 4) % (kPaddedInputDimensions / 4) * kOutputDimensions * 4 +
|
||||
i / kPaddedInputDimensions * 4 +
|
||||
i % 4
|
||||
] = read_little_endian<WeightType>(stream);
|
||||
|
||||
// Determine if eights of weight and input products can be summed using 16bits
|
||||
// without saturation. We assume worst case combinations of 0 and 127 for all inputs.
|
||||
if (kOutputDimensions > 1 && !stream.fail())
|
||||
{
|
||||
canSaturate16.count = 0;
|
||||
#if !defined(USE_VNNI)
|
||||
for (IndexType i = 0; i < kPaddedInputDimensions; i += 16)
|
||||
for (IndexType j = 0; j < kOutputDimensions; ++j)
|
||||
for (int x = 0; x < 2; ++x)
|
||||
{
|
||||
WeightType* w = &weights_[i * kOutputDimensions + j * 4 + x * 2];
|
||||
int sum[2] = {0, 0};
|
||||
for (int k = 0; k < 8; ++k)
|
||||
{
|
||||
IndexType idx = k / 2 * kOutputDimensions * 4 + k % 2;
|
||||
sum[w[idx] < 0] += w[idx];
|
||||
}
|
||||
for (int sign : {-1, 1})
|
||||
while (sign * sum[sign == -1] > 258)
|
||||
{
|
||||
int maxK = 0, maxW = 0;
|
||||
for (int k = 0; k < 8; ++k)
|
||||
{
|
||||
IndexType idx = k / 2 * kOutputDimensions * 4 + k % 2;
|
||||
if (maxW < sign * w[idx])
|
||||
maxK = k, maxW = sign * w[idx];
|
||||
}
|
||||
|
||||
IndexType idx = maxK / 2 * kOutputDimensions * 4 + maxK % 2;
|
||||
sum[sign == -1] -= w[idx];
|
||||
canSaturate16.add(j, i + maxK / 2 * 4 + maxK % 2 + x * 2, w[idx]);
|
||||
w[idx] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Non functional optimization for faster more linear access
|
||||
std::sort(canSaturate16.ids, canSaturate16.ids + canSaturate16.count,
|
||||
[](const typename CanSaturate::Entry& e1, const typename CanSaturate::Entry& e2)
|
||||
{ return e1.in == e2.in ? e1.out < e2.out : e1.in < e2.in; });
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
return !stream.fail();
|
||||
}
|
||||
|
||||
|
@ -74,122 +130,246 @@ namespace Eval::NNUE::Layers {
|
|||
const TransformedFeatureType* transformed_features, char* buffer) const {
|
||||
const auto input = previous_layer_.Propagate(
|
||||
transformed_features, buffer + kSelfBufferSize);
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
|
||||
[[maybe_unused]] const __m512i kOnes512 = _mm512_set1_epi16(1);
|
||||
|
||||
[[maybe_unused]] auto m512_hadd = [](__m512i sum, int bias) -> int {
|
||||
return _mm512_reduce_add_epi32(sum) + bias;
|
||||
};
|
||||
|
||||
[[maybe_unused]] auto m512_add_dpbusd_epi32 = [=](__m512i& acc, __m512i a, __m512i b) {
|
||||
#if defined (USE_VNNI)
|
||||
acc = _mm512_dpbusd_epi32(acc, a, b);
|
||||
#else
|
||||
__m512i product0 = _mm512_maddubs_epi16(a, b);
|
||||
product0 = _mm512_madd_epi16(product0, kOnes512);
|
||||
acc = _mm512_add_epi32(acc, product0);
|
||||
#endif
|
||||
};
|
||||
|
||||
[[maybe_unused]] auto m512_add_dpbusd_epi32x4 = [=](__m512i& acc, __m512i a0, __m512i b0, __m512i a1, __m512i b1,
|
||||
__m512i a2, __m512i b2, __m512i a3, __m512i b3) {
|
||||
#if defined (USE_VNNI)
|
||||
acc = _mm512_dpbusd_epi32(acc, a0, b0);
|
||||
acc = _mm512_dpbusd_epi32(acc, a1, b1);
|
||||
acc = _mm512_dpbusd_epi32(acc, a2, b2);
|
||||
acc = _mm512_dpbusd_epi32(acc, a3, b3);
|
||||
#else
|
||||
__m512i product0 = _mm512_maddubs_epi16(a0, b0);
|
||||
__m512i product1 = _mm512_maddubs_epi16(a1, b1);
|
||||
__m512i product2 = _mm512_maddubs_epi16(a2, b2);
|
||||
__m512i product3 = _mm512_maddubs_epi16(a3, b3);
|
||||
product0 = _mm512_add_epi16(product0, product1);
|
||||
product2 = _mm512_add_epi16(product2, product3);
|
||||
product0 = _mm512_add_epi16(product0, product2);
|
||||
product0 = _mm512_madd_epi16(product0, kOnes512);
|
||||
acc = _mm512_add_epi32(acc, product0);
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
#if defined (USE_AVX2)
|
||||
|
||||
[[maybe_unused]] const __m256i kOnes256 = _mm256_set1_epi16(1);
|
||||
|
||||
[[maybe_unused]] auto m256_hadd = [](__m256i sum, int bias) -> int {
|
||||
__m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extracti128_si256(sum, 1));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_BADC));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_CDAB));
|
||||
return _mm_cvtsi128_si32(sum128) + bias;
|
||||
};
|
||||
|
||||
[[maybe_unused]] auto m256_add_dpbusd_epi32 = [=](__m256i& acc, __m256i a, __m256i b) {
|
||||
#if defined (USE_VNNI)
|
||||
acc = _mm256_dpbusd_epi32(acc, a, b);
|
||||
#else
|
||||
__m256i product0 = _mm256_maddubs_epi16(a, b);
|
||||
product0 = _mm256_madd_epi16(product0, kOnes256);
|
||||
acc = _mm256_add_epi32(acc, product0);
|
||||
#endif
|
||||
};
|
||||
|
||||
[[maybe_unused]] auto m256_add_dpbusd_epi32x4 = [=](__m256i& acc, __m256i a0, __m256i b0, __m256i a1, __m256i b1,
|
||||
__m256i a2, __m256i b2, __m256i a3, __m256i b3) {
|
||||
#if defined (USE_VNNI)
|
||||
acc = _mm256_dpbusd_epi32(acc, a0, b0);
|
||||
acc = _mm256_dpbusd_epi32(acc, a1, b1);
|
||||
acc = _mm256_dpbusd_epi32(acc, a2, b2);
|
||||
acc = _mm256_dpbusd_epi32(acc, a3, b3);
|
||||
#else
|
||||
__m256i product0 = _mm256_maddubs_epi16(a0, b0);
|
||||
__m256i product1 = _mm256_maddubs_epi16(a1, b1);
|
||||
__m256i product2 = _mm256_maddubs_epi16(a2, b2);
|
||||
__m256i product3 = _mm256_maddubs_epi16(a3, b3);
|
||||
product0 = _mm256_add_epi16(product0, product1);
|
||||
product2 = _mm256_add_epi16(product2, product3);
|
||||
product0 = _mm256_add_epi16(product0, product2);
|
||||
product0 = _mm256_madd_epi16(product0, kOnes256);
|
||||
acc = _mm256_add_epi32(acc, product0);
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
||||
#if defined (USE_SSSE3)
|
||||
|
||||
[[maybe_unused]] const __m128i kOnes128 = _mm_set1_epi16(1);
|
||||
|
||||
[[maybe_unused]] auto m128_hadd = [](__m128i sum, int bias) -> int {
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0x4E)); //_MM_PERM_BADC
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0xB1)); //_MM_PERM_CDAB
|
||||
return _mm_cvtsi128_si32(sum) + bias;
|
||||
};
|
||||
|
||||
[[maybe_unused]] auto m128_add_dpbusd_epi32 = [=](__m128i& acc, __m128i a, __m128i b) {
|
||||
__m128i product0 = _mm_maddubs_epi16(a, b);
|
||||
product0 = _mm_madd_epi16(product0, kOnes128);
|
||||
acc = _mm_add_epi32(acc, product0);
|
||||
};
|
||||
|
||||
[[maybe_unused]] auto m128_add_dpbusd_epi32x4 = [=](__m128i& acc, __m128i a0, __m128i b0, __m128i a1, __m128i b1,
|
||||
__m128i a2, __m128i b2, __m128i a3, __m128i b3) {
|
||||
__m128i product0 = _mm_maddubs_epi16(a0, b0);
|
||||
__m128i product1 = _mm_maddubs_epi16(a1, b1);
|
||||
__m128i product2 = _mm_maddubs_epi16(a2, b2);
|
||||
__m128i product3 = _mm_maddubs_epi16(a3, b3);
|
||||
product0 = _mm_adds_epi16(product0, product1);
|
||||
product2 = _mm_adds_epi16(product2, product3);
|
||||
product0 = _mm_adds_epi16(product0, product2);
|
||||
product0 = _mm_madd_epi16(product0, kOnes128);
|
||||
acc = _mm_add_epi32(acc, product0);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
#if defined (USE_AVX512)
|
||||
using vec_t = __m512i;
|
||||
#define vec_setzero _mm512_setzero_si512
|
||||
#define vec_set_32 _mm512_set1_epi32
|
||||
auto& vec_add_dpbusd_32 = m512_add_dpbusd_epi32;
|
||||
auto& vec_add_dpbusd_32x4 = m512_add_dpbusd_epi32x4;
|
||||
auto& vec_hadd = m512_hadd;
|
||||
#elif defined (USE_AVX2)
|
||||
using vec_t = __m256i;
|
||||
#define vec_setzero _mm256_setzero_si256
|
||||
#define vec_set_32 _mm256_set1_epi32
|
||||
auto& vec_add_dpbusd_32 = m256_add_dpbusd_epi32;
|
||||
auto& vec_add_dpbusd_32x4 = m256_add_dpbusd_epi32x4;
|
||||
auto& vec_hadd = m256_hadd;
|
||||
#elif defined (USE_SSSE3)
|
||||
using vec_t = __m128i;
|
||||
#define vec_setzero _mm_setzero_si128
|
||||
#define vec_set_32 _mm_set1_epi32
|
||||
auto& vec_add_dpbusd_32 = m128_add_dpbusd_epi32;
|
||||
auto& vec_add_dpbusd_32x4 = m128_add_dpbusd_epi32x4;
|
||||
auto& vec_hadd = m128_hadd;
|
||||
#endif
|
||||
|
||||
#if defined (USE_SSSE3)
|
||||
|
||||
const auto output = reinterpret_cast<OutputType*>(buffer);
|
||||
const auto input_vector = reinterpret_cast<const vec_t*>(input);
|
||||
|
||||
#if defined(USE_AVX512)
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / (kSimdWidth * 2);
|
||||
const auto input_vector = reinterpret_cast<const __m512i*>(input);
|
||||
#if !defined(USE_VNNI)
|
||||
const __m512i kOnes = _mm512_set1_epi16(1);
|
||||
#endif
|
||||
static_assert(kOutputDimensions % kOutputSimdWidth == 0 || kOutputDimensions == 1);
|
||||
|
||||
#elif defined(USE_AVX2)
|
||||
// kOutputDimensions is either 1 or a multiple of kSimdWidth
|
||||
// because then it is also an input dimension.
|
||||
if constexpr (kOutputDimensions % kOutputSimdWidth == 0)
|
||||
{
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / 4;
|
||||
|
||||
const auto input32 = reinterpret_cast<const std::int32_t*>(input);
|
||||
vec_t* outptr = reinterpret_cast<vec_t*>(output);
|
||||
std::memcpy(output, biases_, kOutputDimensions * sizeof(OutputType));
|
||||
|
||||
for (int i = 0; i < (int)kNumChunks - 3; i += 4)
|
||||
{
|
||||
const vec_t in0 = vec_set_32(input32[i + 0]);
|
||||
const vec_t in1 = vec_set_32(input32[i + 1]);
|
||||
const vec_t in2 = vec_set_32(input32[i + 2]);
|
||||
const vec_t in3 = vec_set_32(input32[i + 3]);
|
||||
const auto col0 = reinterpret_cast<const vec_t*>(&weights_[(i + 0) * kOutputDimensions * 4]);
|
||||
const auto col1 = reinterpret_cast<const vec_t*>(&weights_[(i + 1) * kOutputDimensions * 4]);
|
||||
const auto col2 = reinterpret_cast<const vec_t*>(&weights_[(i + 2) * kOutputDimensions * 4]);
|
||||
const auto col3 = reinterpret_cast<const vec_t*>(&weights_[(i + 3) * kOutputDimensions * 4]);
|
||||
for (int j = 0; j * kOutputSimdWidth < kOutputDimensions; ++j)
|
||||
vec_add_dpbusd_32x4(outptr[j], in0, col0[j], in1, col1[j], in2, col2[j], in3, col3[j]);
|
||||
}
|
||||
for (int i = 0; i < canSaturate16.count; ++i)
|
||||
output[canSaturate16.ids[i].out] += input[canSaturate16.ids[i].in] * canSaturate16.ids[i].w;
|
||||
}
|
||||
else if constexpr (kOutputDimensions == 1)
|
||||
{
|
||||
#if defined (USE_AVX512)
|
||||
if constexpr (kPaddedInputDimensions % (kSimdWidth * 2) != 0)
|
||||
{
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
|
||||
const auto input_vector256 = reinterpret_cast<const __m256i*>(input);
|
||||
|
||||
__m256i sum0 = _mm256_setzero_si256();
|
||||
const auto row0 = reinterpret_cast<const __m256i*>(&weights_[0]);
|
||||
|
||||
for (int j = 0; j < (int)kNumChunks; ++j)
|
||||
{
|
||||
const __m256i in = input_vector256[j];
|
||||
m256_add_dpbusd_epi32(sum0, in, row0[j]);
|
||||
}
|
||||
output[0] = m256_hadd(sum0, biases_[0]);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
#if defined (USE_AVX512)
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / (kSimdWidth * 2);
|
||||
#else
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
|
||||
#endif
|
||||
vec_t sum0 = vec_setzero();
|
||||
const auto row0 = reinterpret_cast<const vec_t*>(&weights_[0]);
|
||||
|
||||
for (int j = 0; j < (int)kNumChunks; ++j)
|
||||
{
|
||||
const vec_t in = input_vector[j];
|
||||
vec_add_dpbusd_32(sum0, in, row0[j]);
|
||||
}
|
||||
output[0] = vec_hadd(sum0, biases_[0]);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// Use old implementation for the other architectures.
|
||||
|
||||
auto output = reinterpret_cast<OutputType*>(buffer);
|
||||
|
||||
#if defined(USE_SSE2)
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
|
||||
const auto input_vector = reinterpret_cast<const __m256i*>(input);
|
||||
#if !defined(USE_VNNI)
|
||||
const __m256i kOnes = _mm256_set1_epi16(1);
|
||||
#endif
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
|
||||
#ifndef USE_SSSE3
|
||||
const __m128i kZeros = _mm_setzero_si128();
|
||||
#else
|
||||
const __m128i kOnes = _mm_set1_epi16(1);
|
||||
#endif
|
||||
const auto input_vector = reinterpret_cast<const __m128i*>(input);
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
#elif defined(USE_MMX)
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
|
||||
const __m64 kZeros = _mm_setzero_si64();
|
||||
const auto input_vector = reinterpret_cast<const __m64*>(input);
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
#elif defined(USE_NEON)
|
||||
constexpr IndexType kNumChunks = kPaddedInputDimensions / kSimdWidth;
|
||||
const auto input_vector = reinterpret_cast<const int8x8_t*>(input);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
for (IndexType i = 0; i < kOutputDimensions; ++i) {
|
||||
const IndexType offset = i * kPaddedInputDimensions;
|
||||
|
||||
#if defined(USE_AVX512)
|
||||
__m512i sum = _mm512_setzero_si512();
|
||||
const auto row = reinterpret_cast<const __m512i*>(&weights_[offset]);
|
||||
for (IndexType j = 0; j < kNumChunks; ++j) {
|
||||
#if defined(USE_VNNI)
|
||||
sum = _mm512_dpbusd_epi32(sum, _mm512_loadA_si512(&input_vector[j]), _mm512_load_si512(&row[j]));
|
||||
#else
|
||||
__m512i product = _mm512_maddubs_epi16(_mm512_loadA_si512(&input_vector[j]), _mm512_load_si512(&row[j]));
|
||||
product = _mm512_madd_epi16(product, kOnes);
|
||||
sum = _mm512_add_epi32(sum, product);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Note: Changing kMaxSimdWidth from 32 to 64 breaks loading existing networks.
|
||||
// As a result kPaddedInputDimensions may not be an even multiple of 64(512bit)
|
||||
// and we have to do one more 256bit chunk.
|
||||
if (kPaddedInputDimensions != kNumChunks * kSimdWidth * 2)
|
||||
{
|
||||
const auto iv256 = reinterpret_cast<const __m256i*>(&input_vector[kNumChunks]);
|
||||
const auto row256 = reinterpret_cast<const __m256i*>(&row[kNumChunks]);
|
||||
#if defined(USE_VNNI)
|
||||
__m256i product256 = _mm256_dpbusd_epi32(
|
||||
_mm512_castsi512_si256(sum), _mm256_loadA_si256(&iv256[0]), _mm256_load_si256(&row256[0]));
|
||||
sum = _mm512_inserti32x8(sum, product256, 0);
|
||||
#else
|
||||
__m256i product256 = _mm256_maddubs_epi16(_mm256_loadA_si256(&iv256[0]), _mm256_load_si256(&row256[0]));
|
||||
sum = _mm512_add_epi32(sum, _mm512_cvtepi16_epi32(product256));
|
||||
#endif
|
||||
}
|
||||
output[i] = _mm512_reduce_add_epi32(sum) + biases_[i];
|
||||
|
||||
#elif defined(USE_AVX2)
|
||||
__m256i sum = _mm256_setzero_si256();
|
||||
const auto row = reinterpret_cast<const __m256i*>(&weights_[offset]);
|
||||
for (IndexType j = 0; j < kNumChunks; ++j) {
|
||||
#if defined(USE_VNNI)
|
||||
sum = _mm256_dpbusd_epi32(sum, _mm256_loadA_si256(&input_vector[j]), _mm256_load_si256(&row[j]));
|
||||
#else
|
||||
__m256i product = _mm256_maddubs_epi16(_mm256_loadA_si256(&input_vector[j]), _mm256_load_si256(&row[j]));
|
||||
product = _mm256_madd_epi16(product, kOnes);
|
||||
sum = _mm256_add_epi32(sum, product);
|
||||
#endif
|
||||
}
|
||||
__m128i sum128 = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extracti128_si256(sum, 1));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_BADC));
|
||||
sum128 = _mm_add_epi32(sum128, _mm_shuffle_epi32(sum128, _MM_PERM_CDAB));
|
||||
output[i] = _mm_cvtsi128_si32(sum128) + biases_[i];
|
||||
|
||||
#elif defined(USE_SSSE3)
|
||||
__m128i sum = _mm_setzero_si128();
|
||||
const auto row = reinterpret_cast<const __m128i*>(&weights_[offset]);
|
||||
for (int j = 0; j < (int)kNumChunks - 1; j += 2) {
|
||||
__m128i product0 = _mm_maddubs_epi16(_mm_load_si128(&input_vector[j]), _mm_load_si128(&row[j]));
|
||||
product0 = _mm_madd_epi16(product0, kOnes);
|
||||
sum = _mm_add_epi32(sum, product0);
|
||||
__m128i product1 = _mm_maddubs_epi16(_mm_load_si128(&input_vector[j+1]), _mm_load_si128(&row[j+1]));
|
||||
product1 = _mm_madd_epi16(product1, kOnes);
|
||||
sum = _mm_add_epi32(sum, product1);
|
||||
}
|
||||
if (kNumChunks & 0x1) {
|
||||
__m128i product = _mm_maddubs_epi16(_mm_load_si128(&input_vector[kNumChunks-1]), _mm_load_si128(&row[kNumChunks-1]));
|
||||
product = _mm_madd_epi16(product, kOnes);
|
||||
sum = _mm_add_epi32(sum, product);
|
||||
}
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0x4E)); //_MM_PERM_BADC
|
||||
sum = _mm_add_epi32(sum, _mm_shuffle_epi32(sum, 0xB1)); //_MM_PERM_CDAB
|
||||
output[i] = _mm_cvtsi128_si32(sum) + biases_[i];
|
||||
|
||||
#elif defined(USE_SSE2)
|
||||
#if defined(USE_SSE2)
|
||||
__m128i sum_lo = _mm_cvtsi32_si128(biases_[i]);
|
||||
__m128i sum_hi = kZeros;
|
||||
const auto row = reinterpret_cast<const __m128i*>(&weights_[offset]);
|
||||
for (IndexType j = 0; j < kNumChunks; ++j) {
|
||||
__m128i row_j = _mm_load_si128(&row[j]);
|
||||
__m128i input_j = _mm_load_si128(&input_vector[j]);
|
||||
__m128i row_signs = _mm_cmpgt_epi8(kZeros, row_j);
|
||||
__m128i extended_row_lo = _mm_unpacklo_epi8(row_j, row_signs);
|
||||
__m128i extended_row_hi = _mm_unpackhi_epi8(row_j, row_signs);
|
||||
__m128i extended_row_lo = _mm_srai_epi16(_mm_unpacklo_epi8(row_j, row_j), 8);
|
||||
__m128i extended_row_hi = _mm_srai_epi16(_mm_unpackhi_epi8(row_j, row_j), 8);
|
||||
__m128i extended_input_lo = _mm_unpacklo_epi8(input_j, kZeros);
|
||||
__m128i extended_input_hi = _mm_unpackhi_epi8(input_j, kZeros);
|
||||
__m128i product_lo = _mm_madd_epi16(extended_row_lo, extended_input_lo);
|
||||
|
@ -204,16 +384,15 @@ namespace Eval::NNUE::Layers {
|
|||
sum = _mm_add_epi32(sum, sum_second_32);
|
||||
output[i] = _mm_cvtsi128_si32(sum);
|
||||
|
||||
#elif defined(USE_MMX)
|
||||
#elif defined(USE_MMX)
|
||||
__m64 sum_lo = _mm_cvtsi32_si64(biases_[i]);
|
||||
__m64 sum_hi = kZeros;
|
||||
const auto row = reinterpret_cast<const __m64*>(&weights_[offset]);
|
||||
for (IndexType j = 0; j < kNumChunks; ++j) {
|
||||
__m64 row_j = row[j];
|
||||
__m64 input_j = input_vector[j];
|
||||
__m64 row_signs = _mm_cmpgt_pi8(kZeros, row_j);
|
||||
__m64 extended_row_lo = _mm_unpacklo_pi8(row_j, row_signs);
|
||||
__m64 extended_row_hi = _mm_unpackhi_pi8(row_j, row_signs);
|
||||
__m64 extended_row_lo = _mm_srai_pi16(_mm_unpacklo_pi8(row_j, row_j), 8);
|
||||
__m64 extended_row_hi = _mm_srai_pi16(_mm_unpackhi_pi8(row_j, row_j), 8);
|
||||
__m64 extended_input_lo = _mm_unpacklo_pi8(input_j, kZeros);
|
||||
__m64 extended_input_hi = _mm_unpackhi_pi8(input_j, kZeros);
|
||||
__m64 product_lo = _mm_madd_pi16(extended_row_lo, extended_input_lo);
|
||||
|
@ -225,7 +404,7 @@ namespace Eval::NNUE::Layers {
|
|||
sum = _mm_add_pi32(sum, _mm_unpackhi_pi32(sum, sum));
|
||||
output[i] = _mm_cvtsi64_si32(sum);
|
||||
|
||||
#elif defined(USE_NEON)
|
||||
#elif defined(USE_NEON)
|
||||
int32x4_t sum = {biases_[i]};
|
||||
const auto row = reinterpret_cast<const int8x8_t*>(&weights_[offset]);
|
||||
for (IndexType j = 0; j < kNumChunks; ++j) {
|
||||
|
@ -235,18 +414,21 @@ namespace Eval::NNUE::Layers {
|
|||
}
|
||||
output[i] = sum[0] + sum[1] + sum[2] + sum[3];
|
||||
|
||||
#else
|
||||
#else
|
||||
OutputType sum = biases_[i];
|
||||
for (IndexType j = 0; j < kInputDimensions; ++j) {
|
||||
sum += weights_[offset + j] * input[j];
|
||||
}
|
||||
output[i] = sum;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
#if defined(USE_MMX)
|
||||
#if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
|
@ -257,8 +439,24 @@ namespace Eval::NNUE::Layers {
|
|||
PreviousLayer previous_layer_;
|
||||
|
||||
alignas(kCacheLineSize) BiasType biases_[kOutputDimensions];
|
||||
alignas(kCacheLineSize)
|
||||
WeightType weights_[kOutputDimensions * kPaddedInputDimensions];
|
||||
alignas(kCacheLineSize) WeightType weights_[kOutputDimensions * kPaddedInputDimensions];
|
||||
#if defined (USE_SSSE3)
|
||||
struct CanSaturate {
|
||||
int count;
|
||||
struct Entry {
|
||||
uint16_t out;
|
||||
uint16_t in;
|
||||
int8_t w;
|
||||
} ids[kPaddedInputDimensions * kOutputDimensions * 3 / 4];
|
||||
|
||||
void add(int i, int j, int8_t w) {
|
||||
ids[count].out = i;
|
||||
ids[count].in = j;
|
||||
ids[count].w = w;
|
||||
++count;
|
||||
}
|
||||
} canSaturate16;
|
||||
#endif
|
||||
};
|
||||
|
||||
} // namespace Eval::NNUE::Layers
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -74,12 +74,12 @@ namespace Eval::NNUE::Layers {
|
|||
const auto out = reinterpret_cast<__m256i*>(output);
|
||||
for (IndexType i = 0; i < kNumChunks; ++i) {
|
||||
const __m256i words0 = _mm256_srai_epi16(_mm256_packs_epi32(
|
||||
_mm256_loadA_si256(&in[i * 4 + 0]),
|
||||
_mm256_loadA_si256(&in[i * 4 + 1])), kWeightScaleBits);
|
||||
_mm256_load_si256(&in[i * 4 + 0]),
|
||||
_mm256_load_si256(&in[i * 4 + 1])), kWeightScaleBits);
|
||||
const __m256i words1 = _mm256_srai_epi16(_mm256_packs_epi32(
|
||||
_mm256_loadA_si256(&in[i * 4 + 2]),
|
||||
_mm256_loadA_si256(&in[i * 4 + 3])), kWeightScaleBits);
|
||||
_mm256_storeA_si256(&out[i], _mm256_permutevar8x32_epi32(_mm256_max_epi8(
|
||||
_mm256_load_si256(&in[i * 4 + 2]),
|
||||
_mm256_load_si256(&in[i * 4 + 3])), kWeightScaleBits);
|
||||
_mm256_store_si256(&out[i], _mm256_permutevar8x32_epi32(_mm256_max_epi8(
|
||||
_mm256_packs_epi16(words0, words1), kZero), kOffsets));
|
||||
}
|
||||
constexpr IndexType kStart = kNumChunks * kSimdWidth;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -25,11 +25,14 @@
|
|||
|
||||
namespace Eval::NNUE {
|
||||
|
||||
// The accumulator of a StateInfo without parent is set to the INIT state
|
||||
enum AccumulatorState { EMPTY, COMPUTED, INIT };
|
||||
|
||||
// Class that holds the result of affine transformation of input features
|
||||
struct alignas(kCacheLineSize) Accumulator {
|
||||
std::int16_t
|
||||
accumulation[2][kRefreshTriggers.size()][kTransformedFeatureDimensions];
|
||||
bool computed_accumulation;
|
||||
AccumulatorState state[2];
|
||||
};
|
||||
|
||||
} // namespace Eval::NNUE
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -43,29 +43,6 @@
|
|||
#include <arm_neon.h>
|
||||
#endif
|
||||
|
||||
// HACK: Use _mm256_loadu_si256() instead of _mm256_load_si256. Otherwise a binary
|
||||
// compiled with older g++ crashes because the output memory is not aligned
|
||||
// even though alignas is specified.
|
||||
#if defined(USE_AVX2)
|
||||
#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) && !defined(__clang__)
|
||||
#define _mm256_loadA_si256 _mm256_loadu_si256
|
||||
#define _mm256_storeA_si256 _mm256_storeu_si256
|
||||
#else
|
||||
#define _mm256_loadA_si256 _mm256_load_si256
|
||||
#define _mm256_storeA_si256 _mm256_store_si256
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(USE_AVX512)
|
||||
#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) && !defined(__clang__)
|
||||
#define _mm512_loadA_si512 _mm512_loadu_si512
|
||||
#define _mm512_storeA_si512 _mm512_storeu_si512
|
||||
#else
|
||||
#define _mm512_loadA_si512 _mm512_load_si512
|
||||
#define _mm512_storeA_si512 _mm512_store_si512
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace Eval::NNUE {
|
||||
|
||||
// Version of the evaluation file
|
||||
|
@ -113,7 +90,14 @@ namespace Eval::NNUE {
|
|||
PS_END2 = 12 * SQUARE_NB + 1
|
||||
};
|
||||
|
||||
extern const uint32_t kpp_board_index[PIECE_NB][COLOR_NB];
|
||||
constexpr uint32_t kpp_board_index[COLOR_NB][PIECE_NB] = {
|
||||
// convention: W - us, B - them
|
||||
// viewed from other side, W and B are reversed
|
||||
{ PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE,
|
||||
PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE },
|
||||
{ PS_NONE, PS_B_PAWN, PS_B_KNIGHT, PS_B_BISHOP, PS_B_ROOK, PS_B_QUEEN, PS_B_KING, PS_NONE,
|
||||
PS_NONE, PS_W_PAWN, PS_W_KNIGHT, PS_W_BISHOP, PS_W_ROOK, PS_W_QUEEN, PS_W_KING, PS_NONE }
|
||||
};
|
||||
|
||||
// Type of input feature after conversion
|
||||
using TransformedFeatureType = std::uint8_t;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -32,20 +32,20 @@ namespace Eval::NNUE {
|
|||
// If vector instructions are enabled, we update and refresh the
|
||||
// accumulator tile by tile such that each tile fits in the CPU's
|
||||
// vector registers.
|
||||
#define TILING
|
||||
#define VECTOR
|
||||
|
||||
#ifdef USE_AVX512
|
||||
typedef __m512i vec_t;
|
||||
#define vec_load(a) _mm512_loadA_si512(a)
|
||||
#define vec_store(a,b) _mm512_storeA_si512(a,b)
|
||||
#define vec_load(a) _mm512_load_si512(a)
|
||||
#define vec_store(a,b) _mm512_store_si512(a,b)
|
||||
#define vec_add_16(a,b) _mm512_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm512_sub_epi16(a,b)
|
||||
static constexpr IndexType kNumRegs = 8; // only 8 are needed
|
||||
|
||||
#elif USE_AVX2
|
||||
typedef __m256i vec_t;
|
||||
#define vec_load(a) _mm256_loadA_si256(a)
|
||||
#define vec_store(a,b) _mm256_storeA_si256(a,b)
|
||||
#define vec_load(a) _mm256_load_si256(a)
|
||||
#define vec_store(a,b) _mm256_store_si256(a,b)
|
||||
#define vec_add_16(a,b) _mm256_add_epi16(a,b)
|
||||
#define vec_sub_16(a,b) _mm256_sub_epi16(a,b)
|
||||
static constexpr IndexType kNumRegs = 16;
|
||||
|
@ -75,7 +75,7 @@ namespace Eval::NNUE {
|
|||
static constexpr IndexType kNumRegs = 16;
|
||||
|
||||
#else
|
||||
#undef TILING
|
||||
#undef VECTOR
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -86,7 +86,7 @@ namespace Eval::NNUE {
|
|||
// Number of output dimensions for one side
|
||||
static constexpr IndexType kHalfDimensions = kTransformedFeatureDimensions;
|
||||
|
||||
#ifdef TILING
|
||||
#ifdef VECTOR
|
||||
static constexpr IndexType kTileHeight = kNumRegs * sizeof(vec_t) / 2;
|
||||
static_assert(kHalfDimensions % kTileHeight == 0, "kTileHeight must divide kHalfDimensions");
|
||||
#endif
|
||||
|
@ -119,36 +119,21 @@ namespace Eval::NNUE {
|
|||
return !stream.fail();
|
||||
}
|
||||
|
||||
// Proceed with the difference calculation if possible
|
||||
bool UpdateAccumulatorIfPossible(const Position& pos) const {
|
||||
|
||||
const auto now = pos.state();
|
||||
if (now->accumulator.computed_accumulation)
|
||||
return true;
|
||||
|
||||
const auto prev = now->previous;
|
||||
if (prev) {
|
||||
if (prev->accumulator.computed_accumulation) {
|
||||
UpdateAccumulator(pos);
|
||||
return true;
|
||||
} else if (prev->previous && prev->previous->accumulator.computed_accumulation) {
|
||||
UpdateAccumulator(pos);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Convert input features
|
||||
void Transform(const Position& pos, OutputType* output) const {
|
||||
|
||||
if (!UpdateAccumulatorIfPossible(pos))
|
||||
RefreshAccumulator(pos);
|
||||
UpdateAccumulator(pos, WHITE);
|
||||
UpdateAccumulator(pos, BLACK);
|
||||
|
||||
const auto& accumulation = pos.state()->accumulator.accumulation;
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
#if defined(USE_AVX512)
|
||||
constexpr IndexType kNumChunks = kHalfDimensions / (kSimdWidth * 2);
|
||||
static_assert(kHalfDimensions % (kSimdWidth * 2) == 0);
|
||||
const __m512i kControl = _mm512_setr_epi64(0, 2, 4, 6, 1, 3, 5, 7);
|
||||
const __m512i kZero = _mm512_setzero_si512();
|
||||
|
||||
#elif defined(USE_AVX2)
|
||||
constexpr IndexType kNumChunks = kHalfDimensions / kSimdWidth;
|
||||
constexpr int kControl = 0b11011000;
|
||||
const __m256i kZero = _mm256_setzero_si256();
|
||||
|
@ -175,14 +160,25 @@ namespace Eval::NNUE {
|
|||
for (IndexType p = 0; p < 2; ++p) {
|
||||
const IndexType offset = kHalfDimensions * p;
|
||||
|
||||
#if defined(USE_AVX2)
|
||||
#if defined(USE_AVX512)
|
||||
auto out = reinterpret_cast<__m512i*>(&output[offset]);
|
||||
for (IndexType j = 0; j < kNumChunks; ++j) {
|
||||
__m512i sum0 = _mm512_load_si512(
|
||||
&reinterpret_cast<const __m512i*>(accumulation[perspectives[p]][0])[j * 2 + 0]);
|
||||
__m512i sum1 = _mm512_load_si512(
|
||||
&reinterpret_cast<const __m512i*>(accumulation[perspectives[p]][0])[j * 2 + 1]);
|
||||
_mm512_store_si512(&out[j], _mm512_permutexvar_epi64(kControl,
|
||||
_mm512_max_epi8(_mm512_packs_epi16(sum0, sum1), kZero)));
|
||||
}
|
||||
|
||||
#elif defined(USE_AVX2)
|
||||
auto out = reinterpret_cast<__m256i*>(&output[offset]);
|
||||
for (IndexType j = 0; j < kNumChunks; ++j) {
|
||||
__m256i sum0 = _mm256_loadA_si256(
|
||||
__m256i sum0 = _mm256_load_si256(
|
||||
&reinterpret_cast<const __m256i*>(accumulation[perspectives[p]][0])[j * 2 + 0]);
|
||||
__m256i sum1 = _mm256_loadA_si256(
|
||||
&reinterpret_cast<const __m256i*>(accumulation[perspectives[p]][0])[j * 2 + 1]);
|
||||
_mm256_storeA_si256(&out[j], _mm256_permute4x64_epi64(_mm256_max_epi8(
|
||||
__m256i sum1 = _mm256_load_si256(
|
||||
&reinterpret_cast<const __m256i*>(accumulation[perspectives[p]][0])[j * 2 + 1]);
|
||||
_mm256_store_si256(&out[j], _mm256_permute4x64_epi64(_mm256_max_epi8(
|
||||
_mm256_packs_epi16(sum0, sum1), kZero), kControl));
|
||||
}
|
||||
|
||||
|
@ -198,9 +194,9 @@ namespace Eval::NNUE {
|
|||
_mm_store_si128(&out[j],
|
||||
|
||||
#ifdef USE_SSE41
|
||||
_mm_max_epi8(packedbytes, kZero)
|
||||
_mm_max_epi8(packedbytes, kZero)
|
||||
#else
|
||||
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
|
||||
_mm_subs_epi8(_mm_adds_epi8(packedbytes, k0x80s), k0x80s)
|
||||
#endif
|
||||
|
||||
);
|
||||
|
@ -240,27 +236,142 @@ namespace Eval::NNUE {
|
|||
}
|
||||
|
||||
private:
|
||||
// Calculate cumulative value without using difference calculation
|
||||
void RefreshAccumulator(const Position& pos) const {
|
||||
void UpdateAccumulator(const Position& pos, const Color c) const {
|
||||
|
||||
auto& accumulator = pos.state()->accumulator;
|
||||
IndexType i = 0;
|
||||
Features::IndexList active_indices[2];
|
||||
RawFeatures::AppendActiveIndices(pos, kRefreshTriggers[i],
|
||||
active_indices);
|
||||
for (Color perspective : { WHITE, BLACK }) {
|
||||
#ifdef TILING
|
||||
for (unsigned j = 0; j < kHalfDimensions / kTileHeight; ++j) {
|
||||
#ifdef VECTOR
|
||||
// Gcc-10.2 unnecessarily spills AVX2 registers if this array
|
||||
// is defined in the VECTOR code below, once in each branch
|
||||
vec_t acc[kNumRegs];
|
||||
#endif
|
||||
|
||||
// Look for a usable accumulator of an earlier position. We keep track
|
||||
// of the estimated gain in terms of features to be added/subtracted.
|
||||
StateInfo *st = pos.state(), *next = nullptr;
|
||||
int gain = pos.count<ALL_PIECES>() - 2;
|
||||
while (st->accumulator.state[c] == EMPTY)
|
||||
{
|
||||
auto& dp = st->dirtyPiece;
|
||||
// The first condition tests whether an incremental update is
|
||||
// possible at all: if this side's king has moved, it is not possible.
|
||||
static_assert(std::is_same_v<RawFeatures::SortedTriggerSet,
|
||||
Features::CompileTimeList<Features::TriggerEvent, Features::TriggerEvent::kFriendKingMoved>>,
|
||||
"Current code assumes that only kFriendlyKingMoved refresh trigger is being used.");
|
||||
if ( dp.piece[0] == make_piece(c, KING)
|
||||
|| (gain -= dp.dirty_num + 1) < 0)
|
||||
break;
|
||||
next = st;
|
||||
st = st->previous;
|
||||
}
|
||||
|
||||
if (st->accumulator.state[c] == COMPUTED)
|
||||
{
|
||||
if (next == nullptr)
|
||||
return;
|
||||
|
||||
// Update incrementally in two steps. First, we update the "next"
|
||||
// accumulator. Then, we update the current accumulator (pos.state()).
|
||||
|
||||
// Gather all features to be updated. This code assumes HalfKP features
|
||||
// only and doesn't support refresh triggers.
|
||||
static_assert(std::is_same_v<Features::FeatureSet<Features::HalfKP<Features::Side::kFriend>>,
|
||||
RawFeatures>);
|
||||
Features::IndexList removed[2], added[2];
|
||||
Features::HalfKP<Features::Side::kFriend>::AppendChangedIndices(pos,
|
||||
next->dirtyPiece, c, &removed[0], &added[0]);
|
||||
for (StateInfo *st2 = pos.state(); st2 != next; st2 = st2->previous)
|
||||
Features::HalfKP<Features::Side::kFriend>::AppendChangedIndices(pos,
|
||||
st2->dirtyPiece, c, &removed[1], &added[1]);
|
||||
|
||||
// Mark the accumulators as computed.
|
||||
next->accumulator.state[c] = COMPUTED;
|
||||
pos.state()->accumulator.state[c] = COMPUTED;
|
||||
|
||||
// Now update the accumulators listed in info[], where the last element is a sentinel.
|
||||
StateInfo *info[3] =
|
||||
{ next, next == pos.state() ? nullptr : pos.state(), nullptr };
|
||||
#ifdef VECTOR
|
||||
for (IndexType j = 0; j < kHalfDimensions / kTileHeight; ++j)
|
||||
{
|
||||
// Load accumulator
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&st->accumulator.accumulation[c][0][j * kTileHeight]);
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = vec_load(&accTile[k]);
|
||||
|
||||
for (IndexType i = 0; info[i]; ++i)
|
||||
{
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = vec_sub_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
// Store accumulator
|
||||
accTile = reinterpret_cast<vec_t*>(
|
||||
&info[i]->accumulator.accumulation[c][0][j * kTileHeight]);
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
for (IndexType i = 0; info[i]; ++i)
|
||||
{
|
||||
std::memcpy(info[i]->accumulator.accumulation[c][0],
|
||||
st->accumulator.accumulation[c][0],
|
||||
kHalfDimensions * sizeof(BiasType));
|
||||
st = info[i];
|
||||
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed[i])
|
||||
{
|
||||
const IndexType offset = kHalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < kHalfDimensions; ++j)
|
||||
st->accumulator.accumulation[c][0][j] -= weights_[offset + j];
|
||||
}
|
||||
|
||||
// Difference calculation for the activated features
|
||||
for (const auto index : added[i])
|
||||
{
|
||||
const IndexType offset = kHalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < kHalfDimensions; ++j)
|
||||
st->accumulator.accumulation[c][0][j] += weights_[offset + j];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// Refresh the accumulator
|
||||
auto& accumulator = pos.state()->accumulator;
|
||||
accumulator.state[c] = COMPUTED;
|
||||
Features::IndexList active;
|
||||
Features::HalfKP<Features::Side::kFriend>::AppendActiveIndices(pos, c, &active);
|
||||
|
||||
#ifdef VECTOR
|
||||
for (IndexType j = 0; j < kHalfDimensions / kTileHeight; ++j)
|
||||
{
|
||||
auto biasesTile = reinterpret_cast<const vec_t*>(
|
||||
&biases_[j * kTileHeight]);
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&accumulator.accumulation[perspective][i][j * kTileHeight]);
|
||||
vec_t acc[kNumRegs];
|
||||
|
||||
for (unsigned k = 0; k < kNumRegs; ++k)
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = biasesTile[k];
|
||||
|
||||
for (const auto index : active_indices[perspective]) {
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
|
||||
|
||||
|
@ -268,18 +379,22 @@ namespace Eval::NNUE {
|
|||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&accumulator.accumulation[c][0][j * kTileHeight]);
|
||||
for (unsigned k = 0; k < kNumRegs; k++)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
|
||||
#else
|
||||
std::memcpy(accumulator.accumulation[perspective][i], biases_,
|
||||
std::memcpy(accumulator.accumulation[c][0], biases_,
|
||||
kHalfDimensions * sizeof(BiasType));
|
||||
|
||||
for (const auto index : active_indices[perspective]) {
|
||||
for (const auto index : active)
|
||||
{
|
||||
const IndexType offset = kHalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < kHalfDimensions; ++j)
|
||||
accumulator.accumulation[perspective][i][j] += weights_[offset + j];
|
||||
accumulator.accumulation[c][0][j] += weights_[offset + j];
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -287,106 +402,6 @@ namespace Eval::NNUE {
|
|||
#if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
#endif
|
||||
|
||||
accumulator.computed_accumulation = true;
|
||||
}
|
||||
|
||||
// Calculate cumulative value using difference calculation
|
||||
void UpdateAccumulator(const Position& pos) const {
|
||||
|
||||
Accumulator* prev_accumulator;
|
||||
assert(pos.state()->previous);
|
||||
if (pos.state()->previous->accumulator.computed_accumulation) {
|
||||
prev_accumulator = &pos.state()->previous->accumulator;
|
||||
}
|
||||
else {
|
||||
assert(pos.state()->previous->previous);
|
||||
assert(pos.state()->previous->previous->accumulator.computed_accumulation);
|
||||
prev_accumulator = &pos.state()->previous->previous->accumulator;
|
||||
}
|
||||
|
||||
auto& accumulator = pos.state()->accumulator;
|
||||
IndexType i = 0;
|
||||
Features::IndexList removed_indices[2], added_indices[2];
|
||||
bool reset[2] = { false, false };
|
||||
RawFeatures::AppendChangedIndices(pos, kRefreshTriggers[i],
|
||||
removed_indices, added_indices, reset);
|
||||
|
||||
#ifdef TILING
|
||||
for (IndexType j = 0; j < kHalfDimensions / kTileHeight; ++j) {
|
||||
for (Color perspective : { WHITE, BLACK }) {
|
||||
auto accTile = reinterpret_cast<vec_t*>(
|
||||
&accumulator.accumulation[perspective][i][j * kTileHeight]);
|
||||
vec_t acc[kNumRegs];
|
||||
|
||||
if (reset[perspective]) {
|
||||
auto biasesTile = reinterpret_cast<const vec_t*>(
|
||||
&biases_[j * kTileHeight]);
|
||||
for (unsigned k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = biasesTile[k];
|
||||
} else {
|
||||
auto prevAccTile = reinterpret_cast<const vec_t*>(
|
||||
&prev_accumulator->accumulation[perspective][i][j * kTileHeight]);
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = vec_load(&prevAccTile[k]);
|
||||
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed_indices[perspective]) {
|
||||
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
|
||||
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = vec_sub_16(acc[k], column[k]);
|
||||
}
|
||||
}
|
||||
{ // Difference calculation for the activated features
|
||||
for (const auto index : added_indices[perspective]) {
|
||||
const IndexType offset = kHalfDimensions * index + j * kTileHeight;
|
||||
auto column = reinterpret_cast<const vec_t*>(&weights_[offset]);
|
||||
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
acc[k] = vec_add_16(acc[k], column[k]);
|
||||
}
|
||||
}
|
||||
|
||||
for (IndexType k = 0; k < kNumRegs; ++k)
|
||||
vec_store(&accTile[k], acc[k]);
|
||||
}
|
||||
}
|
||||
#if defined(USE_MMX)
|
||||
_mm_empty();
|
||||
#endif
|
||||
|
||||
#else
|
||||
for (Color perspective : { WHITE, BLACK }) {
|
||||
|
||||
if (reset[perspective]) {
|
||||
std::memcpy(accumulator.accumulation[perspective][i], biases_,
|
||||
kHalfDimensions * sizeof(BiasType));
|
||||
} else {
|
||||
std::memcpy(accumulator.accumulation[perspective][i],
|
||||
prev_accumulator->accumulation[perspective][i],
|
||||
kHalfDimensions * sizeof(BiasType));
|
||||
// Difference calculation for the deactivated features
|
||||
for (const auto index : removed_indices[perspective]) {
|
||||
const IndexType offset = kHalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < kHalfDimensions; ++j)
|
||||
accumulator.accumulation[perspective][i][j] -= weights_[offset + j];
|
||||
}
|
||||
}
|
||||
{ // Difference calculation for the activated features
|
||||
for (const auto index : added_indices[perspective]) {
|
||||
const IndexType offset = kHalfDimensions * index;
|
||||
|
||||
for (IndexType j = 0; j < kHalfDimensions; ++j)
|
||||
accumulator.accumulation[perspective][i][j] += weights_[offset + j];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
accumulator.computed_accumulation = true;
|
||||
}
|
||||
|
||||
using BiasType = std::int16_t;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -30,29 +30,30 @@ namespace {
|
|||
#define S(mg, eg) make_score(mg, eg)
|
||||
|
||||
// Pawn penalties
|
||||
constexpr Score Backward = S( 8, 27);
|
||||
constexpr Score Doubled = S(11, 55);
|
||||
constexpr Score Isolated = S( 5, 17);
|
||||
constexpr Score WeakLever = S( 2, 54);
|
||||
constexpr Score WeakUnopposed = S(15, 25);
|
||||
constexpr Score Backward = S( 9, 22);
|
||||
constexpr Score Doubled = S(13, 51);
|
||||
constexpr Score DoubledEarly = S(20, 7);
|
||||
constexpr Score Isolated = S( 3, 15);
|
||||
constexpr Score WeakLever = S( 4, 58);
|
||||
constexpr Score WeakUnopposed = S(13, 24);
|
||||
|
||||
// Bonus for blocked pawns at 5th or 6th rank
|
||||
constexpr Score BlockedPawn[2] = { S(-13, -4), S(-4, 3) };
|
||||
constexpr Score BlockedPawn[2] = { S(-17, -6), S(-9, 2) };
|
||||
|
||||
constexpr Score BlockedStorm[RANK_NB] = {
|
||||
S(0, 0), S(0, 0), S(76, 78), S(-10, 15), S(-7, 10), S(-4, 6), S(-1, 2)
|
||||
S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2)
|
||||
};
|
||||
|
||||
// Connected pawn bonus
|
||||
constexpr int Connected[RANK_NB] = { 0, 7, 8, 11, 24, 45, 85 };
|
||||
constexpr int Connected[RANK_NB] = { 0, 5, 7, 11, 23, 48, 87 };
|
||||
|
||||
// Strength of pawn shelter for our king by [distance from edge][rank].
|
||||
// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
|
||||
constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
|
||||
{ V( -6), V( 81), V( 93), V( 58), V( 39), V( 18), V( 25) },
|
||||
{ V(-43), V( 61), V( 35), V(-49), V(-29), V(-11), V( -63) },
|
||||
{ V(-10), V( 75), V( 23), V( -2), V( 32), V( 3), V( -45) },
|
||||
{ V(-39), V(-13), V(-29), V(-52), V(-48), V(-67), V(-166) }
|
||||
{ V( -5), V( 82), V( 92), V( 54), V( 36), V( 22), V( 28) },
|
||||
{ V(-44), V( 63), V( 33), V(-50), V(-30), V(-12), V( -62) },
|
||||
{ V(-11), V( 77), V( 22), V( -6), V( 31), V( 8), V( -45) },
|
||||
{ V(-39), V(-12), V(-29), V(-50), V(-43), V(-68), V(-164) }
|
||||
};
|
||||
|
||||
// Danger of enemy pawns moving toward our king by [distance from edge][rank].
|
||||
|
@ -60,12 +61,18 @@ namespace {
|
|||
// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
|
||||
// on edge, likely blocked by our king.
|
||||
constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
|
||||
{ V( 85), V(-289), V(-166), V(97), V(50), V( 45), V( 50) },
|
||||
{ V( 46), V( -25), V( 122), V(45), V(37), V(-10), V( 20) },
|
||||
{ V( -6), V( 51), V( 168), V(34), V(-2), V(-22), V(-14) },
|
||||
{ V(-15), V( -11), V( 101), V( 4), V(11), V(-15), V(-29) }
|
||||
{ V( 87), V(-288), V(-168), V( 96), V( 47), V( 44), V( 46) },
|
||||
{ V( 42), V( -25), V( 120), V( 45), V( 34), V( -9), V( 24) },
|
||||
{ V( -8), V( 51), V( 167), V( 35), V( -4), V(-16), V(-12) },
|
||||
{ V(-17), V( -13), V( 100), V( 4), V( 9), V(-16), V(-31) }
|
||||
};
|
||||
|
||||
|
||||
// KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
|
||||
// for king when the king is on a semi-open or open file.
|
||||
constexpr Score KingOnFile[2][2] = {{ S(-21,10), S(-7, 1) },
|
||||
{ S( 0,-3), S( 9,-4) }};
|
||||
|
||||
#undef S
|
||||
#undef V
|
||||
|
||||
|
@ -80,13 +87,14 @@ namespace {
|
|||
|
||||
constexpr Color Them = ~Us;
|
||||
constexpr Direction Up = pawn_push(Us);
|
||||
constexpr Direction Down = -Up;
|
||||
|
||||
Bitboard neighbours, stoppers, support, phalanx, opposed;
|
||||
Bitboard lever, leverPush, blocked;
|
||||
Square s;
|
||||
bool backward, passed, doubled;
|
||||
Score score = SCORE_ZERO;
|
||||
const Square* pl = pos.squares<PAWN>(Us);
|
||||
Bitboard b = pos.pieces(Us, PAWN);
|
||||
|
||||
Bitboard ourPawns = pos.pieces( Us, PAWN);
|
||||
Bitboard theirPawns = pos.pieces(Them, PAWN);
|
||||
|
@ -99,8 +107,9 @@ namespace {
|
|||
e->blockedCount += popcount(shift<Up>(ourPawns) & (theirPawns | doubleAttackThem));
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn
|
||||
while ((s = *pl++) != SQ_NONE)
|
||||
{
|
||||
while (b) {
|
||||
s = pop_lsb(&b);
|
||||
|
||||
assert(pos.piece_on(s) == make_piece(Us, PAWN));
|
||||
|
||||
Rank r = relative_rank(Us, s);
|
||||
|
@ -116,6 +125,13 @@ namespace {
|
|||
phalanx = neighbours & rank_bb(s);
|
||||
support = neighbours & rank_bb(s - Up);
|
||||
|
||||
if (doubled)
|
||||
{
|
||||
// Additional doubled penalty if none of their pawns is fixed
|
||||
if (!(ourPawns & shift<Down>(theirPawns | pawn_attacks_bb<Them>(theirPawns))))
|
||||
score -= DoubledEarly;
|
||||
}
|
||||
|
||||
// A pawn is backward when it is behind all pawns of the same color on
|
||||
// the adjacent files and cannot safely advance.
|
||||
backward = !(neighbours & forward_ranks_bb(Them, s + Up))
|
||||
|
@ -147,7 +163,7 @@ namespace {
|
|||
if (support | phalanx)
|
||||
{
|
||||
int v = Connected[r] * (2 + bool(phalanx) - bool(opposed))
|
||||
+ 21 * popcount(support);
|
||||
+ 22 * popcount(support);
|
||||
|
||||
score += make_score(v, v * (r - 2) / 4);
|
||||
}
|
||||
|
@ -165,14 +181,14 @@ namespace {
|
|||
|
||||
else if (backward)
|
||||
score -= Backward
|
||||
+ WeakUnopposed * !opposed;
|
||||
+ WeakUnopposed * !opposed * bool(~(FileABB | FileHBB) & s);
|
||||
|
||||
if (!support)
|
||||
score -= Doubled * doubled
|
||||
+ WeakLever * more_than_one(lever);
|
||||
|
||||
if (blocked && r > RANK_4)
|
||||
score += BlockedPawn[r-4];
|
||||
if (blocked && r >= RANK_5)
|
||||
score += BlockedPawn[r - RANK_5];
|
||||
}
|
||||
|
||||
return score;
|
||||
|
@ -237,6 +253,9 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) const {
|
|||
bonus -= make_score(UnblockedStorm[d][theirRank], 0);
|
||||
}
|
||||
|
||||
// King On File
|
||||
bonus -= KingOnFile[pos.is_on_semiopen_file(Us, ksq)][pos.is_on_semiopen_file(Them, ksq)];
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -77,6 +77,8 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) {
|
|||
&& !pos.can_castle(ANY_CASTLING))
|
||||
{
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
Position p;
|
||||
p.set(pos.fen(), pos.is_chess960(), &st, pos.this_thread());
|
||||
Tablebases::ProbeState s1, s2;
|
||||
|
@ -195,7 +197,6 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
|
|||
|
||||
std::memset(this, 0, sizeof(Position));
|
||||
std::memset(si, 0, sizeof(StateInfo));
|
||||
std::fill_n(&pieceList[0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE);
|
||||
st = si;
|
||||
|
||||
ss >> std::noskipws;
|
||||
|
@ -248,6 +249,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
|
|||
set_castling_right(c, rsq);
|
||||
}
|
||||
|
||||
set_state(st);
|
||||
|
||||
// 4. En passant square.
|
||||
// Ignore if square is invalid or not on side to move relative rank 6.
|
||||
bool enpassant = false;
|
||||
|
@ -261,12 +264,24 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
|
|||
// a) side to move have a pawn threatening epSquare
|
||||
// b) there is an enemy pawn in front of epSquare
|
||||
// c) there is no piece on epSquare or behind epSquare
|
||||
// d) enemy pawn didn't block a check of its own color by moving forward
|
||||
enpassant = pawn_attacks_bb(~sideToMove, st->epSquare) & pieces(sideToMove, PAWN)
|
||||
&& (pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))
|
||||
&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))));
|
||||
&& !(pieces() & (st->epSquare | (st->epSquare + pawn_push(sideToMove))))
|
||||
&& ( file_of(square<KING>(sideToMove)) == file_of(st->epSquare)
|
||||
|| !(blockers_for_king(sideToMove) & (st->epSquare + pawn_push(~sideToMove))));
|
||||
}
|
||||
|
||||
if (!enpassant)
|
||||
// It's necessary for st->previous to be intialized in this way because legality check relies on its existence
|
||||
if (enpassant) {
|
||||
st->previous = new StateInfo();
|
||||
remove_piece(st->epSquare - pawn_push(sideToMove));
|
||||
st->previous->checkersBB = attackers_to(square<KING>(~sideToMove)) & pieces(sideToMove);
|
||||
st->previous->blockersForKing[WHITE] = slider_blockers(pieces(BLACK), square<KING>(WHITE), st->previous->pinners[BLACK]);
|
||||
st->previous->blockersForKing[BLACK] = slider_blockers(pieces(WHITE), square<KING>(BLACK), st->previous->pinners[WHITE]);
|
||||
put_piece(make_piece(~sideToMove, PAWN), st->epSquare - pawn_push(sideToMove));
|
||||
}
|
||||
else
|
||||
st->epSquare = SQ_NONE;
|
||||
|
||||
// 5-6. Halfmove clock and fullmove number
|
||||
|
@ -278,7 +293,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th
|
|||
|
||||
chess960 = isChess960;
|
||||
thisThread = th;
|
||||
set_state(st);
|
||||
st->accumulator.state[WHITE] = Eval::NNUE::INIT;
|
||||
st->accumulator.state[BLACK] = Eval::NNUE::INIT;
|
||||
|
||||
assert(pos_is_ok());
|
||||
|
||||
|
@ -499,23 +515,11 @@ bool Position::legal(Move m) const {
|
|||
assert(color_of(moved_piece(m)) == us);
|
||||
assert(piece_on(square<KING>(us)) == make_piece(us, KING));
|
||||
|
||||
// En passant captures are a tricky special case. Because they are rather
|
||||
// uncommon, we do it simply by testing whether the king is attacked after
|
||||
// the move is made.
|
||||
if (type_of(m) == ENPASSANT)
|
||||
{
|
||||
Square ksq = square<KING>(us);
|
||||
Square capsq = to - pawn_push(us);
|
||||
Bitboard occupied = (pieces() ^ from ^ capsq) | to;
|
||||
|
||||
assert(to == ep_square());
|
||||
assert(moved_piece(m) == make_piece(us, PAWN));
|
||||
assert(piece_on(capsq) == make_piece(~us, PAWN));
|
||||
assert(piece_on(to) == NO_PIECE);
|
||||
|
||||
return !(attacks_bb< ROOK>(ksq, occupied) & pieces(~us, QUEEN, ROOK))
|
||||
&& !(attacks_bb<BISHOP>(ksq, occupied) & pieces(~us, QUEEN, BISHOP));
|
||||
}
|
||||
// st->previous->blockersForKing consider capsq as empty.
|
||||
// If pinned, it has to move along the king ray.
|
||||
if (type_of(m) == EN_PASSANT)
|
||||
return !(st->previous->blockersForKing[sideToMove] & from)
|
||||
|| aligned(from, to, square<KING>(us));
|
||||
|
||||
// Castling moves generation does not check if the castling path is clear of
|
||||
// enemy attacks, it is delayed at a later time: now!
|
||||
|
@ -530,11 +534,9 @@ bool Position::legal(Move m) const {
|
|||
if (attackers_to(s) & pieces(~us))
|
||||
return false;
|
||||
|
||||
// In case of Chess960, verify that when moving the castling rook we do
|
||||
// not discover some hidden checker.
|
||||
// In case of Chess960, verify if the Rook blocks some checks
|
||||
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
|
||||
return !chess960
|
||||
|| !(attacks_bb<ROOK>(to, pieces() ^ to_sq(m)) & pieces(~us, ROOK, QUEEN));
|
||||
return !chess960 || !(blockers_for_king(us) & to_sq(m));
|
||||
}
|
||||
|
||||
// If the moving piece is a king, check whether the destination square is
|
||||
|
@ -544,8 +546,8 @@ bool Position::legal(Move m) const {
|
|||
|
||||
// A non-king move is legal if and only if it is not pinned or it
|
||||
// is moving along the ray towards or away from the king.
|
||||
return !(blockers_for_king(us) & from)
|
||||
|| aligned(from, to, square<KING>(us));
|
||||
return !(blockers_for_king(us) & from)
|
||||
|| aligned(from, to, square<KING>(us));
|
||||
}
|
||||
|
||||
|
||||
|
@ -561,8 +563,10 @@ bool Position::pseudo_legal(const Move m) const {
|
|||
Piece pc = moved_piece(m);
|
||||
|
||||
// Use a slower but simpler function for uncommon cases
|
||||
// yet we skip the legality check of MoveList<LEGAL>().
|
||||
if (type_of(m) != NORMAL)
|
||||
return MoveList<LEGAL>(*this).contains(m);
|
||||
return checkers() ? MoveList< EVASIONS>(*this).contains(m)
|
||||
: MoveList<NON_EVASIONS>(*this).contains(m);
|
||||
|
||||
// Is not a promotion, so promotion piece must be empty
|
||||
if (promotion_type(m) - KNIGHT != NO_PIECE_TYPE)
|
||||
|
@ -648,31 +652,24 @@ bool Position::gives_check(Move m) const {
|
|||
case PROMOTION:
|
||||
return attacks_bb(promotion_type(m), to, pieces() ^ from) & square<KING>(~sideToMove);
|
||||
|
||||
// En passant capture with check? We have already handled the case
|
||||
// of direct checks and ordinary discovered check, so the only case we
|
||||
// need to handle is the unusual case of a discovered check through
|
||||
// the captured pawn.
|
||||
case ENPASSANT:
|
||||
{
|
||||
Square capsq = make_square(file_of(to), rank_of(from));
|
||||
Bitboard b = (pieces() ^ from ^ capsq) | to;
|
||||
// The double-pushed pawn blocked a check? En Passant will remove the blocker.
|
||||
// The only discovery check that wasn't handle is through capsq and fromsq
|
||||
// So the King must be in the same rank as fromsq to consider this possibility.
|
||||
// st->previous->blockersForKing consider capsq as empty.
|
||||
case EN_PASSANT:
|
||||
return st->previous->checkersBB
|
||||
|| ( rank_of(square<KING>(~sideToMove)) == rank_of(from)
|
||||
&& st->previous->blockersForKing[~sideToMove] & from);
|
||||
|
||||
return (attacks_bb< ROOK>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, ROOK))
|
||||
| (attacks_bb<BISHOP>(square<KING>(~sideToMove), b) & pieces(sideToMove, QUEEN, BISHOP));
|
||||
}
|
||||
case CASTLING:
|
||||
default: //CASTLING
|
||||
{
|
||||
Square kfrom = from;
|
||||
Square rfrom = to; // Castling is encoded as 'king captures the rook'
|
||||
Square kto = relative_square(sideToMove, rfrom > kfrom ? SQ_G1 : SQ_C1);
|
||||
Square rto = relative_square(sideToMove, rfrom > kfrom ? SQ_F1 : SQ_D1);
|
||||
// Castling is encoded as 'king captures the rook'
|
||||
Square ksq = square<KING>(~sideToMove);
|
||||
Square rto = relative_square(sideToMove, to > from ? SQ_F1 : SQ_D1);
|
||||
|
||||
return (attacks_bb<ROOK>(rto) & square<KING>(~sideToMove))
|
||||
&& (attacks_bb<ROOK>(rto, (pieces() ^ kfrom ^ rfrom) | rto | kto) & square<KING>(~sideToMove));
|
||||
return (attacks_bb<ROOK>(rto) & ksq)
|
||||
&& (attacks_bb<ROOK>(rto, pieces() ^ from ^ to) & ksq);
|
||||
}
|
||||
default:
|
||||
assert(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -703,7 +700,8 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
|||
++st->pliesFromNull;
|
||||
|
||||
// Used by NNUE
|
||||
st->accumulator.computed_accumulation = false;
|
||||
st->accumulator.state[WHITE] = Eval::NNUE::EMPTY;
|
||||
st->accumulator.state[BLACK] = Eval::NNUE::EMPTY;
|
||||
auto& dp = st->dirtyPiece;
|
||||
dp.dirty_num = 1;
|
||||
|
||||
|
@ -712,7 +710,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
|||
Square from = from_sq(m);
|
||||
Square to = to_sq(m);
|
||||
Piece pc = piece_on(from);
|
||||
Piece captured = type_of(m) == ENPASSANT ? make_piece(them, PAWN) : piece_on(to);
|
||||
Piece captured = type_of(m) == EN_PASSANT ? make_piece(them, PAWN) : piece_on(to);
|
||||
|
||||
assert(color_of(pc) == us);
|
||||
assert(captured == NO_PIECE || color_of(captured) == (type_of(m) != CASTLING ? them : us));
|
||||
|
@ -738,7 +736,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
|||
// update non-pawn material.
|
||||
if (type_of(captured) == PAWN)
|
||||
{
|
||||
if (type_of(m) == ENPASSANT)
|
||||
if (type_of(m) == EN_PASSANT)
|
||||
{
|
||||
capsq -= pawn_push(us);
|
||||
|
||||
|
@ -765,7 +763,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
|||
// Update board and piece lists
|
||||
remove_piece(capsq);
|
||||
|
||||
if (type_of(m) == ENPASSANT)
|
||||
if (type_of(m) == EN_PASSANT)
|
||||
board[capsq] = NO_PIECE;
|
||||
|
||||
// Update material hash key and prefetch access to materialTable
|
||||
|
@ -811,7 +809,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
|
|||
// If the moving piece is a pawn do some special extra work
|
||||
if (type_of(pc) == PAWN)
|
||||
{
|
||||
// Set en-passant square if the moved pawn can be captured
|
||||
// Set en passant square if the moved pawn can be captured
|
||||
if ( (int(to) ^ int(from)) == 16
|
||||
&& (pawn_attacks_bb(us, to - pawn_push(us)) & pieces(them, PAWN)))
|
||||
{
|
||||
|
@ -934,7 +932,7 @@ void Position::undo_move(Move m) {
|
|||
{
|
||||
Square capsq = to;
|
||||
|
||||
if (type_of(m) == ENPASSANT)
|
||||
if (type_of(m) == EN_PASSANT)
|
||||
{
|
||||
capsq -= pawn_push(us);
|
||||
|
||||
|
@ -996,16 +994,16 @@ void Position::do_null_move(StateInfo& newSt) {
|
|||
assert(!checkers());
|
||||
assert(&newSt != st);
|
||||
|
||||
if (Eval::useNNUE)
|
||||
{
|
||||
std::memcpy(&newSt, st, sizeof(StateInfo));
|
||||
}
|
||||
else
|
||||
std::memcpy(&newSt, st, offsetof(StateInfo, accumulator));
|
||||
std::memcpy(&newSt, st, offsetof(StateInfo, accumulator));
|
||||
|
||||
newSt.previous = st;
|
||||
st = &newSt;
|
||||
|
||||
st->dirtyPiece.dirty_num = 0;
|
||||
st->dirtyPiece.piece[0] = NO_PIECE; // Avoid checks in UpdateAccumulator()
|
||||
st->accumulator.state[WHITE] = Eval::NNUE::EMPTY;
|
||||
st->accumulator.state[BLACK] = Eval::NNUE::EMPTY;
|
||||
|
||||
if (st->epSquare != SQ_NONE)
|
||||
{
|
||||
st->key ^= Zobrist::enpassant[file_of(st->epSquare)];
|
||||
|
@ -1013,7 +1011,7 @@ void Position::do_null_move(StateInfo& newSt) {
|
|||
}
|
||||
|
||||
st->key ^= Zobrist::side;
|
||||
prefetch(TT.first_entry(st->key));
|
||||
prefetch(TT.first_entry(key()));
|
||||
|
||||
++st->rule50;
|
||||
st->pliesFromNull = 0;
|
||||
|
@ -1038,7 +1036,7 @@ void Position::undo_null_move() {
|
|||
|
||||
/// Position::key_after() computes the new hash key after the given move. Needed
|
||||
/// for speculative prefetch. It doesn't recognize special moves like castling,
|
||||
/// en-passant and promotions.
|
||||
/// en passant and promotions.
|
||||
|
||||
Key Position::key_after(Move m) const {
|
||||
|
||||
|
@ -1063,7 +1061,7 @@ bool Position::see_ge(Move m, Value threshold) const {
|
|||
|
||||
assert(is_ok(m));
|
||||
|
||||
// Only deal with normal moves, assume others pass a simple see
|
||||
// Only deal with normal moves, assume others pass a simple SEE
|
||||
if (type_of(m) != NORMAL)
|
||||
return VALUE_ZERO >= threshold;
|
||||
|
||||
|
@ -1315,21 +1313,17 @@ bool Position::pos_is_ok() const {
|
|||
assert(0 && "pos_is_ok: Bitboards");
|
||||
|
||||
StateInfo si = *st;
|
||||
ASSERT_ALIGNED(&si, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
set_state(&si);
|
||||
if (std::memcmp(&si, st, sizeof(StateInfo)))
|
||||
assert(0 && "pos_is_ok: State");
|
||||
|
||||
for (Piece pc : Pieces)
|
||||
{
|
||||
if ( pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc)))
|
||||
|| pieceCount[pc] != std::count(board, board + SQUARE_NB, pc))
|
||||
assert(0 && "pos_is_ok: Pieces");
|
||||
|
||||
for (int i = 0; i < pieceCount[pc]; ++i)
|
||||
if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
|
||||
assert(0 && "pos_is_ok: Index");
|
||||
}
|
||||
|
||||
for (Color c : { WHITE, BLACK })
|
||||
for (CastlingRights cr : {c & KING_SIDE, c & QUEEN_SIDE})
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -26,6 +26,7 @@
|
|||
|
||||
#include "bitboard.h"
|
||||
#include "evaluate.h"
|
||||
#include "psqt.h"
|
||||
#include "types.h"
|
||||
|
||||
#include "nnue/nnue_accumulator.h"
|
||||
|
@ -99,7 +100,6 @@ public:
|
|||
bool empty(Square s) const;
|
||||
template<PieceType Pt> int count(Color c) const;
|
||||
template<PieceType Pt> int count() const;
|
||||
template<PieceType Pt> const Square* squares(Color c) const;
|
||||
template<PieceType Pt> Square square(Color c) const;
|
||||
bool is_on_semiopen_file(Color c, Square s) const;
|
||||
|
||||
|
@ -114,7 +114,7 @@ public:
|
|||
Bitboard blockers_for_king(Color c) const;
|
||||
Bitboard check_squares(PieceType pt) const;
|
||||
Bitboard pinners(Color c) const;
|
||||
bool is_discovery_check_on_king(Color c, Move m) const;
|
||||
bool is_discovered_check_on_king(Color c, Move m) const;
|
||||
|
||||
// Attacks to/from a given square
|
||||
Bitboard attackers_to(Square s) const;
|
||||
|
@ -190,8 +190,6 @@ private:
|
|||
Bitboard byTypeBB[PIECE_TYPE_NB];
|
||||
Bitboard byColorBB[COLOR_NB];
|
||||
int pieceCount[PIECE_NB];
|
||||
Square pieceList[PIECE_NB][16];
|
||||
int index[SQUARE_NB];
|
||||
int castlingRightsMask[SQUARE_NB];
|
||||
Square castlingRookSquare[CASTLING_RIGHT_NB];
|
||||
Bitboard castlingPath[CASTLING_RIGHT_NB];
|
||||
|
@ -203,10 +201,6 @@ private:
|
|||
bool chess960;
|
||||
};
|
||||
|
||||
namespace PSQT {
|
||||
extern Score psq[PIECE_NB][SQUARE_NB];
|
||||
}
|
||||
|
||||
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
|
@ -254,13 +248,9 @@ template<PieceType Pt> inline int Position::count() const {
|
|||
return count<Pt>(WHITE) + count<Pt>(BLACK);
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline const Square* Position::squares(Color c) const {
|
||||
return pieceList[make_piece(c, Pt)];
|
||||
}
|
||||
|
||||
template<PieceType Pt> inline Square Position::square(Color c) const {
|
||||
assert(pieceCount[make_piece(c, Pt)] == 1);
|
||||
return squares<Pt>(c)[0];
|
||||
assert(count<Pt>(c) == 1);
|
||||
return lsb(pieces(c, Pt));
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
|
@ -311,7 +301,7 @@ inline Bitboard Position::check_squares(PieceType pt) const {
|
|||
return st->checkSquares[pt];
|
||||
}
|
||||
|
||||
inline bool Position::is_discovery_check_on_king(Color c, Move m) const {
|
||||
inline bool Position::is_discovered_check_on_king(Color c, Move m) const {
|
||||
return st->blockersForKing[c] & from_sq(m);
|
||||
}
|
||||
|
||||
|
@ -329,7 +319,8 @@ inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
|
|||
}
|
||||
|
||||
inline Key Position::key() const {
|
||||
return st->key;
|
||||
return st->rule50 < 14 ? st->key
|
||||
: st->key ^ make_key((st->rule50 - 14) / 8);
|
||||
}
|
||||
|
||||
inline Key Position::pawn_key() const {
|
||||
|
@ -378,7 +369,7 @@ inline bool Position::capture_or_promotion(Move m) const {
|
|||
inline bool Position::capture(Move m) const {
|
||||
assert(is_ok(m));
|
||||
// Castling is encoded as "king captures rook"
|
||||
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT;
|
||||
return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == EN_PASSANT;
|
||||
}
|
||||
|
||||
inline Piece Position::captured_piece() const {
|
||||
|
@ -394,35 +385,25 @@ inline void Position::put_piece(Piece pc, Square s) {
|
|||
board[s] = pc;
|
||||
byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s;
|
||||
byColorBB[color_of(pc)] |= s;
|
||||
index[s] = pieceCount[pc]++;
|
||||
pieceList[pc][index[s]] = s;
|
||||
pieceCount[pc]++;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]++;
|
||||
psq += PSQT::psq[pc][s];
|
||||
}
|
||||
|
||||
inline void Position::remove_piece(Square s) {
|
||||
|
||||
// WARNING: This is not a reversible operation. If we remove a piece in
|
||||
// do_move() and then replace it in undo_move() we will put it at the end of
|
||||
// the list and not in its original place, it means index[] and pieceList[]
|
||||
// are not invariant to a do_move() + undo_move() sequence.
|
||||
Piece pc = board[s];
|
||||
byTypeBB[ALL_PIECES] ^= s;
|
||||
byTypeBB[type_of(pc)] ^= s;
|
||||
byColorBB[color_of(pc)] ^= s;
|
||||
/* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
|
||||
Square lastSquare = pieceList[pc][--pieceCount[pc]];
|
||||
index[lastSquare] = index[s];
|
||||
pieceList[pc][index[lastSquare]] = lastSquare;
|
||||
pieceList[pc][pieceCount[pc]] = SQ_NONE;
|
||||
pieceCount[pc]--;
|
||||
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
|
||||
psq -= PSQT::psq[pc][s];
|
||||
}
|
||||
|
||||
inline void Position::move_piece(Square from, Square to) {
|
||||
|
||||
// index[from] is not updated and becomes stale. This works as long as index[]
|
||||
// is accessed just by known occupied squares.
|
||||
Piece pc = board[from];
|
||||
Bitboard fromTo = from | to;
|
||||
byTypeBB[ALL_PIECES] ^= fromTo;
|
||||
|
@ -430,8 +411,6 @@ inline void Position::move_piece(Square from, Square to) {
|
|||
byColorBB[color_of(pc)] ^= fromTo;
|
||||
board[from] = NO_PIECE;
|
||||
board[to] = pc;
|
||||
index[to] = index[from];
|
||||
pieceList[pc][index[to]] = to;
|
||||
psq += PSQT::psq[pc][to] - PSQT::psq[pc][from];
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -16,19 +16,22 @@
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#include "psqt.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "types.h"
|
||||
#include "bitboard.h"
|
||||
#include "types.h"
|
||||
|
||||
namespace PSQT {
|
||||
|
||||
#define S(mg, eg) make_score(mg, eg)
|
||||
namespace
|
||||
{
|
||||
|
||||
// Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
|
||||
// type on a given square a (middlegame, endgame) score pair is assigned. Table
|
||||
// is defined for files A..D and white side: it is symmetric for black side and
|
||||
// second half of the files.
|
||||
auto constexpr S = make_score;
|
||||
|
||||
// 'Bonus' contains Piece-Square parameters.
|
||||
// Scores are explicit for files A to D, implicitly mirrored for E to H.
|
||||
constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
||||
{ },
|
||||
{ },
|
||||
|
@ -43,14 +46,14 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
|||
{ S(-201,-100), S(-83,-88), S(-56,-56), S(-26,-17) }
|
||||
},
|
||||
{ // Bishop
|
||||
{ S(-53,-57), S( -5,-30), S( -8,-37), S(-23,-12) },
|
||||
{ S(-15,-37), S( 8,-13), S( 19,-17), S( 4, 1) },
|
||||
{ S( -7,-16), S( 21, -1), S( -5, -2), S( 17, 10) },
|
||||
{ S( -5,-20), S( 11, -6), S( 25, 0), S( 39, 17) },
|
||||
{ S(-12,-17), S( 29, -1), S( 22,-14), S( 31, 15) },
|
||||
{ S(-16,-30), S( 6, 6), S( 1, 4), S( 11, 6) },
|
||||
{ S(-17,-31), S(-14,-20), S( 5, -1), S( 0, 1) },
|
||||
{ S(-48,-46), S( 1,-42), S(-14,-37), S(-23,-24) }
|
||||
{ S(-37,-40), S(-4 ,-21), S( -6,-26), S(-16, -8) },
|
||||
{ S(-11,-26), S( 6, -9), S( 13,-12), S( 3, 1) },
|
||||
{ S(-5 ,-11), S( 15, -1), S( -4, -1), S( 12, 7) },
|
||||
{ S(-4 ,-14), S( 8, -4), S( 18, 0), S( 27, 12) },
|
||||
{ S(-8 ,-12), S( 20, -1), S( 15,-10), S( 22, 11) },
|
||||
{ S(-11,-21), S( 4, 4), S( 1, 3), S( 8, 4) },
|
||||
{ S(-12,-22), S(-10,-14), S( 4, -1), S( 0, 1) },
|
||||
{ S(-34,-32), S( 1,-29), S(-10,-26), S(-16,-17) }
|
||||
},
|
||||
{ // Rook
|
||||
{ S(-31, -9), S(-20,-13), S(-14,-10), S(-5, -9) },
|
||||
|
@ -64,13 +67,13 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
|||
},
|
||||
{ // Queen
|
||||
{ S( 3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
|
||||
{ S(-3,-55), S( 5,-31), S( 8,-22), S(12, -4) },
|
||||
{ S(-3,-54), S( 5,-31), S( 8,-22), S(12, -4) },
|
||||
{ S(-3,-39), S( 6,-18), S(13, -9), S( 7, 3) },
|
||||
{ S( 4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
|
||||
{ S( 0,-29), S(14, -6), S(12, 9), S( 5, 21) },
|
||||
{ S(-4,-38), S(10,-18), S( 6,-12), S( 8, 1) },
|
||||
{ S(-4,-38), S(10,-18), S( 6,-11), S( 8, 1) },
|
||||
{ S(-5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
|
||||
{ S(-2,-75), S(-2,-52), S( 1,-43), S(-2,-36) }
|
||||
{ S(-2,-74), S(-2,-52), S( 1,-43), S(-2,-34) }
|
||||
},
|
||||
{ // King
|
||||
{ S(271, 1), S(327, 45), S(271, 85), S(198, 76) },
|
||||
|
@ -87,19 +90,22 @@ constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
|
|||
constexpr Score PBonus[RANK_NB][FILE_NB] =
|
||||
{ // Pawn (asymmetric distribution)
|
||||
{ },
|
||||
{ S( 3,-10), S( 3, -6), S( 10, 10), S( 19, 0), S( 16, 14), S( 19, 7), S( 7, -5), S( -5,-19) },
|
||||
{ S( -9,-10), S(-15,-10), S( 11,-10), S( 15, 4), S( 32, 4), S( 22, 3), S( 5, -6), S(-22, -4) },
|
||||
{ S( -4, 6), S(-23, -2), S( 6, -8), S( 20, -4), S( 40,-13), S( 17,-12), S( 4,-10), S( -8, -9) },
|
||||
{ S( 13, 10), S( 0, 5), S(-13, 4), S( 1, -5), S( 11, -5), S( -2, -5), S(-13, 14), S( 5, 9) },
|
||||
{ S( 5, 28), S(-12, 20), S( -7, 21), S( 22, 28), S( -8, 30), S( -5, 7), S(-15, 6), S( -8, 13) },
|
||||
{ S( -7, 0), S( 7,-11), S( -3, 12), S(-13, 21), S( 5, 25), S(-16, 19), S( 10, 4), S( -8, 7) }
|
||||
{ S( 2, -8), S( 4, -6), S( 11, 9), S( 18, 5), S( 16, 16), S( 21, 6), S( 9, -6), S( -3,-18) },
|
||||
{ S( -9, -9), S(-15, -7), S( 11,-10), S( 15, 5), S( 31, 2), S( 23, 3), S( 6, -8), S(-20, -5) },
|
||||
{ S( -3, 7), S(-20, 1), S( 8, -8), S( 19, -2), S( 39,-14), S( 17,-13), S( 2,-11), S( -5, -6) },
|
||||
{ S( 11, 12), S( -4, 6), S(-11, 2), S( 2, -6), S( 11, -5), S( 0, -4), S(-12, 14), S( 5, 9) },
|
||||
{ S( 3, 27), S(-11, 18), S( -6, 19), S( 22, 29), S( -8, 30), S( -5, 9), S(-14, 8), S(-11, 14) },
|
||||
{ S( -7, -1), S( 6,-14), S( -2, 13), S(-11, 22), S( 4, 24), S(-14, 17), S( 10, 7), S( -9, 7) }
|
||||
};
|
||||
|
||||
#undef S
|
||||
} // namespace
|
||||
|
||||
|
||||
namespace PSQT
|
||||
{
|
||||
|
||||
Score psq[PIECE_NB][SQUARE_NB];
|
||||
|
||||
|
||||
// PSQT::init() initializes piece-square tables: the white halves of the tables are
|
||||
// copied from Bonus[] and PBonus[], adding the piece value, then the black halves of
|
||||
// the tables are initialized by flipping and changing the sign of the white scores.
|
||||
|
@ -107,15 +113,15 @@ void init() {
|
|||
|
||||
for (Piece pc : {W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING})
|
||||
{
|
||||
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
||||
Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
|
||||
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
File f = File(edge_distance(file_of(s)));
|
||||
psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
|
||||
: Bonus[pc][rank_of(s)][f]);
|
||||
psq[~pc][flip_rank(s)] = -psq[pc][s];
|
||||
}
|
||||
for (Square s = SQ_A1; s <= SQ_H8; ++s)
|
||||
{
|
||||
File f = File(edge_distance(file_of(s)));
|
||||
psq[ pc][s] = score + (type_of(pc) == PAWN ? PBonus[rank_of(s)][file_of(s)]
|
||||
: Bonus[pc][rank_of(s)][f]);
|
||||
psq[~pc][flip_rank(s)] = -psq[pc][s];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
38
DroidFishApp/src/main/cpp/stockfish/psqt.h
Normal file
38
DroidFishApp/src/main/cpp/stockfish/psqt.h
Normal file
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Stockfish is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef PSQT_H_INCLUDED
|
||||
#define PSQT_H_INCLUDED
|
||||
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
namespace PSQT
|
||||
{
|
||||
|
||||
extern Score psq[PIECE_NB][SQUARE_NB];
|
||||
|
||||
// Fill psqt array from a set of internally linked parameters
|
||||
extern void init();
|
||||
|
||||
} // namespace PSQT
|
||||
|
||||
|
||||
#endif // PSQT_H_INCLUDED
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -62,10 +62,9 @@ namespace {
|
|||
constexpr uint64_t TtHitAverageWindow = 4096;
|
||||
constexpr uint64_t TtHitAverageResolution = 1024;
|
||||
|
||||
// Razor and futility margins
|
||||
constexpr int RazorMargin = 510;
|
||||
// Futility margin
|
||||
Value futility_margin(Depth d, bool improving) {
|
||||
return Value(223 * (d - improving));
|
||||
return Value(234 * (d - improving));
|
||||
}
|
||||
|
||||
// Reductions lookup table, initialized at startup
|
||||
|
@ -73,7 +72,7 @@ namespace {
|
|||
|
||||
Depth reduction(bool i, Depth d, int mn) {
|
||||
int r = Reductions[d] * Reductions[mn];
|
||||
return (r + 509) / 1024 + (!i && r > 894);
|
||||
return (r + 503) / 1024 + (!i && r > 915);
|
||||
}
|
||||
|
||||
constexpr int futility_move_count(bool improving, Depth depth) {
|
||||
|
@ -82,10 +81,10 @@ namespace {
|
|||
|
||||
// History and stats update bonus, based on depth
|
||||
int stat_bonus(Depth d) {
|
||||
return d > 13 ? 29 : 17 * d * d + 134 * d - 134;
|
||||
return d > 14 ? 66 : 6 * d * d + 231 * d - 206;
|
||||
}
|
||||
|
||||
// Add a small random component to draw evaluations to avoid 3fold-blindness
|
||||
// Add a small random component to draw evaluations to avoid 3-fold blindness
|
||||
Value value_draw(Thread* thisThread) {
|
||||
return VALUE_DRAW + Value(2 * (thisThread->nodes & 1) - 1);
|
||||
}
|
||||
|
@ -164,6 +163,8 @@ namespace {
|
|||
uint64_t perft(Position& pos, Depth depth) {
|
||||
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
uint64_t cnt, nodes = 0;
|
||||
const bool leaf = (depth == 2);
|
||||
|
||||
|
@ -192,7 +193,7 @@ namespace {
|
|||
void Search::init() {
|
||||
|
||||
for (int i = 1; i < MAX_MOVES; ++i)
|
||||
Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
|
||||
Reductions[i] = int((21.3 + 2 * std::log(Threads.size())) * std::log(i + 0.25 * std::log(i)));
|
||||
}
|
||||
|
||||
|
||||
|
@ -408,7 +409,7 @@ void Thread::search() {
|
|||
beta = std::min(prev + delta, VALUE_INFINITE);
|
||||
|
||||
// Adjust contempt based on root move's previousScore (dynamic contempt)
|
||||
int dct = ct + (105 - ct / 2) * prev / (abs(prev) + 149);
|
||||
int dct = ct + (113 - ct / 2) * prev / (abs(prev) + 147);
|
||||
|
||||
contempt = (us == WHITE ? make_score(dct, dct / 2)
|
||||
: -make_score(dct, dct / 2));
|
||||
|
@ -417,7 +418,7 @@ void Thread::search() {
|
|||
// Start with a small aspiration window and, in the case of a fail
|
||||
// high/low, re-search with a bigger window until we don't fail
|
||||
// high/low anymore.
|
||||
int failedHighCnt = 0;
|
||||
failedHighCnt = 0;
|
||||
while (true)
|
||||
{
|
||||
Depth adjustedDepth = std::max(1, rootDepth - failedHighCnt - searchAgainCounter);
|
||||
|
@ -519,10 +520,14 @@ void Thread::search() {
|
|||
}
|
||||
double bestMoveInstability = 1 + 2 * totBestMoveChanges / Threads.size();
|
||||
|
||||
double totalTime = rootMoves.size() == 1 ? 0 :
|
||||
Time.optimum() * fallingEval * reduction * bestMoveInstability;
|
||||
double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability;
|
||||
|
||||
// Stop the search if we have exceeded the totalTime, at least 1ms search
|
||||
// Cap used time in case of a single legal move for a better viewer experience in tournaments
|
||||
// yielding correct scores and sufficiently fast moves.
|
||||
if (rootMoves.size() == 1)
|
||||
totalTime = std::min(500.0, totalTime);
|
||||
|
||||
// Stop the search if we have exceeded the totalTime
|
||||
if (Time.elapsed() > totalTime)
|
||||
{
|
||||
// If we are allowed to ponder do not stop the search now but
|
||||
|
@ -565,6 +570,7 @@ namespace {
|
|||
|
||||
constexpr bool PvNode = NT == PV;
|
||||
const bool rootNode = PvNode && ss->ply == 0;
|
||||
const Depth maxNextDepth = rootNode ? depth : depth + 1;
|
||||
|
||||
// Check if we have an upcoming move which draws by repetition, or
|
||||
// if the opponent had an alternative move earlier to this position.
|
||||
|
@ -589,6 +595,8 @@ namespace {
|
|||
|
||||
Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64];
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
TTEntry* tte;
|
||||
Key posKey;
|
||||
Move ttMove, move, excludedMove, bestMove;
|
||||
|
@ -667,6 +675,7 @@ namespace {
|
|||
ss->ttPv = PvNode || (ss->ttHit && tte->is_pv());
|
||||
formerPv = ss->ttPv && !PvNode;
|
||||
|
||||
// Update low ply history for previous move if we are near root and position is or has been in PV
|
||||
if ( ss->ttPv
|
||||
&& depth > 12
|
||||
&& ss->ply - 1 < MAX_LPH
|
||||
|
@ -691,6 +700,7 @@ namespace {
|
|||
{
|
||||
if (ttValue >= beta)
|
||||
{
|
||||
// Bonus for a quiet ttMove that fails high
|
||||
if (!pos.capture_or_promotion(ttMove))
|
||||
update_quiet_stats(pos, ss, ttMove, stat_bonus(depth), depth);
|
||||
|
||||
|
@ -707,6 +717,8 @@ namespace {
|
|||
}
|
||||
}
|
||||
|
||||
// Partial workaround for the graph history interaction problem
|
||||
// For high rule50 counts don't produce transposition table cutoffs.
|
||||
if (pos.rule50_count() < 90)
|
||||
return ttValue;
|
||||
}
|
||||
|
@ -780,6 +792,7 @@ namespace {
|
|||
if (eval == VALUE_NONE)
|
||||
ss->staticEval = eval = evaluate(pos);
|
||||
|
||||
// Randomize draw evaluation
|
||||
if (eval == VALUE_DRAW)
|
||||
eval = value_draw(thisThread);
|
||||
|
||||
|
@ -790,38 +803,46 @@ namespace {
|
|||
}
|
||||
else
|
||||
{
|
||||
// In case of null move search use previous static eval with a different sign
|
||||
// and addition of two tempos
|
||||
if ((ss-1)->currentMove != MOVE_NULL)
|
||||
ss->staticEval = eval = evaluate(pos);
|
||||
else
|
||||
ss->staticEval = eval = -(ss-1)->staticEval + 2 * Tempo;
|
||||
|
||||
// Save static evaluation into transposition table
|
||||
tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
|
||||
}
|
||||
|
||||
// Step 7. Razoring (~1 Elo)
|
||||
if ( !rootNode // The required rootNode PV handling is not available in qsearch
|
||||
&& depth == 1
|
||||
&& eval <= alpha - RazorMargin)
|
||||
return qsearch<NT>(pos, ss, alpha, beta);
|
||||
// Use static evaluation difference to improve quiet move ordering
|
||||
if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
|
||||
{
|
||||
int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval - 2 * Tempo), -1000, 1000);
|
||||
thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus;
|
||||
}
|
||||
|
||||
// Set up improving flag that is used in various pruning heuristics
|
||||
// We define position as improving if static evaluation of position is better
|
||||
// Than the previous static evaluation at our turn
|
||||
// In case of us being in check at our previous move we look at move prior to it
|
||||
improving = (ss-2)->staticEval == VALUE_NONE
|
||||
? ss->staticEval > (ss-4)->staticEval || (ss-4)->staticEval == VALUE_NONE
|
||||
: ss->staticEval > (ss-2)->staticEval;
|
||||
|
||||
// Step 8. Futility pruning: child node (~50 Elo)
|
||||
// Step 7. Futility pruning: child node (~50 Elo)
|
||||
if ( !PvNode
|
||||
&& depth < 8
|
||||
&& depth < 9
|
||||
&& eval - futility_margin(depth, improving) >= beta
|
||||
&& eval < VALUE_KNOWN_WIN) // Do not return unproven wins
|
||||
return eval;
|
||||
|
||||
// Step 9. Null move search with verification search (~40 Elo)
|
||||
// Step 8. Null move search with verification search (~40 Elo)
|
||||
if ( !PvNode
|
||||
&& (ss-1)->currentMove != MOVE_NULL
|
||||
&& (ss-1)->statScore < 22977
|
||||
&& (ss-1)->statScore < 22661
|
||||
&& eval >= beta
|
||||
&& eval >= ss->staticEval
|
||||
&& ss->staticEval >= beta - 30 * depth - 28 * improving + 84 * ss->ttPv + 182
|
||||
&& ss->staticEval >= beta - 24 * depth - 34 * improving + 162 * ss->ttPv + 159
|
||||
&& !excludedMove
|
||||
&& pos.non_pawn_material(us)
|
||||
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
|
||||
|
@ -829,7 +850,7 @@ namespace {
|
|||
assert(eval - beta >= 0);
|
||||
|
||||
// Null move dynamic reduction based on depth and value
|
||||
Depth R = (982 + 85 * depth) / 256 + std::min(int(eval - beta) / 192, 3);
|
||||
Depth R = (1062 + 68 * depth) / 256 + std::min(int(eval - beta) / 190, 3);
|
||||
|
||||
ss->currentMove = MOVE_NULL;
|
||||
ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0];
|
||||
|
@ -846,7 +867,7 @@ namespace {
|
|||
if (nullValue >= VALUE_TB_WIN_IN_MAX_PLY)
|
||||
nullValue = beta;
|
||||
|
||||
if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 13))
|
||||
if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 14))
|
||||
return nullValue;
|
||||
|
||||
assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
|
||||
|
@ -865,9 +886,9 @@ namespace {
|
|||
}
|
||||
}
|
||||
|
||||
probCutBeta = beta + 176 - 49 * improving;
|
||||
probCutBeta = beta + 209 - 44 * improving;
|
||||
|
||||
// Step 10. ProbCut (~10 Elo)
|
||||
// Step 9. ProbCut (~10 Elo)
|
||||
// If we have a good enough capture and a reduced search returns a value
|
||||
// much above beta, we can (almost) safely prune the previous move.
|
||||
if ( !PvNode
|
||||
|
@ -940,7 +961,7 @@ namespace {
|
|||
ss->ttPv = ttPv;
|
||||
}
|
||||
|
||||
// Step 11. If the position is not in TT, decrease depth by 2
|
||||
// Step 10. If the position is not in TT, decrease depth by 2
|
||||
if ( PvNode
|
||||
&& depth >= 6
|
||||
&& !ttMove)
|
||||
|
@ -969,7 +990,7 @@ moves_loop: // When in check, search starts from here
|
|||
// Mark this node as being searched
|
||||
ThreadHolding th(thisThread, posKey, ss->ply);
|
||||
|
||||
// Step 12. Loop through all pseudo-legal moves until no moves remain
|
||||
// Step 11. Loop through all pseudo-legal moves until no moves remain
|
||||
// or a beta cutoff occurs.
|
||||
while ((move = mp.next_move(moveCountPruning)) != MOVE_NONE)
|
||||
{
|
||||
|
@ -1004,10 +1025,18 @@ moves_loop: // When in check, search starts from here
|
|||
movedPiece = pos.moved_piece(move);
|
||||
givesCheck = pos.gives_check(move);
|
||||
|
||||
// Indicate PvNodes that will probably fail low if node was searched with non-PV search
|
||||
// at depth equal or greater to current depth and result of this search was far below alpha
|
||||
bool likelyFailLow = PvNode
|
||||
&& ttMove
|
||||
&& (tte->bound() & BOUND_UPPER)
|
||||
&& ttValue < alpha + 200 + 100 * depth
|
||||
&& tte->depth() >= depth;
|
||||
|
||||
// Calculate new depth for this move
|
||||
newDepth = depth - 1;
|
||||
|
||||
// Step 13. Pruning at shallow depth (~200 Elo)
|
||||
// Step 12. Pruning at shallow depth (~200 Elo)
|
||||
if ( !rootNode
|
||||
&& pos.non_pawn_material(us)
|
||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
|
||||
|
@ -1018,8 +1047,20 @@ moves_loop: // When in check, search starts from here
|
|||
// Reduced depth of the next LMR search
|
||||
int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), 0);
|
||||
|
||||
if ( !captureOrPromotion
|
||||
&& !givesCheck)
|
||||
if ( captureOrPromotion
|
||||
|| givesCheck)
|
||||
{
|
||||
// Capture history based pruning when the move doesn't give check
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 1
|
||||
&& captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] < 0)
|
||||
continue;
|
||||
|
||||
// SEE based pruning
|
||||
if (!pos.see_ge(move, Value(-218) * depth)) // (~25 Elo)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Countermoves based pruning (~20 Elo)
|
||||
if ( lmrDepth < 4 + ((ss-1)->statScore > 0 || (ss-1)->moveCount == 1)
|
||||
|
@ -1030,41 +1071,20 @@ moves_loop: // When in check, search starts from here
|
|||
// Futility pruning: parent node (~5 Elo)
|
||||
if ( lmrDepth < 7
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 283 + 170 * lmrDepth <= alpha
|
||||
&& ss->staticEval + 174 + 157 * lmrDepth <= alpha
|
||||
&& (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[5])[movedPiece][to_sq(move)] / 2 < 27376)
|
||||
+ (*contHist[5])[movedPiece][to_sq(move)] / 3 < 26237)
|
||||
continue;
|
||||
|
||||
// Prune moves with negative SEE (~20 Elo)
|
||||
if (!pos.see_ge(move, Value(-(29 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Capture history based pruning when the move doesn't give check
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 1
|
||||
&& captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] < 0)
|
||||
continue;
|
||||
|
||||
// Futility pruning for captures
|
||||
if ( !givesCheck
|
||||
&& lmrDepth < 6
|
||||
&& !(PvNode && abs(bestValue) < 2)
|
||||
&& !ss->inCheck
|
||||
&& ss->staticEval + 169 + 244 * lmrDepth
|
||||
+ PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
|
||||
continue;
|
||||
|
||||
// See based pruning
|
||||
if (!pos.see_ge(move, Value(-221) * depth)) // (~25 Elo)
|
||||
if (!pos.see_ge(move, Value(-(30 - std::min(lmrDepth, 18)) * lmrDepth * lmrDepth)))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 14. Extensions (~75 Elo)
|
||||
// Step 13. Extensions (~75 Elo)
|
||||
|
||||
// Singular extension search (~70 Elo). If all moves but one fail low on a
|
||||
// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
|
||||
|
@ -1115,7 +1135,7 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
// Check extension (~2 Elo)
|
||||
else if ( givesCheck
|
||||
&& (pos.is_discovery_check_on_king(~us, move) || pos.see_ge(move)))
|
||||
&& (pos.is_discovered_check_on_king(~us, move) || pos.see_ge(move)))
|
||||
extension = 1;
|
||||
|
||||
// Last captures extension
|
||||
|
@ -1123,12 +1143,6 @@ moves_loop: // When in check, search starts from here
|
|||
&& pos.non_pawn_material() <= 2 * RookValueMg)
|
||||
extension = 1;
|
||||
|
||||
// Late irreversible move extension
|
||||
if ( move == ttMove
|
||||
&& pos.rule50_count() > 80
|
||||
&& (captureOrPromotion || type_of(movedPiece) == PAWN))
|
||||
extension = 2;
|
||||
|
||||
// Add extension to new depth
|
||||
newDepth += extension;
|
||||
|
||||
|
@ -1142,10 +1156,10 @@ moves_loop: // When in check, search starts from here
|
|||
[movedPiece]
|
||||
[to_sq(move)];
|
||||
|
||||
// Step 15. Make the move
|
||||
// Step 14. Make the move
|
||||
pos.do_move(move, st, givesCheck);
|
||||
|
||||
// Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
|
||||
// Step 15. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
|
||||
// re-searched at full depth.
|
||||
if ( depth >= 3
|
||||
&& moveCount > 1 + 2 * rootNode
|
||||
|
@ -1153,22 +1167,29 @@ moves_loop: // When in check, search starts from here
|
|||
|| moveCountPruning
|
||||
|| ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|
||||
|| cutNode
|
||||
|| thisThread->ttHitAverage < 427 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
|| (!PvNode && !formerPv && captureHistory[movedPiece][to_sq(move)][type_of(pos.captured_piece())] < 4506)
|
||||
|| thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024))
|
||||
{
|
||||
Depth r = reduction(improving, depth, moveCount);
|
||||
|
||||
// Decrease reduction if the ttHit running average is large
|
||||
if (thisThread->ttHitAverage > 509 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
if (thisThread->ttHitAverage > 537 * TtHitAverageResolution * TtHitAverageWindow / 1024)
|
||||
r--;
|
||||
|
||||
// Reduction if other threads are searching this position
|
||||
// Increase reduction if other threads are searching this position
|
||||
if (th.marked())
|
||||
r++;
|
||||
|
||||
// Decrease reduction if position is or has been on the PV (~10 Elo)
|
||||
if (ss->ttPv)
|
||||
// Decrease reduction if position is or has been on the PV
|
||||
// and node is not likely to fail low. (~10 Elo)
|
||||
if (ss->ttPv && !likelyFailLow)
|
||||
r -= 2;
|
||||
|
||||
// Increase reduction at root and non-PV nodes when the best move does not change frequently
|
||||
if ((rootNode || !PvNode) && thisThread->rootDepth > 10 && thisThread->bestMoveChanges <= 2)
|
||||
r++;
|
||||
|
||||
// More reductions for late moves if position was not in previous PV
|
||||
if (moveCountPruning && !formerPv)
|
||||
r++;
|
||||
|
||||
|
@ -1180,12 +1201,22 @@ moves_loop: // When in check, search starts from here
|
|||
if (singularQuietLMR)
|
||||
r--;
|
||||
|
||||
if (!captureOrPromotion)
|
||||
if (captureOrPromotion)
|
||||
{
|
||||
// Unless giving check, this capture is likely bad
|
||||
if ( !givesCheck
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 210 * depth <= alpha)
|
||||
r++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Increase reduction if ttMove is a capture (~5 Elo)
|
||||
if (ttCapture)
|
||||
r++;
|
||||
|
||||
// Increase reduction at root if failing high
|
||||
r += rootNode ? thisThread->failedHighCnt * thisThread->failedHighCnt * moveCount / 512 : 0;
|
||||
|
||||
// Increase reduction for cut nodes (~10 Elo)
|
||||
if (cutNode)
|
||||
r += 2;
|
||||
|
@ -1201,28 +1232,23 @@ moves_loop: // When in check, search starts from here
|
|||
+ (*contHist[0])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[1])[movedPiece][to_sq(move)]
|
||||
+ (*contHist[3])[movedPiece][to_sq(move)]
|
||||
- 5287;
|
||||
- 5337;
|
||||
|
||||
// Decrease/increase reduction by comparing opponent's stat score (~10 Elo)
|
||||
if (ss->statScore >= -106 && (ss-1)->statScore < -104)
|
||||
if (ss->statScore >= -89 && (ss-1)->statScore < -116)
|
||||
r--;
|
||||
|
||||
else if ((ss-1)->statScore >= -119 && ss->statScore < -140)
|
||||
else if ((ss-1)->statScore >= -112 && ss->statScore < -100)
|
||||
r++;
|
||||
|
||||
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
|
||||
r -= ss->statScore / 14884;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Increase reduction for captures/promotions if late move and at low depth
|
||||
if (depth < 8 && moveCount > 2)
|
||||
r++;
|
||||
|
||||
// Unless giving check, this capture is likely bad
|
||||
if ( !givesCheck
|
||||
&& ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
|
||||
r++;
|
||||
// If we are not in check use statScore, if we are in check
|
||||
// use sum of main history and first continuation history with an offset
|
||||
if (ss->inCheck)
|
||||
r -= (thisThread->mainHistory[us][from_to(move)]
|
||||
+ (*contHist[0])[movedPiece][to_sq(move)] - 4341) / 16384;
|
||||
else
|
||||
r -= ss->statScore / 14382;
|
||||
}
|
||||
|
||||
Depth d = std::clamp(newDepth - r, 1, newDepth);
|
||||
|
@ -1240,19 +1266,17 @@ moves_loop: // When in check, search starts from here
|
|||
didLMR = false;
|
||||
}
|
||||
|
||||
// Step 17. Full depth search when LMR is skipped or fails high
|
||||
// Step 16. Full depth search when LMR is skipped or fails high
|
||||
if (doFullDepthSearch)
|
||||
{
|
||||
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
|
||||
|
||||
// If the move passed LMR update its stats
|
||||
if (didLMR && !captureOrPromotion)
|
||||
{
|
||||
int bonus = value > alpha ? stat_bonus(newDepth)
|
||||
: -stat_bonus(newDepth);
|
||||
|
||||
if (move == ss->killers[0])
|
||||
bonus += bonus / 4;
|
||||
|
||||
update_continuation_histories(ss, movedPiece, to_sq(move), bonus);
|
||||
}
|
||||
}
|
||||
|
@ -1265,15 +1289,16 @@ moves_loop: // When in check, search starts from here
|
|||
(ss+1)->pv = pv;
|
||||
(ss+1)->pv[0] = MOVE_NONE;
|
||||
|
||||
value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
|
||||
value = -search<PV>(pos, ss+1, -beta, -alpha,
|
||||
std::min(maxNextDepth, newDepth), false);
|
||||
}
|
||||
|
||||
// Step 18. Undo move
|
||||
// Step 17. Undo move
|
||||
pos.undo_move(move);
|
||||
|
||||
assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
|
||||
|
||||
// Step 19. Check for a new best move
|
||||
// Step 18. Check for a new best move
|
||||
// Finished searching the move. If a stop occurred, the return value of
|
||||
// the search cannot be trusted, and we return immediately without
|
||||
// updating best move, PV and TT.
|
||||
|
@ -1298,8 +1323,7 @@ moves_loop: // When in check, search starts from here
|
|||
rm.pv.push_back(*m);
|
||||
|
||||
// We record how often the best move has been changed in each
|
||||
// iteration. This information is used for time management: when
|
||||
// the best move changes frequently, we allocate some more time.
|
||||
// iteration. This information is used for time management and LMR
|
||||
if (moveCount > 1)
|
||||
++thisThread->bestMoveChanges;
|
||||
}
|
||||
|
@ -1332,6 +1356,7 @@ moves_loop: // When in check, search starts from here
|
|||
}
|
||||
}
|
||||
|
||||
// If the move is worse than some previously searched move, remember it to update its stats later
|
||||
if (move != bestMove)
|
||||
{
|
||||
if (captureOrPromotion && captureCount < 32)
|
||||
|
@ -1350,7 +1375,7 @@ moves_loop: // When in check, search starts from here
|
|||
return VALUE_DRAW;
|
||||
*/
|
||||
|
||||
// Step 20. Check for mate and stalemate
|
||||
// Step 19. Check for mate and stalemate
|
||||
// All legal moves have been searched and if there are no legal moves, it
|
||||
// must be a mate or a stalemate. If we are in a singular extension search then
|
||||
// return a fail low score.
|
||||
|
@ -1361,6 +1386,7 @@ moves_loop: // When in check, search starts from here
|
|||
bestValue = excludedMove ? alpha
|
||||
: ss->inCheck ? mated_in(ss->ply) : VALUE_DRAW;
|
||||
|
||||
// If there is a move which produces search value greater than alpha we update stats of searched moves
|
||||
else if (bestMove)
|
||||
update_all_stats(pos, ss, bestMove, bestValue, beta, prevSq,
|
||||
quietsSearched, quietCount, capturesSearched, captureCount, depth);
|
||||
|
@ -1382,6 +1408,7 @@ moves_loop: // When in check, search starts from here
|
|||
else if (depth > 3)
|
||||
ss->ttPv = ss->ttPv && (ss+1)->ttPv;
|
||||
|
||||
// Write gathered information in transposition table
|
||||
if (!excludedMove && !(rootNode && thisThread->pvIdx))
|
||||
tte->save(posKey, value_to_tt(bestValue, ss->ply), ss->ttPv,
|
||||
bestValue >= beta ? BOUND_LOWER :
|
||||
|
@ -1407,6 +1434,8 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
Move pv[MAX_PLY+1];
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
TTEntry* tte;
|
||||
Key posKey;
|
||||
Move ttMove, move, bestMove;
|
||||
|
@ -1475,6 +1504,8 @@ moves_loop: // When in check, search starts from here
|
|||
bestValue = ttValue;
|
||||
}
|
||||
else
|
||||
// In case of null move search use previous static eval with a different sign
|
||||
// and addition of two tempos
|
||||
ss->staticEval = bestValue =
|
||||
(ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
|
||||
: -(ss-1)->staticEval + 2 * Tempo;
|
||||
|
@ -1482,6 +1513,7 @@ moves_loop: // When in check, search starts from here
|
|||
// Stand pat. Return immediately if static value is at least beta
|
||||
if (bestValue >= beta)
|
||||
{
|
||||
// Save gathered info in transposition table
|
||||
if (!ss->ttHit)
|
||||
tte->save(posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER,
|
||||
DEPTH_NONE, MOVE_NONE, ss->staticEval);
|
||||
|
@ -1492,7 +1524,7 @@ moves_loop: // When in check, search starts from here
|
|||
if (PvNode && bestValue > alpha)
|
||||
alpha = bestValue;
|
||||
|
||||
futilityBase = bestValue + 145;
|
||||
futilityBase = bestValue + 155;
|
||||
}
|
||||
|
||||
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
|
||||
|
@ -1519,12 +1551,12 @@ moves_loop: // When in check, search starts from here
|
|||
moveCount++;
|
||||
|
||||
// Futility pruning
|
||||
if ( !ss->inCheck
|
||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& !givesCheck
|
||||
&& futilityBase > -VALUE_KNOWN_WIN
|
||||
&& !pos.advanced_pawn_push(move))
|
||||
{
|
||||
assert(type_of(move) != ENPASSANT); // Due to !pos.advanced_pawn_push
|
||||
assert(type_of(move) != EN_PASSANT); // Due to !pos.advanced_pawn_push
|
||||
|
||||
// moveCount pruning
|
||||
if (moveCount > 2)
|
||||
|
@ -1546,8 +1578,7 @@ moves_loop: // When in check, search starts from here
|
|||
}
|
||||
|
||||
// Do not search moves with negative SEE values
|
||||
if ( !ss->inCheck
|
||||
&& !(givesCheck && pos.is_discovery_check_on_king(~pos.side_to_move(), move))
|
||||
if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& !pos.see_ge(move))
|
||||
continue;
|
||||
|
||||
|
@ -1569,7 +1600,7 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
// CounterMove based pruning
|
||||
if ( !captureOrPromotion
|
||||
&& moveCount
|
||||
&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold
|
||||
&& (*contHist[1])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold)
|
||||
continue;
|
||||
|
@ -1604,8 +1635,13 @@ moves_loop: // When in check, search starts from here
|
|||
// All legal moves have been searched. A special case: if we're in check
|
||||
// and no legal moves were found, it is checkmate.
|
||||
if (ss->inCheck && bestValue == -VALUE_INFINITE)
|
||||
return mated_in(ss->ply); // Plies to mate from the root
|
||||
{
|
||||
assert(!MoveList<LEGAL>(pos).size());
|
||||
|
||||
return mated_in(ss->ply); // Plies to mate from the root
|
||||
}
|
||||
|
||||
// Save gathered info in transposition table
|
||||
tte->save(posKey, value_to_tt(bestValue, ss->ply), pvHit,
|
||||
bestValue >= beta ? BOUND_LOWER :
|
||||
PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
|
||||
|
@ -1684,14 +1720,15 @@ moves_loop: // When in check, search starts from here
|
|||
PieceType captured = type_of(pos.piece_on(to_sq(bestMove)));
|
||||
|
||||
bonus1 = stat_bonus(depth + 1);
|
||||
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
|
||||
: stat_bonus(depth); // smaller bonus
|
||||
bonus2 = bestValue > beta + PawnValueMg ? bonus1 // larger bonus
|
||||
: std::min(bonus1, stat_bonus(depth)); // smaller bonus
|
||||
|
||||
if (!pos.capture_or_promotion(bestMove))
|
||||
{
|
||||
// Increase stats for the best move in case it was a quiet move
|
||||
update_quiet_stats(pos, ss, bestMove, bonus2, depth);
|
||||
|
||||
// Decrease all the non-best quiet moves
|
||||
// Decrease stats for all non-best quiet moves
|
||||
for (int i = 0; i < quietCount; ++i)
|
||||
{
|
||||
thisThread->mainHistory[us][from_to(quietsSearched[i])] << -bonus2;
|
||||
|
@ -1699,14 +1736,16 @@ moves_loop: // When in check, search starts from here
|
|||
}
|
||||
}
|
||||
else
|
||||
// Increase stats for the best move in case it was a capture move
|
||||
captureHistory[moved_piece][to_sq(bestMove)][captured] << bonus1;
|
||||
|
||||
// Extra penalty for a quiet early move that was not a TT move or main killer move in previous ply when it gets refuted
|
||||
// Extra penalty for a quiet early move that was not a TT move or
|
||||
// main killer move in previous ply when it gets refuted.
|
||||
if ( ((ss-1)->moveCount == 1 + (ss-1)->ttHit || ((ss-1)->currentMove == (ss-1)->killers[0]))
|
||||
&& !pos.captured_piece())
|
||||
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -bonus1);
|
||||
|
||||
// Decrease all the non-best capture moves
|
||||
// Decrease stats for all non-best capture moves
|
||||
for (int i = 0; i < captureCount; ++i)
|
||||
{
|
||||
moved_piece = pos.moved_piece(capturesSearched[i]);
|
||||
|
@ -1723,6 +1762,7 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
for (int i : {1, 2, 4, 6})
|
||||
{
|
||||
// Only update first 2 continuation histories if we are in check
|
||||
if (ss->inCheck && i > 2)
|
||||
break;
|
||||
if (is_ok((ss-i)->currentMove))
|
||||
|
@ -1735,6 +1775,7 @@ moves_loop: // When in check, search starts from here
|
|||
|
||||
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus, int depth) {
|
||||
|
||||
// Update killers
|
||||
if (ss->killers[0] != move)
|
||||
{
|
||||
ss->killers[1] = ss->killers[0];
|
||||
|
@ -1746,15 +1787,18 @@ moves_loop: // When in check, search starts from here
|
|||
thisThread->mainHistory[us][from_to(move)] << bonus;
|
||||
update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
|
||||
|
||||
// Penalty for reversed move in case of moved piece not being a pawn
|
||||
if (type_of(pos.moved_piece(move)) != PAWN)
|
||||
thisThread->mainHistory[us][from_to(reverse_move(move))] << -bonus;
|
||||
|
||||
// Update countermove history
|
||||
if (is_ok((ss-1)->currentMove))
|
||||
{
|
||||
Square prevSq = to_sq((ss-1)->currentMove);
|
||||
thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
|
||||
}
|
||||
|
||||
// Update low ply history
|
||||
if (depth > 11 && ss->ply < MAX_LPH)
|
||||
thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 7);
|
||||
}
|
||||
|
@ -1898,6 +1942,8 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
|
|||
bool RootMove::extract_ponder_from_tt(Position& pos) {
|
||||
|
||||
StateInfo st;
|
||||
ASSERT_ALIGNED(&st, Eval::NNUE::kCacheLineSize);
|
||||
|
||||
bool ttHit;
|
||||
|
||||
assert(pv.size() == 1);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -472,8 +472,6 @@ TBTables TBTables;
|
|||
// If the corresponding file exists two new objects TBTable<WDL> and TBTable<DTZ>
|
||||
// are created and added to the lists and hash table. Called at init time.
|
||||
void TBTables::add(const std::vector<PieceType>& pieces) {
|
||||
if (sizeof(char*) < 8 && pieces.size() >= 6)
|
||||
return; // Not enough address space to support 6-men TB on 32-bit OS
|
||||
|
||||
std::string code;
|
||||
|
||||
|
@ -1002,7 +1000,7 @@ uint8_t* set_sizes(PairsData* d, uint8_t* data) {
|
|||
// so that d->lowestSym[i] >= d->lowestSym[i+1] (when read as LittleEndian).
|
||||
// Starting from this we compute a base64[] table indexed by symbol length
|
||||
// and containing 64 bit values so that d->base64[i] >= d->base64[i+1].
|
||||
// See http://www.eecs.harvard.edu/~michaelm/E210/huffman.pdf
|
||||
// See https://en.wikipedia.org/wiki/Huffman_coding
|
||||
for (int i = d->base64.size() - 2; i >= 0; --i) {
|
||||
d->base64[i] = (d->base64[i + 1] + number<Sym, LittleEndian>(&d->lowestSym[i])
|
||||
- number<Sym, LittleEndian>(&d->lowestSym[i + 1])) / 2;
|
||||
|
@ -1143,7 +1141,7 @@ void* mapped(TBTable<Type>& e, const Position& pos) {
|
|||
if (e.ready.load(std::memory_order_acquire))
|
||||
return e.baseAddress; // Could be nullptr if file does not exist
|
||||
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
std::scoped_lock<std::mutex> lk(mutex);
|
||||
|
||||
if (e.ready.load(std::memory_order_relaxed)) // Recheck under lock
|
||||
return e.baseAddress;
|
||||
|
@ -1442,7 +1440,7 @@ WDLScore Tablebases::probe_wdl(Position& pos, ProbeState* result) {
|
|||
// If n = 100 immediately after a capture or pawn move, then the position
|
||||
// is also certainly a win, and during the whole phase until the next
|
||||
// capture or pawn move, the inequality to be preserved is
|
||||
// dtz + 50-movecounter <= 100.
|
||||
// dtz + 50-move-counter <= 100.
|
||||
//
|
||||
// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
|
||||
// then do not accept moves leading to dtz + 50-move-counter == 100.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -73,6 +73,7 @@ public:
|
|||
CapturePieceToHistory captureHistory;
|
||||
ContinuationHistory continuationHistory[2][2];
|
||||
Score contempt;
|
||||
int failedHighCnt;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -75,7 +75,7 @@ void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) {
|
|||
// game time for the current move, so also cap to 20% of available game time.
|
||||
if (limits.movestogo == 0)
|
||||
{
|
||||
optScale = std::min(0.008 + std::pow(ply + 3.0, 0.5) / 250.0,
|
||||
optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042,
|
||||
0.2 * limits.time[us] / double(timeLeft));
|
||||
maxScale = std::min(7.0, 4.0 + ply / 12.0);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -123,7 +123,7 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
|||
for (int i = 0; i < ClusterSize; ++i)
|
||||
if (tte[i].key16 == key16 || !tte[i].depth8)
|
||||
{
|
||||
tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & 0x7)); // Refresh
|
||||
tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & (GENERATION_DELTA - 1))); // Refresh
|
||||
|
||||
return found = (bool)tte[i].depth8, &tte[i];
|
||||
}
|
||||
|
@ -132,11 +132,12 @@ TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
|
|||
TTEntry* replace = tte;
|
||||
for (int i = 1; i < ClusterSize; ++i)
|
||||
// Due to our packed storage format for generation and its cyclic
|
||||
// nature we add 263 (256 is the modulus plus 7 to keep the unrelated
|
||||
// lowest three bits from affecting the result) to calculate the entry
|
||||
// age correctly even after generation8 overflows into the next cycle.
|
||||
if ( replace->depth8 - ((263 + generation8 - replace->genBound8) & 0xF8)
|
||||
> tte[i].depth8 - ((263 + generation8 - tte[i].genBound8) & 0xF8))
|
||||
// nature we add GENERATION_CYCLE (256 is the modulus, plus what
|
||||
// is needed to keep the unrelated lowest n bits from affecting
|
||||
// the result) to calculate the entry age correctly even after
|
||||
// generation8 overflows into the next cycle.
|
||||
if ( replace->depth8 - ((GENERATION_CYCLE + generation8 - replace->genBound8) & GENERATION_MASK)
|
||||
> tte[i].depth8 - ((GENERATION_CYCLE + generation8 - tte[i].genBound8) & GENERATION_MASK))
|
||||
replace = &tte[i];
|
||||
|
||||
return found = false, replace;
|
||||
|
@ -151,7 +152,7 @@ int TranspositionTable::hashfull() const {
|
|||
int cnt = 0;
|
||||
for (int i = 0; i < 1000; ++i)
|
||||
for (int j = 0; j < ClusterSize; ++j)
|
||||
cnt += table[i].entry[j].depth8 && (table[i].entry[j].genBound8 & 0xF8) == generation8;
|
||||
cnt += table[i].entry[j].depth8 && (table[i].entry[j].genBound8 & GENERATION_MASK) == generation8;
|
||||
|
||||
return cnt / ClusterSize;
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -72,9 +72,15 @@ class TranspositionTable {
|
|||
|
||||
static_assert(sizeof(Cluster) == 32, "Unexpected Cluster size");
|
||||
|
||||
// Constants used to refresh the hash table periodically
|
||||
static constexpr unsigned GENERATION_BITS = 3; // nb of bits reserved for other things
|
||||
static constexpr int GENERATION_DELTA = (1 << GENERATION_BITS); // increment for generation field
|
||||
static constexpr int GENERATION_CYCLE = 255 + (1 << GENERATION_BITS); // cycle length
|
||||
static constexpr int GENERATION_MASK = (0xFF << GENERATION_BITS) & 0xFF; // mask to pull out generation number
|
||||
|
||||
public:
|
||||
~TranspositionTable() { aligned_large_pages_free(table); }
|
||||
void new_search() { generation8 += 8; } // Lower 3 bits are used by PV flag and Bound
|
||||
void new_search() { generation8 += GENERATION_DELTA; } // Lower bits are used for other things
|
||||
TTEntry* probe(const Key key, bool& found) const;
|
||||
int hashfull() const;
|
||||
void resize(size_t mbSize);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -130,9 +130,9 @@ class Tune {
|
|||
SetRange range;
|
||||
};
|
||||
|
||||
// Our facilty to fill the container, each Entry corresponds to a parameter to tune.
|
||||
// We use variadic templates to deal with an unspecified number of entries, each one
|
||||
// of a possible different type.
|
||||
// Our facility to fill the container, each Entry corresponds to a parameter
|
||||
// to tune. We use variadic templates to deal with an unspecified number of
|
||||
// entries, each one of a possible different type.
|
||||
static std::string next(std::string& names, bool pop = true);
|
||||
|
||||
int add(const SetRange&, std::string&&) { return 0; }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
@ -57,6 +57,12 @@
|
|||
/// _WIN32 Building on Windows (any)
|
||||
/// _WIN64 Building on Windows 64 bit
|
||||
|
||||
#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__)
|
||||
#define ALIGNAS_ON_STACK_VARIABLES_BROKEN
|
||||
#endif
|
||||
|
||||
#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast<uintptr_t>(ptr) % alignment == 0)
|
||||
|
||||
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
|
||||
# include <intrin.h> // Microsoft header for _BitScanForward64()
|
||||
# define IS_64BIT
|
||||
|
@ -107,7 +113,7 @@ constexpr int MAX_PLY = 246;
|
|||
/// bit 6-11: origin square (from 0 to 63)
|
||||
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
|
||||
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
|
||||
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
|
||||
/// NOTE: en passant bit is set only when a pawn can be captured
|
||||
///
|
||||
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
|
||||
/// any normal move destination square is always different from origin square
|
||||
|
@ -121,7 +127,7 @@ enum Move : int {
|
|||
enum MoveType {
|
||||
NORMAL,
|
||||
PROMOTION = 1 << 14,
|
||||
ENPASSANT = 2 << 14,
|
||||
EN_PASSANT = 2 << 14,
|
||||
CASTLING = 3 << 14
|
||||
};
|
||||
|
||||
|
@ -196,8 +202,8 @@ enum PieceType {
|
|||
|
||||
enum Piece {
|
||||
NO_PIECE,
|
||||
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||
W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
|
||||
B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
|
||||
PIECE_NB = 16
|
||||
};
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
|
||||
Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
|
||||
Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
|
||||
|
||||
Stockfish is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
|
|
|
@ -36,7 +36,7 @@ import org.petero.droidfish.EngineOptions;
|
|||
|
||||
/** Stockfish engine running as process, started from assets resource. */
|
||||
public class InternalStockFish extends ExternalEngine {
|
||||
private static final String defaultNet = "nn-baeb9ef2d183.nnue";
|
||||
private static final String defaultNet = "nn-62ef826d1a6d.nnue";
|
||||
private static final String netOption = "evalfile";
|
||||
private File defaultNetFile; // To get the full path of the copied default network file
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user