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55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
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#ifndef RTB_PROBE_HPP_
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#define RTB_PROBE_HPP_
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#include <string>
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class Position;
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namespace Syzygy {
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extern int TBLargest;
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void init(const std::string& path);
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// Probe the WDL table for a particular position.
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// If *success != 0, the probe was successful.
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// The return value is from the point of view of the side to move:
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// -2 : loss
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// -1 : loss, but draw under 50-move rule
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// 0 : draw
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// 1 : win, but draw under 50-move rule
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// 2 : win
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int probe_wdl(Position& pos, int *success);
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// Probe the DTZ table for a particular position.
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// If *success != 0, the probe was successful.
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// The return value is from the point of view of the side to move:
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// n < -100 : loss, but draw under 50-move rule
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// -100 <= n < -1 : loss in n ply (assuming 50-move counter == 0)
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// 0 : draw
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// 1 < n <= 100 : win in n ply (assuming 50-move counter == 0)
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// 100 < n : win, but draw under 50-move rule
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//
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// The return value n can be off by 1: a return value -n can mean a loss
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// in n+1 ply and a return value +n can mean a win in n+1 ply. This
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// cannot happen for tables with positions exactly on the "edge" of
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// the 50-move rule.
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//
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// This implies that if dtz > 0 is returned, the position is certainly
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// a win if dtz + 50-move-counter <= 99. Care must be taken that the engine
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// picks moves that preserve dtz + 50-move-counter <= 99.
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//
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// If n = 100 immediately after a capture or pawn move, then the position
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// is also certainly a win, and during the whole phase until the next
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// capture or pawn move, the inequality to be preserved is
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// dtz + 50-movecounter <= 100.
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//
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// In short, if a move is available resulting in dtz + 50-move-counter <= 99,
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// then do not accept moves leading to dtz + 50-move-counter == 100.
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//
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int probe_dtz(Position& pos, int *success);
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}
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#endif
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