DroidFish: Updated stockfish engine to git version from 2016-07-16.

This commit is contained in:
Peter Osterlund 2016-07-16 17:22:54 +02:00
parent e2538623d3
commit 1aa1143aeb
14 changed files with 187 additions and 187 deletions

View File

@ -77,6 +77,11 @@ namespace {
// attacked by a given color and piece type (can be also ALL_PIECES).
Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB];
// attackedBy2[color] are the squares attacked by 2 pieces of a given color,
// possibly via x-ray or by one pawn and one piece. Diagonal x-ray through
// pawn or squares attacked by 2 pawns are not explicitly added.
Bitboard attackedBy2[COLOR_NB];
// kingRing[color] is the zone around the king which is considered
// by the king safety evaluation. This consists of the squares directly
// adjacent to the king, and the three (or two, for a king on an edge file)
@ -211,10 +216,10 @@ namespace {
// Penalties for enemy's safe checks
const int QueenContactCheck = 89;
const int QueenCheck = 52;
const int RookCheck = 45;
const int BishopCheck = 5;
const int KnightCheck = 17;
const int QueenCheck = 62;
const int RookCheck = 57;
const int BishopCheck = 48;
const int KnightCheck = 78;
// eval_init() initializes king and attack bitboards for a given color
@ -227,9 +232,10 @@ namespace {
const Square Down = (Us == WHITE ? DELTA_S : DELTA_N);
ei.pinnedPieces[Us] = pos.pinned_pieces(Us);
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.square<KING>(Them));
Bitboard b = ei.attackedBy[Them][KING];
ei.attackedBy[Them][ALL_PIECES] |= b;
ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
ei.attackedBy2[Us] = ei.attackedBy[Us][PAWN] & ei.attackedBy[Us][KING];
// Init king safety tables only if we are going to use them
if (pos.non_pawn_material(Us) >= QueenValueMg)
@ -272,6 +278,7 @@ namespace {
if (ei.pinnedPieces[Us] & s)
b &= LineBB[pos.square<KING>(Us)][s];
ei.attackedBy2[Us] |= ei.attackedBy[Us][ALL_PIECES] & b;
ei.attackedBy[Us][ALL_PIECES] |= ei.attackedBy[Us][Pt] |= b;
if (b & ei.kingRing[Them])
@ -348,6 +355,13 @@ namespace {
score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us));
}
}
if (Pt == QUEEN)
{
// Penalty if any relative pin or discovered attack against the queen
if (pos.slider_blockers(pos.pieces(), pos.pieces(Them, ROOK, BISHOP), s))
score -= WeakQueen;
}
}
if (DoTrace)
@ -382,11 +396,9 @@ namespace {
if (ei.kingAttackersCount[Them])
{
// Find the attacked squares which are defended only by the king...
undefended = ei.attackedBy[Them][ALL_PIECES]
& ei.attackedBy[Us][KING]
& ~( ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT]
| ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK]
| ei.attackedBy[Us][QUEEN]);
undefended = ei.attackedBy[Them][ALL_PIECES]
& ei.attackedBy[Us][KING]
& ~ei.attackedBy2[Us];
// ... and those which are not defended at all in the larger king ring
b = ei.attackedBy[Them][ALL_PIECES] & ~ei.attackedBy[Us][ALL_PIECES]
@ -399,23 +411,17 @@ namespace {
// the pawn shelter (current 'score' value).
attackUnits = std::min(72, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
+ 9 * ei.kingAdjacentZoneAttacksCount[Them]
+ 27 * popcount(undefended)
+ 11 * (popcount(b) + !!ei.pinnedPieces[Us])
+ 21 * popcount(undefended)
+ 12 * (popcount(b) + !!ei.pinnedPieces[Us])
- 64 * !pos.count<QUEEN>(Them)
- mg_value(score) / 8;
// Analyse the enemy's safe queen contact checks. Firstly, find the
// undefended squares around the king reachable by the enemy queen...
b = undefended & ei.attackedBy[Them][QUEEN] & ~pos.pieces(Them);
if (b)
{
// ...and then remove squares not supported by another enemy piece
b &= ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]
| ei.attackedBy[Them][KING];
attackUnits += QueenContactCheck * popcount(b);
}
// ...and keep squares supported by another enemy piece
attackUnits += QueenContactCheck * popcount(b & ei.attackedBy2[Them]);
// Analyse the safe enemy's checks which are possible on next move...
safe = ~(ei.attackedBy[Us][ALL_PIECES] | pos.pieces(Them));
@ -432,6 +438,12 @@ namespace {
if ((b1 | b2) & ei.attackedBy[Them][QUEEN] & safe)
attackUnits += QueenCheck, score -= SafeCheck;
// For other pieces, also consider the square safe if attacked twice,
// and only defended by a queen.
safe |= ei.attackedBy2[Them]
& ~(ei.attackedBy2[Us] | pos.pieces(Them))
& ei.attackedBy[Us][QUEEN];
// Enemy rooks safe and other checks
if (b1 & ei.attackedBy[Them][ROOK] & safe)
attackUnits += RookCheck, score -= SafeCheck;
@ -469,6 +481,19 @@ namespace {
// evaluate_threats() assigns bonuses according to the types of the attacking
// and the attacked pieces.
const Bitboard WhiteCamp = Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB;
const Bitboard BlackCamp = Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB;
const Bitboard QueenSide = FileABB | FileBBB | FileCBB | FileDBB;
const Bitboard CenterFiles = FileCBB | FileDBB | FileEBB | FileFBB;
const Bitboard KingSide = FileEBB | FileFBB | FileGBB | FileHBB;
const Bitboard KingFlank[COLOR_NB][FILE_NB] = {
{ QueenSide & WhiteCamp, QueenSide & WhiteCamp, QueenSide & WhiteCamp, CenterFiles & WhiteCamp,
CenterFiles & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp, KingSide & WhiteCamp },
{ QueenSide & BlackCamp, QueenSide & BlackCamp, QueenSide & BlackCamp, CenterFiles & BlackCamp,
CenterFiles & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp, KingSide & BlackCamp },
};
template<Color Us, bool DoTrace>
Score evaluate_threats(const Position& pos, const EvalInfo& ei) {
@ -489,13 +514,6 @@ namespace {
& ~(ei.attackedBy[Us][ALL_PIECES] | ei.attackedBy[Them][ALL_PIECES]))
score += LooseEnemies;
// Bonus for pin or discovered attack on the opponent queen
if ( pos.count<QUEEN>(Them) == 1
&& pos.slider_blockers(pos.pieces(),
pos.pieces(Us, ROOK, BISHOP),
pos.square<QUEEN>(Them)))
score += WeakQueen;
// Non-pawn enemies attacked by a pawn
weak = (pos.pieces(Them) ^ pos.pieces(Them, PAWN)) & ei.attackedBy[Us][PAWN];
@ -553,6 +571,18 @@ namespace {
score += ThreatByPawnPush * popcount(b);
// King tropism: firstly, find squares that we attack in the enemy king flank
b = ei.attackedBy[Us][ALL_PIECES] & KingFlank[Us][file_of(pos.square<KING>(Them))];
// Secondly, add to the bitboard the squares which we attack twice in that flank
// but which are not protected by a enemy pawn. Note the trick to shift away the
// previous attack bits to the empty part of the bitboard.
b = (b & ei.attackedBy2[Us] & ~ei.attackedBy[Them][PAWN])
| (Us == WHITE ? b >> 4 : b << 4);
// Count all these squares with a single popcount
score += make_score(7 * popcount(b), 0);
if (DoTrace)
Trace::add(THREAT, Us, score);
@ -577,6 +607,7 @@ namespace {
Square s = pop_lsb(&b);
assert(pos.pawn_passed(Us, s));
assert(!(pos.pieces(PAWN) & forward_bb(Us, s)));
int r = relative_rank(Us, s) - RANK_2;
int rr = r * (r - 1);
@ -722,7 +753,7 @@ namespace {
// Endgame with opposite-colored bishops, but also other pieces. Still
// a bit drawish, but not as drawish as with only the two bishops.
else
sf = ScaleFactor(46 * sf / SCALE_FACTOR_NORMAL);
sf = ScaleFactor(46);
}
// Endings where weaker side can place his king in front of the opponent's
// pawns are drawish.
@ -769,6 +800,8 @@ Value Eval::evaluate(const Position& pos) {
// Initialize attack and king safety bitboards
ei.attackedBy[WHITE][ALL_PIECES] = ei.attackedBy[BLACK][ALL_PIECES] = 0;
ei.attackedBy[WHITE][KING] = pos.attacks_from<KING>(pos.square<KING>(WHITE));
ei.attackedBy[BLACK][KING] = pos.attacks_from<KING>(pos.square<KING>(BLACK));
eval_init<WHITE>(pos, ei);
eval_init<BLACK>(pos, ei);

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@ -50,9 +50,9 @@ struct Entry {
// the position. For instance, in KBP vs K endgames, the scaling function looks
// for rook pawns and wrong-colored bishops.
ScaleFactor scale_factor(const Position& pos, Color c) const {
return !scalingFunction[c]
|| (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c])
: (*scalingFunction[c])(pos);
ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos)
: SCALE_FACTOR_NONE;
return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]);
}
Key key;

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@ -32,7 +32,7 @@ namespace {
/// Version number. If Version is left empty, then compile date in the format
/// DD-MM-YY and show in engine_info.
const string Version = "2016-05-28";
const string Version = "2016-07-16";
/// Our fancy logging facility. The trick here is to replace cin.rdbuf() and
/// cout.rdbuf() with two Tie objects that tie cin and cout to a file stream. We
@ -65,23 +65,23 @@ struct Tie: public streambuf { // MSVC requires split streambuf for cin and cout
class Logger {
Logger() : in(cin.rdbuf(), file.rdbuf()), out(cout.rdbuf(), file.rdbuf()) {}
~Logger() { start(false); }
~Logger() { start(""); }
ofstream file;
Tie in, out;
public:
static void start(bool b) {
static void start(const std::string& fname) {
static Logger l;
if (b && !l.file.is_open())
if (!fname.empty() && !l.file.is_open())
{
l.file.open("io_log.txt", ifstream::out);
l.file.open(fname, ifstream::out);
cin.rdbuf(&l.in);
cout.rdbuf(&l.out);
}
else if (!b && l.file.is_open())
else if (fname.empty() && l.file.is_open())
{
cout.rdbuf(l.out.buf);
cin.rdbuf(l.in.buf);
@ -157,7 +157,7 @@ std::ostream& operator<<(std::ostream& os, SyncCout sc) {
/// Trampoline helper to avoid moving Logger to misc.h
void start_logger(bool b) { Logger::start(b); }
void start_logger(const std::string& fname) { Logger::start(fname); }
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking

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@ -32,7 +32,7 @@
const std::string engine_info(bool to_uci = false);
void prefetch(void* addr);
void start_logger(bool b);
void start_logger(const std::string& fname);
void dbg_hit_on(bool b);
void dbg_hit_on(bool c, bool b);

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@ -148,9 +148,8 @@ namespace {
}
// Passed pawns will be properly scored in evaluation because we need
// full attack info to evaluate them. Only the frontmost passed
// pawn on each file is considered a true passed pawn.
if (!(stoppers | doubled)) // FIXME this is just doubled by adjacent pawn
// full attack info to evaluate them.
if (!stoppers && !(ourPawns & forward_bb(Us, s)))
e->passedPawns[Us] |= s;
// Score this pawn

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@ -261,19 +261,6 @@ void MainThread::search() {
DrawValue[ us] = VALUE_DRAW - Value(contempt);
DrawValue[~us] = VALUE_DRAW + Value(contempt);
TB::Hits = 0;
TB::RootInTB = false;
TB::UseRule50 = Options["Syzygy50MoveRule"];
TB::ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
TB::Cardinality = Options["SyzygyProbeLimit"];
// Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality
if (TB::Cardinality > TB::MaxCardinality)
{
TB::Cardinality = TB::MaxCardinality;
TB::ProbeDepth = DEPTH_ZERO;
}
if (rootMoves.empty())
{
rootMoves.push_back(RootMove(MOVE_NONE));
@ -283,38 +270,6 @@ void MainThread::search() {
}
else
{
if ( TB::Cardinality >= rootPos.count<ALL_PIECES>(WHITE)
+ rootPos.count<ALL_PIECES>(BLACK)
&& !rootPos.can_castle(ANY_CASTLING))
{
// If the current root position is in the tablebases, then RootMoves
// contains only moves that preserve the draw or the win.
TB::RootInTB = Tablebases::root_probe(rootPos, rootMoves, TB::Score);
if (TB::RootInTB)
TB::Cardinality = 0; // Do not probe tablebases during the search
else // If DTZ tables are missing, use WDL tables as a fallback
{
// Filter out moves that do not preserve the draw or the win.
TB::RootInTB = Tablebases::root_probe_wdl(rootPos, rootMoves, TB::Score);
// Only probe during search if winning
if (TB::RootInTB && TB::Score <= VALUE_DRAW)
TB::Cardinality = 0;
}
if (TB::RootInTB)
{
TB::Hits = rootMoves.size();
if (!TB::UseRule50)
TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
: TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
: VALUE_DRAW;
}
}
for (Thread* th : Threads)
if (th != this)
th->start_searching();
@ -458,11 +413,6 @@ void Thread::search() {
// search the already searched PV lines are preserved.
std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.end());
// Write PV back to the transposition table in case the relevant
// entries have been overwritten during the search.
for (size_t i = 0; i <= PVIdx; ++i)
rootMoves[i].insert_pv_in_tt(rootPos);
// If search has been stopped, break immediately. Sorting and
// writing PV back to TT is safe because RootMoves is still
// valid, although it refers to the previous iteration.
@ -599,6 +549,7 @@ namespace {
assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
assert(!(PvNode && cutNode));
Move pv[MAX_PLY+1], quietsSearched[64];
StateInfo st;
@ -606,9 +557,9 @@ namespace {
Key posKey;
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth, predictedDepth;
Value bestValue, value, ttValue, eval, nullValue, futilityValue;
Value bestValue, value, ttValue, eval, nullValue;
bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
bool captureOrPromotion, doFullDepthSearch;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning;
Piece moved_piece;
int moveCount, quietCount;
@ -780,6 +731,7 @@ namespace {
if ( !PvNode
&& depth >= 2 * ONE_PLY
&& eval >= beta
&& (ss->staticEval >= beta - 35 * (depth / ONE_PLY - 6) || depth >= 13 * ONE_PLY)
&& pos.non_pawn_material(pos.side_to_move()))
{
ss->currentMove = MOVE_NULL;
@ -855,7 +807,7 @@ namespace {
{
Depth d = depth - 2 * ONE_PLY - (PvNode ? DEPTH_ZERO : depth / 4);
ss->skipEarlyPruning = true;
search<NT>(pos, ss, alpha, beta, d, true);
search<NT>(pos, ss, alpha, beta, d, cutNode);
ss->skipEarlyPruning = false;
tte = TT.probe(posKey, ttHit);
@ -864,7 +816,6 @@ namespace {
moves_loop: // When in check search starts from here
Square prevSq = to_sq((ss-1)->currentMove);
const CounterMoveStats* cmh = (ss-1)->counterMoves;
const CounterMoveStats* fmh = (ss-2)->counterMoves;
const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
@ -873,7 +824,7 @@ moves_loop: // When in check search starts from here
CheckInfo ci(pos);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
improving = ss->staticEval >= (ss-2)->staticEval
|| ss->staticEval == VALUE_NONE
/* || ss->staticEval == VALUE_NONE Already implicit in the previous condition */
||(ss-2)->staticEval == VALUE_NONE;
singularExtensionNode = !rootNode
@ -919,8 +870,13 @@ moves_loop: // When in check search starts from here
? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
: pos.gives_check(move, ci);
moveCountPruning = depth < 16 * ONE_PLY
&& moveCount >= FutilityMoveCounts[improving][depth];
// Step 12. Extend checks
if (givesCheck && pos.see_sign(move) >= VALUE_ZERO)
if ( givesCheck
&& !moveCountPruning
&& pos.see_sign(move) >= VALUE_ZERO)
extension = ONE_PLY;
// Singular extension search. If all moves but one fail low on a search of
@ -956,8 +912,7 @@ moves_loop: // When in check search starts from here
&& bestValue > VALUE_MATED_IN_MAX_PLY)
{
// Move count based pruning
if ( depth < 16 * ONE_PLY
&& moveCount >= FutilityMoveCounts[improving][depth])
if (moveCountPruning)
continue;
// Countermoves based pruning
@ -971,16 +926,9 @@ moves_loop: // When in check search starts from here
predictedDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO);
// Futility pruning: parent node
if (predictedDepth < 7 * ONE_PLY)
{
futilityValue = ss->staticEval + futility_margin(predictedDepth) + 256;
if (futilityValue <= alpha)
{
bestValue = std::max(bestValue, futilityValue);
continue;
}
}
if ( predictedDepth < 7 * ONE_PLY
&& ss->staticEval + futility_margin(predictedDepth) + 256 <= alpha)
continue;
// Prune moves with negative SEE at low depths
if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < VALUE_ZERO)
@ -1016,22 +964,21 @@ moves_loop: // When in check search starts from here
+ (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO);
// Increase reduction for cut nodes
if (!PvNode && cutNode)
r += ONE_PLY;
// Decrease/increase reduction for moves with a good/bad history
int rHist = (val - 10000) / 20000;
r = std::max(DEPTH_ZERO, r - rHist * ONE_PLY);
if (cutNode)
r += 2 * ONE_PLY;
// Decrease reduction for moves that escape a capture. Filter out
// castling moves, because they are coded as "king captures rook" and
// hence break make_move(). Also use see() instead of see_sign(),
// because the destination square is empty.
if ( r
&& type_of(move) == NORMAL
&& type_of(pos.piece_on(to_sq(move))) != PAWN
&& pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
r = std::max(DEPTH_ZERO, r - ONE_PLY);
else if ( type_of(move) == NORMAL
&& type_of(pos.piece_on(to_sq(move))) != PAWN
&& pos.see(make_move(to_sq(move), from_sq(move))) < VALUE_ZERO)
r -= 2 * ONE_PLY;
// Decrease/increase reduction for moves with a good/bad history
int rHist = (val - 10000) / 20000;
r = std::max(DEPTH_ZERO, r - rHist * ONE_PLY);
Depth d = std::max(newDepth - r, ONE_PLY);
@ -1159,11 +1106,11 @@ moves_loop: // When in check search starts from here
// Bonus for prior countermove that caused the fail low
else if ( depth >= 3 * ONE_PLY
&& !bestMove
&& !inCheck
&& !pos.captured_piece_type()
&& is_ok((ss-1)->currentMove))
{
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
Square prevSq = to_sq((ss-1)->currentMove);
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
if ((ss-2)->counterMoves)
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
@ -1443,7 +1390,7 @@ moves_loop: // When in check search starts from here
ss->killers[0] = move;
}
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + depth / ONE_PLY - 1);
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
Square prevSq = to_sq((ss-1)->currentMove);
CounterMoveStats* cmh = (ss-1)->counterMoves;
@ -1484,13 +1431,13 @@ moves_loop: // When in check search starts from here
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
{
if ((ss-2)->counterMoves)
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY);
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
if ((ss-3)->counterMoves)
(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY);
(ss-3)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
if ((ss-5)->counterMoves)
(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY);
(ss-5)->counterMoves->update(pos.piece_on(prevSq), prevSq, -bonus - 2 * (depth + 1) / ONE_PLY - 1);
}
}
@ -1613,33 +1560,6 @@ string UCI::pv(const Position& pos, Depth depth, Value alpha, Value beta) {
}
/// RootMove::insert_pv_in_tt() is called at the end of a search iteration, and
/// inserts the PV back into the TT. This makes sure the old PV moves are searched
/// first, even if the old TT entries have been overwritten.
void RootMove::insert_pv_in_tt(Position& pos) {
StateInfo state[MAX_PLY], *st = state;
bool ttHit;
for (Move m : pv)
{
assert(MoveList<LEGAL>(pos).contains(m));
TTEntry* tte = TT.probe(pos.key(), ttHit);
if (!ttHit || tte->move() != m) // Don't overwrite correct entries
tte->save(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE,
m, VALUE_NONE, TT.generation());
pos.do_move(m, *st++, pos.gives_check(m, CheckInfo(pos)));
}
for (size_t i = pv.size(); i > 0; )
pos.undo_move(pv[--i]);
}
/// RootMove::extract_ponder_from_tt() is called in case we have no ponder move
/// before exiting the search, for instance, in case we stop the search during a
/// fail high at root. We try hard to have a ponder move to return to the GUI,
@ -1654,14 +1574,60 @@ bool RootMove::extract_ponder_from_tt(Position& pos)
pos.do_move(pv[0], st, pos.gives_check(pv[0], CheckInfo(pos)));
TTEntry* tte = TT.probe(pos.key(), ttHit);
pos.undo_move(pv[0]);
if (ttHit)
{
Move m = tte->move(); // Local copy to be SMP safe
if (MoveList<LEGAL>(pos).contains(m))
return pv.push_back(m), true;
pv.push_back(m);
}
return false;
pos.undo_move(pv[0]);
return pv.size() > 1;
}
void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves) {
Hits = 0;
RootInTB = false;
UseRule50 = Options["Syzygy50MoveRule"];
ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
Cardinality = Options["SyzygyProbeLimit"];
// Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality
if (Cardinality > MaxCardinality)
{
Cardinality = MaxCardinality;
ProbeDepth = DEPTH_ZERO;
}
if (Cardinality < popcount(pos.pieces()) || pos.can_castle(ANY_CASTLING))
return;
// If the current root position is in the tablebases, then RootMoves
// contains only moves that preserve the draw or the win.
RootInTB = root_probe(pos, rootMoves, TB::Score);
if (RootInTB)
Cardinality = 0; // Do not probe tablebases during the search
else // If DTZ tables are missing, use WDL tables as a fallback
{
// Filter out moves that do not preserve the draw or the win.
RootInTB = root_probe_wdl(pos, rootMoves, TB::Score);
// Only probe during search if winning
if (TB::RootInTB && TB::Score <= VALUE_DRAW)
Cardinality = 0;
}
if (RootInTB)
{
Hits = rootMoves.size();
if (!UseRule50)
TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
: TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
: VALUE_DRAW;
}
}

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@ -59,7 +59,6 @@ struct RootMove {
bool operator<(const RootMove& m) const { return m.score < score; } // Descending sort
bool operator==(const Move& m) const { return pv[0] == m; }
void insert_pv_in_tt(Position& pos);
bool extract_ponder_from_tt(Position& pos);
Value score = -VALUE_INFINITE;

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@ -343,31 +343,30 @@ void Tablebases::init(const std::string& path)
init_tb(str);
}
if (sizeof(char*) >= 8) {
for (i = 1; i < 6; i++)
for (j = i; j < 6; j++)
for (k = i; k < 6; k++)
for (l = (i == k) ? j : k; l < 6; l++) {
sprintf(str, "K%c%cvK%c%c", pchr[i], pchr[j], pchr[k], pchr[l]);
init_tb(str);
}
for (i = 1; i < 6; i++)
for (j = i; j < 6; j++)
for (k = j; k < 6; k++)
for (l = 1; l < 6; l++) {
sprintf(str, "K%c%c%cvK%c", pchr[i], pchr[j], pchr[k], pchr[l]);
init_tb(str);
}
for (i = 1; i < 6; i++)
for (j = i; j < 6; j++)
for (k = j; k < 6; k++)
for (l = k; l < 6; l++) {
sprintf(str, "K%c%c%c%cvK", pchr[i], pchr[j], pchr[k], pchr[l]);
init_tb(str);
}
for (i = 1; i < 6; i++)
for (j = i; j < 6; j++)
for (k = i; k < 6; k++)
for (l = (i == k) ? j : k; l < 6; l++) {
sprintf(str, "K%c%cvK%c%c", pchr[i], pchr[j], pchr[k], pchr[l]);
init_tb(str);
}
for (i = 1; i < 6; i++)
for (j = i; j < 6; j++)
for (k = j; k < 6; k++)
for (l = 1; l < 6; l++) {
sprintf(str, "K%c%c%cvK%c", pchr[i], pchr[j], pchr[k], pchr[l]);
init_tb(str);
}
for (i = 1; i < 6; i++)
for (j = i; j < 6; j++)
for (k = j; k < 6; k++)
for (l = k; l < 6; l++) {
sprintf(str, "K%c%c%c%cvK", pchr[i], pchr[j], pchr[k], pchr[l]);
init_tb(str);
}
}
printf("info string Found %d tablebases.\n", TBnum_piece + TBnum_pawn);

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@ -495,7 +495,7 @@ static int probe_dtz_no_ep(Position& pos, int *success)
|| !pos.legal(move, ci.pinned))
continue;
pos.do_move(move, st, pos.gives_check(move, ci));
int v = -probe_ab(pos, -2, -wdl + 1, success);
int v = -Tablebases::probe_wdl(pos, success);
pos.undo_move(move);
if (*success == 0) return 0;
if (v == wdl)

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@ -12,6 +12,7 @@ int probe_wdl(Position& pos, int *success);
int probe_dtz(Position& pos, int *success);
bool root_probe(Position& pos, Search::RootMoves& rootMoves, Value& score);
bool root_probe_wdl(Position& pos, Search::RootMoves& rootMoves, Value& score);
void filter_root_moves(Position& pos, Search::RootMoves& rootMoves);
}

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@ -25,6 +25,7 @@
#include "search.h"
#include "thread.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
ThreadPool Threads; // Global object
@ -169,7 +170,7 @@ int64_t ThreadPool::nodes_searched() {
/// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop()
/// and starts a new search, then returns immediately.
void ThreadPool::start_thinking(const Position& pos, StateListPtr& states,
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
const Search::LimitsType& limits) {
main()->wait_for_search_finished();
@ -183,6 +184,8 @@ void ThreadPool::start_thinking(const Position& pos, StateListPtr& states,
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
rootMoves.push_back(Search::RootMove(m));
Tablebases::filter_root_moves(pos, rootMoves);
// After ownership transfer 'states' becomes empty, so if we stop the search
// and call 'go' again without setting a new position states.get() == NULL.
assert(states.get() || setupStates.get());

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@ -94,7 +94,7 @@ struct ThreadPool : public std::vector<Thread*> {
void exit(); // be initialized and valid during the whole thread lifetime.
MainThread* main() { return static_cast<MainThread*>(at(0)); }
void start_thinking(const Position&, StateListPtr&, const Search::LimitsType&);
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&);
void read_uci_options();
int64_t nodes_searched();

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@ -108,7 +108,7 @@ namespace {
// the thinking time and other parameters from the input string, then starts
// the search.
void go(const Position& pos, istringstream& is) {
void go(Position& pos, istringstream& is) {
Search::LimitsType limits;
string token;

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@ -57,7 +57,7 @@ void init(OptionsMap& o) {
const int MaxHashMB = Is64Bit ? 1024 * 1024 : 2048;
o["Write Debug Log"] << Option(false, on_logger);
o["Debug Log File"] << Option("", on_logger);
o["Contempt"] << Option(0, -100, 100);
o["Threads"] << Option(1, 1, 128, on_threads);
o["Hash"] << Option(16, 1, MaxHashMB, on_hash_size);