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https://github.com/peterosterlund2/droidfish.git
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174 lines
5.0 KiB
C
174 lines
5.0 KiB
C
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/*
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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
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Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
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Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
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Stockfish is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Stockfish is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(TT_H_INCLUDED)
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#define TT_H_INCLUDED
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#include <iostream>
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#include "move.h"
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#include "types.h"
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/// The TTEntry is the class of transposition table entries
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///
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/// A TTEntry needs 128 bits to be stored
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///
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/// bit 0-31: key
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/// bit 32-63: data
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/// bit 64-79: value
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/// bit 80-95: depth
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/// bit 96-111: static value
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/// bit 112-127: margin of static value
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///
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/// the 32 bits of the data field are so defined
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///
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/// bit 0-15: move
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/// bit 16-20: not used
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/// bit 21-22: value type
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/// bit 23-31: generation
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class TTEntry {
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public:
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void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value statM) {
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key32 = (uint32_t)k;
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move16 = (uint16_t)m;
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valueType = (uint8_t)t;
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generation8 = (uint8_t)g;
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value16 = (int16_t)v;
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depth16 = (int16_t)d;
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staticValue = (int16_t)statV;
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staticMargin = (int16_t)statM;
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}
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void set_generation(int g) { generation8 = (uint8_t)g; }
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uint32_t key() const { return key32; }
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Depth depth() const { return (Depth)depth16; }
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Move move() const { return (Move)move16; }
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Value value() const { return (Value)value16; }
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ValueType type() const { return (ValueType)valueType; }
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int generation() const { return (int)generation8; }
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Value static_value() const { return (Value)staticValue; }
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Value static_value_margin() const { return (Value)staticMargin; }
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private:
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uint32_t key32;
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uint16_t move16;
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uint8_t valueType, generation8;
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int16_t value16, depth16, staticValue, staticMargin;
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};
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/// This is the number of TTEntry slots for each cluster
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const int ClusterSize = 4;
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/// TTCluster consists of ClusterSize number of TTEntries. Size of TTCluster
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/// must not be bigger than a cache line size. In case it is less, it should
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/// be padded to guarantee always aligned accesses.
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struct TTCluster {
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TTEntry data[ClusterSize];
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};
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/// The transposition table class. This is basically just a huge array containing
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/// TTCluster objects, and a few methods for writing and reading entries.
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class TranspositionTable {
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TranspositionTable(const TranspositionTable&);
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TranspositionTable& operator=(const TranspositionTable&);
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public:
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TranspositionTable();
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~TranspositionTable();
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void set_size(size_t mbSize);
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void clear();
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void store(const Key posKey, Value v, ValueType type, Depth d, Move m, Value statV, Value kingD);
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TTEntry* probe(const Key posKey) const;
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void new_search();
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TTEntry* first_entry(const Key posKey) const;
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void refresh(const TTEntry* tte) const;
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private:
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size_t size;
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TTCluster* entries;
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uint8_t generation; // Size must be not bigger then TTEntry::generation8
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};
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extern TranspositionTable TT;
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/// TranspositionTable::first_entry() returns a pointer to the first entry of
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/// a cluster given a position. The lowest order bits of the key are used to
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/// get the index of the cluster.
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inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
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return entries[((uint32_t)posKey) & (size - 1)].data;
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}
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/// TranspositionTable::refresh() updates the 'generation' value of the TTEntry
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/// to avoid aging. Normally called after a TT hit.
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inline void TranspositionTable::refresh(const TTEntry* tte) const {
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const_cast<TTEntry*>(tte)->set_generation(generation);
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}
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/// A simple fixed size hash table used to store pawns and material
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/// configurations. It is basically just an array of Entry objects.
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/// Without cluster concept or overwrite policy.
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template<class Entry, int HashSize>
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struct SimpleHash {
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typedef SimpleHash<Entry, HashSize> Base;
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void init() {
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if (entries)
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return;
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entries = new (std::nothrow) Entry[HashSize];
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if (!entries)
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{
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std::cerr << "Failed to allocate " << HashSize * sizeof(Entry)
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<< " bytes for hash table." << std::endl;
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exit(EXIT_FAILURE);
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}
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memset(entries, 0, HashSize * sizeof(Entry));
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}
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virtual ~SimpleHash() { delete [] entries; }
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Entry* probe(Key key) const { return entries + ((uint32_t)key & (HashSize - 1)); }
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void prefetch(Key key) const { ::prefetch((char*)probe(key)); }
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protected:
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Entry* entries;
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};
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#endif // !defined(TT_H_INCLUDED)
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