droidfish/DroidFish/jni/stockfish/tt.h

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2011-11-12 20:44:06 +01:00
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(TT_H_INCLUDED)
#define TT_H_INCLUDED
#include <iostream>
#include "move.h"
#include "types.h"
/// The TTEntry is the class of transposition table entries
///
/// A TTEntry needs 128 bits to be stored
///
/// bit 0-31: key
/// bit 32-63: data
/// bit 64-79: value
/// bit 80-95: depth
/// bit 96-111: static value
/// bit 112-127: margin of static value
///
/// the 32 bits of the data field are so defined
///
/// bit 0-15: move
/// bit 16-20: not used
/// bit 21-22: value type
/// bit 23-31: generation
class TTEntry {
public:
void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) {
key32 = (uint32_t)k;
move16 = (uint16_t)m;
valueType = (uint8_t)t;
generation8 = (uint8_t)g;
value16 = (int16_t)v;
depth16 = (int16_t)d;
staticValue = (int16_t)statV;
staticMargin = (int16_t)statM;
}
void set_generation(int g) { generation8 = (uint8_t)g; }
uint32_t key() const { return key32; }
Depth depth() const { return (Depth)depth16; }
Move move() const { return (Move)move16; }
Value value() const { return (Value)value16; }
ValueType type() const { return (ValueType)valueType; }
int generation() const { return (int)generation8; }
Value static_value() const { return (Value)staticValue; }
Value static_value_margin() const { return (Value)staticMargin; }
private:
uint32_t key32;
uint16_t move16;
uint8_t valueType, generation8;
int16_t value16, depth16, staticValue, staticMargin;
};
/// This is the number of TTEntry slots for each cluster
const int ClusterSize = 4;
/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
/// must not be bigger than a cache line size. In case it is less, it should
/// be padded to guarantee always aligned accesses.
struct TTCluster {
TTEntry data[ClusterSize];
};
/// The transposition table class. This is basically just a huge array containing
/// TTCluster objects, and a few methods for writing and reading entries.
class TranspositionTable {
TranspositionTable(const TranspositionTable&);
TranspositionTable& operator=(const TranspositionTable&);
public:
TranspositionTable();
~TranspositionTable();
void set_size(size_t mbSize);
void clear();
void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
TTEntry* probe(const Key posKey) const;
void new_search();
TTEntry* first_entry(const Key posKey) const;
void refresh(const TTEntry* tte) const;
private:
size_t size;
TTCluster* entries;
uint8_t generation; // Size must be not bigger then TTEntry::generation8
};
extern TranspositionTable TT;
/// TranspositionTable::first_entry() returns a pointer to the first entry of
/// a cluster given a position. The lowest order bits of the key are used to
/// get the index of the cluster.
inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
return entries[((uint32_t)posKey) & (size - 1)].data;
}
/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
/// to avoid aging. Normally called after a TT hit.
inline void TranspositionTable::refresh(const TTEntry* tte) const {
const_cast<TTEntry*>(tte)->set_generation(generation);
}
/// A simple fixed size hash table used to store pawns and material
/// configurations. It is basically just an array of Entry objects.
/// Without cluster concept or overwrite policy.
template<class Entry, int HashSize>
struct SimpleHash {
typedef SimpleHash<Entry, HashSize> Base;
void init() {
if (entries)
return;
entries = new (std::nothrow) Entry[HashSize];
if (!entries)
{
std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
<< " bytes for hash table." << std::endl;
exit(EXIT_FAILURE);
}
memset(entries, 0, HashSize * sizeof(Entry));
}
virtual ~SimpleHash() { delete [] entries; }
Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
protected:
Entry* entries;
};
#endif // !defined(TT_H_INCLUDED)