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DroidFish: Improve mate finding in endgames.
Include the early_mate code from https://github.com/syzygy1/Stockfish/tree/early_mate
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@ -541,7 +541,7 @@ namespace {
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Key posKey;
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Move ttMove, move, excludedMove, bestMove;
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Depth extension, newDepth;
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Value bestValue, value, ttValue, eval;
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Value bestValue, value, ttValue, eval, maxValue;
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bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
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bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture;
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Piece movedPiece;
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@ -553,6 +553,7 @@ namespace {
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moveCount = quietCount = ss->moveCount = 0;
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ss->statScore = 0;
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bestValue = -VALUE_INFINITE;
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maxValue = VALUE_INFINITE;
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ss->ply = (ss-1)->ply + 1;
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// Check for the available remaining time
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@ -641,7 +642,7 @@ namespace {
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&& !pos.can_castle(ANY_CASTLING))
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{
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TB::ProbeState err;
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TB::WDLScore v = Tablebases::probe_wdl(pos, &err);
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TB::WDLScore wdl = Tablebases::probe_wdl(pos, &err);
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if (err != TB::ProbeState::FAIL)
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{
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@ -649,15 +650,30 @@ namespace {
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int drawScore = TB::UseRule50 ? 1 : 0;
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value = v < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply
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: v > drawScore ? VALUE_MATE - MAX_PLY - ss->ply
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: VALUE_DRAW + 2 * v * drawScore;
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value = wdl < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply
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: wdl > drawScore ? VALUE_MATE - MAX_PLY - ss->ply
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: VALUE_DRAW + 2 * wdl * drawScore;
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tte->save(posKey, value_to_tt(value, ss->ply), BOUND_EXACT,
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std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
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MOVE_NONE, VALUE_NONE, TT.generation());
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Bound b = wdl < -drawScore ? BOUND_UPPER
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: wdl > drawScore ? BOUND_LOWER : BOUND_EXACT;
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return value;
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if ( b == BOUND_EXACT
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|| (b == BOUND_LOWER ? value >= beta : value <= alpha))
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{
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tte->save(posKey, value_to_tt(value, ss->ply), b,
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std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
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MOVE_NONE, VALUE_NONE, TT.generation());
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return value;
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}
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if (PvNode)
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{
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if (b == BOUND_LOWER)
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bestValue = value, alpha = std::max(alpha, bestValue);
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else
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maxValue = value;
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}
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}
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}
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}
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@ -1120,6 +1136,9 @@ moves_loop: // When in check search starts from here
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&& is_ok((ss-1)->currentMove))
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update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
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if (PvNode)
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bestValue = std::min(bestValue, maxValue);
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if (!excludedMove)
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tte->save(posKey, value_to_tt(bestValue, ss->ply),
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bestValue >= beta ? BOUND_LOWER :
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@ -1616,4 +1635,9 @@ void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves)
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TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
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: TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
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: VALUE_DRAW;
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// Since root_probe() and root_probe_wdl() dirty the root move scores,
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// we reset them to -VALUE_INFINITE
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for (RootMove& rm : rootMoves)
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rm.score = -VALUE_INFINITE;
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}
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